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  • Submitted: Oct 15 2015 04:25 PM
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Download DotA v6.85a LoD

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6.85a lod



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v6.85a



6.85
  • Purge no longer deals bonus damage to summoned units
  • Purge rules updated according to http://dota2.gameped...Removable_buffs and http://dota2.gameped...movable_debuffs
  • Siege Creeps now behave like normal lane creeps for spell targeting rules
  • Siege Creeps now have 80% Magic Resistance
  • Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
  • Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
  • Ancient Dragon Camp units now have 2 less armor
  • Fixed the following passive abilities not being disabled by Break: Nethertoxin, Essence Aura, Hunter in the Night, Poison Sting
  • Death Coil cooldown reduced from 5 to 4.5
  • Borrowed Time Aghanim's Scepter damage redirection increased from 35% to 50%
  • Goblin's Greed Bounty Rune bonus increased from 4x to 5x
  • Cold Feet cast range increased from 700 to 700/800/900/1000
  • Blink (AM) distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
  • Mana Void stun rescaled from 0.1/0.2/0.3 to 0.3
  • Enfeeble cooldown reduced from 10 to 8
  • Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
  • Flamebreak damage over time reduced from 50 per second to 25/30/35/40
  • Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
  • Bloodrage heal reduced from 25% to 19/21/23/25%
  • Track allied bonus gold reduced from 50/100/150 to 40/80/120
  • Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
  • Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
  • Primal Split Earth's Hurl Boulder cooldown reduced from 6 to 5 seconds
  • Bristleback passive Quill Spray damage threshold reduced from 250 to 230
  • Return Highest Stat as bonus damage increased from 26/34/42/50% to 30/42/54/66%
  • Critical Strike (Nessaj) renamed to Chaos Strike, Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits (applies before crit happens)
  • Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%
  • Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
  • Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
  • Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25
  • Poison Touch mana cost reduced from 100/115/130/145 to 100
  • Thunder Strike cooldown reduced from 16 to 12/11/10/9
  • LVL? Death cooldown reduced from 8 to 7
  • Breathe Fire debuff duration increased from 8 to 11 seconds
  • Trueshot Aura cooldown reduced from 120 to 100
  • Fissure damage reduced from 125/175/225/275 to 110/160/210/260
  • Echo Stomp area of effect increased from 475 to 500
  • Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
  • Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
  • Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
  • Impetus is no longer a Unique Attack Modifier
  • Black Hole radius increased from 400 to 420
  • Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
  • Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
  • Alacrity AS/damage bonus from 30/40/50/60 to 40/50/60/70
  • Blade Fury damage increased from 80/100/120/140 to 80/105/130/155
  • Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5
  • Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
  • X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
  • X Marks the Spot cooldown rescaled from 19/16/13/10 to 14/12/10/8
  • Lightning Storm jump distance reduced from 650 to 475
  • Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200
  • Dark Ritual no longer splits XP with enemies
  • Chain Frost projectile speed increased from 750 to 850
  • Chain Frost attack speed slow increased from 20 to 30
  • Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
  • Laguna Blade damage reduced from 450/675/950 to 450/650/850
  • Finger of Death Aghanim's Scepter upgrade area of effect increased from 200 to 300
  • Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
  • Battle Cry bonus damage increased from 60/90/120 to 90/120/150
  • Battle Cry bonus armor increased from 6/12/18 to 10/15/20
  • Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18
  • Shapeshift critical strike chance increased from 30% to 30/35/40%
  • Empower cooldown reduced from 12 to 8
  • Mystic Snake damage and mana steal boost per jump increased from 25% to 35%
  • Starfall secondary strike search radius increased from 325 to 425
  • Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
  • Song of the Siren Aghanim's Scepter heal increased from 6% to 8%
  • Nature's Call Treants movement speed increased from 300 to 325
  • Nature's Call Treants vision reduced from 1200 to 1000
  • Greater Treant Base Attack Time reduced from 1.75 to 1.0
  • Wrath of Nature Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time
  • Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
  • Heartstopper Aura no longer affects ancient creeps
  • Sadist health regen increased from 1/2/3/4 to 1/2/3/6
  • Sadist mana regen increased from 2/4/6/10 to 2/4/6/12
  • Vendetta duration increased from 25/35/50 to 40/50/60
  • Bloodlust can now be cast on towers
  • Fortune's End cast range increased from 650 to 850
  • Fortune's End radius increased from 215 to 300
  • Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
  • Fortune's End cooldown rescaled from 12 to 15/12/9/6
  • Purifying Flames cooldown reduced from 3/4 (was 4 in EB, now no longer has separate EB version) to 2.25
  • Stifling Dagger now applies your attack's on-hit effects
  • Sanity's Eclipse now always removes 40% of affected heroes' max mana
  • Sanity's Eclipse cast range increased from 600/650/700 to 700
  • Sanity's Eclipse cast range is no longer increased with Aghanim's Scepter
  • Blur no longer has a 0.75 second delay
  • Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5%
  • Illusory Orb speed increased from 600 to 650
  • Illusory Orb cooldown reduced from 12 to 11 seconds
  • Dream Coil cooldown reduced from 85 to 75
  • Rot damage rescaled from 35/60/85/110 to 30/60/90/120
  • Rot move slow increased from 20/22/24/26% to 27%
  • Nether Ward is now placed at the target location using a 150 cast range ability
  • Life Drain damage/steal per second increased from 150/185/220 to 150/200/250
  • Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)
  • Static Link now drains damage smoothly over its duration rather than every second
  • Caustic Finale debuff slow increased from 20% to 25%
  • When Caustic Finale debuff expires, it deals half of it's original damage
  • Shadow Poison cooldown reduced from 2.75 to 2.5
  • Shackles cooldown reduced from 16 to 10
  • Shackles total damage increased from 120/160/160/200 to 120/180/240/300
  • Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
  • Mystic Flare no longer splits its damage over Spell Immune heroes
  • Sprint now provides phased movement
  • Sprint cooldown reduced from 23 to 17
  • Sprint duration reduced from 16 to 12
  • Desolate now works on non-hero units if they are alone
  • Techies' mines are no longer triggered when destroyed
  • Techies' mines can now be destroyed using Quelling Blade/Battle Fury (450 range)
  • Techies' mines now provide 10 Gold for destroying them
  • Land Mines cooldown and mana cost reduced by 50%
  • Land Mines damage reduced by 50%
  • Land Mines no longer have a max count
  • Land Mines and Stasis Traps no longer block neutral spawns
  • Reflection now affects all enemy heroes in a 900 area of effect
  • Reflection attack and move slow reduced from 60% to 25%
  • Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
  • Sunder minimum health increased from 20 to 25%
  • Gush armor reduction increased from 2/3/4/5 to 3/4/5/6
  • Whirling Death cooldown reduced from 8 to 6
  • Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35
  • Aghanim's Scepter Walrus Kick now deals 200 damage
  • Frozen Sigil no longer goes through Spell Immunity
  • Aghanim's Scepter now increases Decay's strength steal from 4 to 10
  • Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes, 6/8/10/14 from creeps
  • Soul Rip can now restore 1/2/3/4 health to Tombstone
  • Tombstone Zombies attack damage reduced from 41 to 35
  • Earthshock cooldown reduced from 6 to 5
  • Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
  • Poison Nova duration increased from 12/14/15/16 to 16
  • Poison Sting now works normally on illusions
  • Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
  • Familiar's Stone Form area of effect increased from 325 to 340
  • Infernals can no longer be destroyed by Purge
  • The Swarm mana cost rescaled from 100 to 70/80/90/100
  • The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20
  • Death Ward damage increased from 60/90/120 to 60/105/150 (Agha now deals same damage)
  • Death Ward no longer bounces once at level 3 (still bounces 4x with Agha)
  • Reincarnation Aghanim's Scepter ally death delay increased from 5 to 7 seconds
  • Reincarnation Aghanim's Scepter ally wraith aura now remains active during Reincarnation
Items
  • Bottle Health/mana restore reduced from 135/70 to 110/70
  • Aegis now provides temporary ground vision near your death area while reincarnating
  • Bloodstone Respawn time reduction reduced from 4 per charge to 3 per charge
  • Bloodstone no longer reduces gold lost on death
  • Bloodstone no longer grants vision/experience where its owner died
  • Crimson Guard Recipe cost reduced from 825 to 600
  • Diffusal Blade 1/2 Purge cooldown reduced from 8 to 0
  • Ancient Janggo of Endurance Endurance active buff increased from 20 to 25 bonus attack speed
  • Dust of Appearance Cooldown reduced from 60 to 30
  • Enchanted Mango Cost reduced from 150 to 125
  • Enchanted Mango Cast range increased from 250 to 400
  • Ethereal Blade Ether Blast cooldown reduced from 30 to 20
  • Eul's Scepter of Divinity Cyclone cast range reduced from 700 to 575
