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Help - Amplify skills damage


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#1 Z0diaç

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Posted 09 January 2019 - 08:23 PM

Which skills receive bonuses from Decrepify, Ancint Seal, Natural Order and Bloodrage?

 

I may be wrong, but it seems pure damage skills and direct damage (Brain Sap) does not receive bonus damage from these skills. The description is "increase spell damage", I am assuming this is for any ability.

 

So, I would like to know exacly how these amplifiers work.



#2 Vordik / Captain_Elk

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Posted 10 January 2019 - 05:58 AM

Decrepify, Ancient Seal - increases spell damage (by reducing spell resistance)

Natural Order - same as previous, but also -armor

Bloodrage increases all takes damage so working on pure and divine types.



#3 Z0diaç

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Posted 10 January 2019 - 04:28 PM

Decrepify, Ancient Seal - increases spell damage (by reducing spell resistance)

Natural Order - same as previous, but also -armor

Bloodrage increases all takes damage so working on pure and divine types.

 

Thanks for replying. By the way, which abilities are actually spell damage? I know it is hard to answer, once there are many skills in the game and I don't want you to list it only for me. What I really mean is: there are missing information in game, like what type of damage is Life Break, Avalanche, Toss...

 

Many skills show what type of damage they are, like Tidehunter Gush and Anchor Smash, so I think maybe it could be looked into in future.



#4 Ikari-san

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Posted 13 January 2019 - 03:34 AM

Oh, qop ulti doesn't dmg at ghost 
so it should be?



#5 Whiteboard

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Posted 15 January 2019 - 07:36 PM

A majority of spells deals < Magic > damage as damage type by default with Physical, Pure, Direct HP removal being less frequent.

In all scenarios however you can easily find this out on your own as you play by the following method (with a few exceptions):

All abilities deals magic damage by default unless otherwise stated in the tooltips.

- Regards, Whiteboard.


GG humanity, as always.

#6 Z0diaç

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Posted 15 January 2019 - 08:20 PM

A majority of spells deals < Magic > damage as damage type by default with Physical, Pure, Direct HP removal being less frequent.

In all scenarios however you can easily find this out on your own as you play by the following method (with a few exceptions):

All abilities deals magic damage by default unless otherwise stated in the tooltips.

- Regards, Whiteboard.

 

You are right. Everything can be discovered if tested. But the question here is further. As you said "All abilities deals magic damage by default unless otherwise stated in the tooltips", even this information is faulty. And not only damage type. Example: how does Grow (Tiny's ult) affects Toss damage? How much damage Toss adds to Avalanche?

 

Anyway, I would say this is a suggestion.



#7 ResQ

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Posted 16 January 2019 - 01:08 PM

You are right. Everything can be discovered if tested. But the question here is further. As you said "All abilities deals magic damage by default unless otherwise stated in the tooltips", even this information is faulty. And not only damage type. Example: how does Grow (Tiny's ult) affects Toss damage? How much damage Toss adds to Avalanche?

 

Anyway, I would say this is a suggestion.

 

This is just an issue of missing tooltip information. This information could usually be found on playdota.com which is now no longer existant. In 98% of cases, spells that are not unique to lod, so almost all dota spells, you can find the damage type on the dota2 wiki.

All in all these tooltips may or may not be updated, because this information is not THAT important, but it's a signifcant amount of work to add this information. It's editing hundreds (almost all) spells' tooltips. I think time can be spent better...



#8 Vordik / Captain_Elk

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Posted 17 January 2019 - 05:06 PM

Oh, qop ulti doesn't dmg at ghost 
so it should be?

No, it's bug. I'm sorry. Divine dmg type doesn't damage ghost/etherial form in actual version. :/

 

 

Direct HP removal being less frequent.

Direct HP changing removed from game. Expections for Burning Spears (-15 hp for self on hitting enemy), Ghost Ship delayed damage, Time Lapse and Sunder hp swapping and some others like this.

All "HP Removal" damage is real damage now, but ignores most interactions.

 

Literally, every spell doing magical damage type if tooltip doesn't say other.

 

Great work with reworking and updating tooltips will be done... Sometime.

Unfortunally, tooltip lenght is limited, so will lose most skill prehistory for getting more space for more free space on useful information.

 

You are right. Everything can be discovered if tested. But the question here is further. As you said "All abilities deals magic damage by default unless otherwise stated in the tooltips", even this information is faulty. And not only damage type. Example: how does Grow (Tiny's ult) affects Toss damage? How much damage Toss adds to Avalanche?

 

Anyway, I would say this is a suggestion.

+20% damage to tossed unit basically, +15% damage per Grow level

+100% dmg from Avalanche to tossed units. Avalanche duration is 1 sec with 0.25 delay after cast, toss is 1.4, what means it will deals crazy damage anyway.

It's planned on reworking also — Avalanche will deal only +50% to any tossed in air unit (Toss, Leap, Walrus Punch, Telekinesis etc, maybe even to flying units like Batrider and Wyvern forms, but here i'm not sure.)

This wil also allow to add other, maybe even interesting interactions with "Units in air"






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