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- Submitted: Dec 06 2015 06:30 PM
- Last Updated: Dec 06 2015 06:38 PM
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Download DotA v6.85e LoD
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v6.85e
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v6.85e
- Fixed Frost Armor AS slow being 25% instead of 50%, and MS slow being 50% instead of 25%
- Fixed Tombstone Zombies being targetable for any spells (Death Pact, etc.)
- Fixed being able to stack Flame Ward
- Fixed Berserker Rage bash chance being 10/15/20/25% instead of 10%
- Fixed Roshan getting too much bonus armor and damage way earlier than he should
- Fixed Silver Edge counting as a normal ability (would trigger stuff like Warpath, Fiery Soul etc)
- Fixed Skeleton Walk buff icon being outdated
- Fixed Crystalis damage
- Fixed Deafening Blast affecting magic immune enemies
- Fixed Frostbite, Crystal Nova, Penitence tooltips
- Fixed Talon Queen not having enough armor, fixed Dragon Blood giving her too much armor
- Fixed Eye in the Forest not being invisible
- Fixed Gush being physical damage instead of magical damage
- Fixed Death Ward (Aghanim's) level 2 not having 1 bounce
- Fixed Helm of Iron Will sellcost being too high
- Fixed Track not giving bonus gold in some cases
- Fixed Mana Break not working for melee illusions
- Fixed Witchcraft hiding your hero with Mirror Image based skills (Mirror Image, Phantasm, etc.)
- Fixed Witchcraft causing morph skills to morph you back instantly, fixed Witchcraft causing a fatal error
- Fixed Unrefined Fireblast (Multicast agha) not working correctly with cooldown reduction
- Fixed Chaos Strike armor debuff not working correctly
- Fixed gifting Aghanim's Scepter not reseting bonusses
- Fixed Earthbind not being able to catch invisible units even if they are visible
- Fixed Grow! giving incorrect bonusses if learnt while morphed to melee
- Fixed cooldown manipulation refreshing abilities twice after using Refresher Orb
- Fixed Lightning Bolt not being multicastable
- Fixed Devouring Mud Golem not giving Hatchlings passive (now spawns 2 little Dooms when dying)
- Fixed Incapacitating Bite not always working correctly
- Fixed multicasted Freezing Field not stopping if the caster gets interrupted
- Fixed Arctic Burn damage stacking if multiple projectiles were flying on the target
- Fixed Spirit Bear not being able to use Shiva's Guard, Helm of the Dominator or Armlet of Mordiggian
- Fixed Supernova (Aghanim's) allowed an allied hero targeted to be inside the Supernova to be able to attack while inside the Supernova
- Fixed cooldown manipulation caused spells to disappear when morphing
- Fixed Whirling Axes, Shadowraze, Call of the Wild not properly working with cooldown manipulation
- Fixed creating illusions of others (Reflection, Replicate) caused the illusions to lose passives
- Fixed Magic Wand cooldown (17 -> 13)
- Fixed Spectral Dagger wasting the target's Linken's Sphere, Spectral Dagger can now be casted on magic immune enemies
- Fixed Reverse Polarity not affecting ancients
- Fixed Windrun evasion stopping after morphing
- Fixed Devouring Mud golem never spawns little golems
- Fixed Sleight of Fist jumping onto dead targets
- Fixed Rearm/Supernova/Refresher Orb spell-refresh caused problems with other cooldown manipulations
- Fixed Kelen's Dagger having a higher blink delay if you have Octarine Core
- Fixed Rocket Barrage not being properly recognized as spell damage
- Fixed Land Mines rarely exploding without dealing damage
- Fixed Wave of Terror being pure damage instead of divine (now affects magic immune units), fixed Wave of terror not affecting ancients
- Fixed Reincarnation not supporting Octarine Core
- Fixed Overcharge interacting with cooldown reduction
- Fixed Mjollnir's Static Charge no longer triggers on allied or self damage
- Fixed Wraith Form (Reincarnation Agha) giving heroes full mana, now mana is the same as it was the moment you died