  • Guardian Greaves Mend cooldown reduced from 45 to 40
  • Glimmer Cape Glimmer fade time increased from 0.4 to 0.6
  • Glimmer Cape Glimmer buff is now purgeable
  • Glimmer Cape Glimmer buff magic resistance reduced from 55 to 45%
  • Glimmer Cape buff cast range reduced from 900 to 800
  • Glimmer Cape buff mana cost reduced from 130 to 110
  • Heart of Tarrasque Health restore per second increased from 3.25 to 4%
  • Heaven's Halberd Can now be disassembled
  • Helm of the Dominator Now sets the Dominated unit's health to a minimum of 1400
  • Helm of Iron Will Cost reduced from 950 to 900
  • Lotus Orb Echo Shell mana cost reduced from 100 to 75
  • Lotus Orb Echo Shell cooldown reduced from 17 to 15
  • Manta Style Mirror Image range/melee cooldown reduced from 50/35 to 45/30
  • Manta Style Mirror Image mana cost reduced from 165 to 125
  • Medallion of Courage Can no longer target Spell Immune enemies
  • Medallion of Courage Reduces armor values by half against Roshan
  • Solar Crest Evasion and miss chance reduced from 30% to 25%
  • Solar Crest Can no longer target Spell Immune enemies
  • Solar Crest Reduces armor values by half against Roshan
  • Mj√∂llnir Chain Lightning targets count increased from 8 to 12
  • Moon Shard No longer requires a recipe
  • Necronomicon Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900
  • Pipe of Insight Insight Aura now works on the carrier
  • Phase Boots Phase duration reduced from 3.6 seconds to 2.5 seconds
  • Phase Boots Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged
  • Power Treads Attack speed reduced from 30 to 25
  • Quelling Blade & Battle Fury Chop cooldown reduced from 5 to 4 seconds
  • Radiance Recipe cost reduced from 1425 to 1350
  • Guinsoo's Scythe of Vyse Cooldown reduced from 35 to 30
  • Town Portal Scroll cost reduced from 100 to 75
  • Ring of Health cost reduced from 875 to 850
  • Void Stone cost reduced from 875 to 850
  • Veil of Discord Recipe cost reduced from 1100 to 900
Fixes, Features
  • Fixed abusing -r / -reset command to pick spells from teammate taverns
  • Fixed gold formula for killing-bounties being outdated (Less "comeback mechanic" now)
  • Fixed drafts in -md not being unique if -d2 or above was used
  • Fixed Marksmanship not working on slot 6
  • Fixed interactions with cooldown reducers when morphing back, and various other small fixes to morphing spells
  • Fixed Quilbeast (Call of the Wild) having incorrect stats, fixed cooldown reduction not correctly working for Call of the Wild
  • Fixed Synergy not correctly affecting all levels of Plague Ward
  • Fixed Ball Lightning having an incorrect ID (overrides spells like Purification) and fixed not being able to respawn when killed by Ball Lightning
  • Fixed Synergy giving the hero invisibility instead of the scarab from Urna Swarm
  • Fixed Ice Blast not working correctly and leaving a permanent FX
  • Fixed Pulse Nova, Battlefury, Battle Hunger, Bloodstone, Psionic Trap and Glimmer Cape tooltips
  • Fixed Raise Dead zombies not correctly healing the caster when they die
  • Fixed Witchcraft percentage values being identical each level
  • Fixed Greater Bash not correctly working against Roshan
  • Fixed Return triggering on dummy attacks (like The Swarm)
  • Fixed Spawn Spiderites lasting infinitely
  • Fixed Lotus Orb reflecting Chain Frost with 1 more level than it should have, and fixed Lotus Orb not reflecting Paralyzing Casks
  • Fixed Laguna Blade damage not counting as magic damage
  • Fixed Frostbite damage type being physical instead of magical
  • Fixed Poor Man's Shield having an incorrect sellcost
  • Fixed Formless spells being able to steal Witchcraft (and not being able to lose it again)
  • Fixed Heart of Tarrasque recipe cost not being updated
  • Fixed Power Cogs position could be slightly messed up, it's now always a square. Also reduced HP bar of single cogs
  • Fixed Multicast Bloodlust not correctly targeting allies if they were Bloodlusted, and Multicast trying to affect wards or items
  • Fixed Windrun not correctly working when used again while it already runs
  • Fixed Refraction not correctly working with Octarine Core / other CD reduce
  • Fixed Brilliance Aura self-buff not giving correct amount of manareg
  • Fixed Black Dragons gold bounty
  • Fixed Spirit Bear losing Moon Shard bonus when dying, fixed Spirit Bear illusions being able to use Entangle
  • Fixed DHR (Direct HP removal) removing stuff like Healing Salve
  • Fixed Frostbite lasting 10s on Roshan
  • Doom can no longer target ancient units (except for Spirit Bear)
  • Fixed Dagon not proccing Linken's Sphere
  • Ring of Health and Magic Stick shop-location swapped
  • Added 6.84 Goblin's Greed Aghanim's: Buying Aghanim's Scepter when you have Goblin's Greed allows you to use the Scepter on an ally or yourself to permanently grant the bonusses of Agha and upgrade the target's spells permanently. Aghanim's Scepter disappears after using it.
  • When your Tier1 tower is destroyed, the info message "Your Glyph of Fortification cooldown has been reset" now appears
  • -WTF mode can now be toggled in singleplayer anytime, not only at gamestart
LoD Balances
  • Removed -EB (Extended Balance) and -MA (Mass Aghanims, obsolete now as Agha will count for both ultis in -s6) modes. EB, MA modes removed from all HCL strings
  • Waveform, Light Strike Array, Overpower, Fireblast, Dragon Tail, Sleight of Fist, Hellfire Blast, Slithereen Crush, Amplify Damage, Skeleton Walk, Split Earth, Carrion Swarm, Purifying Flames, False Promise no longer have a seperate EB version. Apart from Carrion Swarm, Purifying Flames, Dragon Tail, Slithereen Crush and False Promise, the other spell's EB version is now the default. (For the 5 mentioned spells: The non-EB version is now default), other -EB stuff like banned combos and stun duration diminishing effects are now all in normal non-BO
  • Permanent Invisibility no longer increases HPreg in -BO
  • Plague Wards free bonus Poison Sting from lvl 1/2/3/4 to 0/1/2/3 (now has no Poison Sting at level 1 ward, and lvl 3 Poison Sting at level 4 ward)
  • Witchcraft MS from 5/10/15/20% to 4/8/12/16%
  • Freezing Field blasts now appear 10% quicker
  • Phantom Rush starts cooling down already when it's used instead of when you arrive at the target
  • Deafening Blast no longer releases waves around you on level 4, it now has an Aghanim's upgrade which does exactly that
  • Lifebreak CD from 12 to 20, agha from 4 to 12
  • Spit (Kodo Master) CD from 18/16/14/12 to 12, now reduces all stats by 8 instead of only Strength
  • Black Hole Agha now always applies level 4 Midnight Pulse
  • Living Armor damage-block instances now stack if cast again (e.g. 2x multicast adds 14 instances of damageblock)
  • Overwhelming Odds no longer affects Primal Split, creeps dominated by Enchant or Helm of the Dominator; Overwhelming Odds now properly supports multicasting / CD reduce
  • Mana Void stun from 0.1/0.2/0.3 to 0.3
  • X Marks the Spot cooldown rescaled from 19/16/13/10 to 14/12/10/8
  • Skeleton Walk (Clinkz) MS bonus from 11/22/33/44% to 10/15/20/25%
  • Storm Bolt damage from 100/175/250/325 to 100/125/150/175
  • Dismember, Shackles and Fiend's Grip now grant Truesight on the affected target for the spell's duration
  • Mortal Wounds damage from 20/25/30/35% to 30/35/40/45%, improved FX
  • Sanity Eclipse now affects illusions
  • Summon Wolves no longer kills existing wolves, now possible to stack them
  • Stygian Desolator is no longer an Orb Effect
  • Flesh Heap AoE from 400 to 700, STR from 1/1.5/2/2.5 to 0.5/1/1.5/2
  • Sprint now also grants 20/30/40/50 attackspeed for it's duration
  • Fire Show melee chance from 30/35/40/45% to 35/40/45/50%, range chance from 15/20/25/30% to 20/25/30/35%, when attacking anything non-enemy-hero, the damage from your own stat values is now full and not halved, updated FX
  • Sunder manacost from 150/75/0 to 100/50/0, CD from 120/80/40 to 80/60/40
  • Mana Break is now no longer an Orb Effect and stacks with Diffusal Blade
  • Dark Troll Warlord attack range increased to 500
  • Dark Troll attack range increased to 500
  • Troll Berserker attack range increased to 500
  • Troll High Priest attack range increased to 600
  • Gnoll Assassin attack range increased to 500
  • