Oh, qop ulti doesn't dmg at ghost
so it should be?
No, it's bug. I'm sorry. Divine dmg type doesn't damage ghost/etherial form in actual version. :/
Direct HP removal being less frequent.
Direct HP changing removed from game. Expections for Burning Spears (-15 hp for self on hitting enemy), Ghost Ship delayed damage, Time Lapse and Sunder hp swapping and some others like this.
All "HP Removal" damage is real damage now, but ignores most interactions.
Literally, every spell doing magical damage type if tooltip doesn't say other.
Great work with reworking and updating tooltips will be done... Sometime.
Unfortunally, tooltip lenght is limited, so will lose most skill prehistory for getting more space for more free space on useful information.
You are right. Everything can be discovered if tested. But the question here is further. As you said "All abilities deals magic damage by default unless otherwise stated in the tooltips", even this information is faulty. And not only damage type. Example: how does Grow (Tiny's ult) affects Toss damage? How much damage Toss adds to Avalanche?
Anyway, I would say this is a suggestion.
+20% damage to tossed unit basically, +15% damage per Grow level
+100% dmg from Avalanche to tossed units. Avalanche duration is 1 sec with 0.25 delay after cast, toss is 1.4, what means it will deals crazy damage anyway.
It's planned on reworking also — Avalanche will deal only +50% to any tossed in air unit (Toss, Leap, Walrus Punch, Telekinesis etc, maybe even to flying units like Batrider and Wyvern forms, but here i'm not sure.)
This wil also allow to add other, maybe even interesting interactions with "Units in air"