- Fixed pure damage only dealing 50% of the damage to siege units
- Fixed Flux not recognizing allied ancients as allied units
- Fixed Nethertoxin not giving enough damage when attacking creeps
- Fixed Spirit Bear level 4 not being able to damage Tombstone
- Fixed Silver Edge's cooldown being too high, fixed Lothar's and Silver Edge not sharing cooldowns
- Fixed heroes getting EXP for killing someone if they die first
- Fixed Diffusal Blade not having an FX when purging allies or yourself
- Reduced the size of allied taverns in SD/MD modes
- Holy Persuasion now kills oldest unit instead of random unit
- Vacuum now makes it's victims pathless, now moves them very close together
- Shadow Wave can now target magic immune allies
- Suicide Squad, Attack can now target ancients
- Headshot damage type changed to physical
- March of Machines now starts from the cast point instead of the Tinker
- Snowball trees destroy AoE reduced from 300 to 200
- Updated Bloodrite's visual effect
- You can now doubleclick Diffusal Blade to instantly purge yourself
- Armlet no longer drains life from invulnerable units or couriers
- Maledict now affects illusions
- Roshan no longer dispells Urn of Shadows heal
- March of the Machines damage type from pure to magic
- Couriers no longer receive bonus damage from meele non-hero attacks
- Meat Hook can now target ancients but moves through them
- Echo Slam initial damage type changed from universal to magic, Echo Slam initial damage now moves at high speed (instead of being slow waves)
- Rolling Boulder now has less AoE at the start so it won't hit enemies behind you
- Ice Path now can be used on cliffs
- Infested unit's movespeed now constantly updates to the Lifestealer's speed
- Solar Crest, Lotus Orb, Glimmer Cape, Mjollnir, Urn of Shadows, Force Staff, Medallion of Courage, Halberd now can target illusions
- Destroyed Towers no longer grant 3 second visions after it dies
- Fountain damage type changed from chaos to siege (25% less damage to heroes)
- Insatiable Hunger damage for range heroes reduced to 60/70/80
- Berserker's Call now ends if the caster dies, player-owned-units aggro'd by Berserker's Call will not be selectable by the player, players regain control instantly when Berserker's Call ends
- Added Pit of Malice, Nether Strike, Deafening Blast and Berserkers Call into stunlist for -3LS mode
- Winter's Curse now causes secondary targets (the ones attacking the target) to receive 70% less damage from all sources (dota2)
- False Promise CD from 20 to 40
- Thunder Lizard's Frenzy can now target any allied unit
- Icarus Dive CD from 36 to 18
- Nethertoxin (Viper) now fully affects structures (now only half damage against creeps, full damage against heroes and structures)
- Cheat Death now permanently protects against high damage, no longer has a cooldown and cannot be used.
- Freezing Field speed reduced by 10%, CD from 90/80/70 to 100, Freezing Field blast delay from 0.05 to 0.07 (from 20 explosions per second to 14)
- Purifying Flames manacost reduced to 50/60/70/80 (dota2)
- Frostbite damage from 50 to 37.5 per 0.5 seconds
- Range heroes now only have a 5/10/10/15% chance to bash from Time Lock and Bash (Slardar)
- Dream Coil now no longer pulls in heroes, now only pulls them in if you have Aghanim's Scepter
- Illuminate now only heals allies with Aghanim's Scepter
- Haunt and Spirit Lance illusions will no longer be autoselected
- Nether Ward cast range from 150 to 200
- Alacrity CD from 12 to 9
- Empowering Haste bonus MS from 6/10/14/18% to 8/10/12/14%
- It is no longer possible to repick your hero after successfully swapping with an ally in SD/MD modes
- Midnight Pulse cast range from 700 to 800
- Spit (Kodo Master) damage type from magic to pure
- Multicast allied-targeted spells now prioritize heroes over common units (Purification, etc.)
- 175 Total Files
- 2 Total Categories
- 3 Total Authors
- 523 Total Downloads
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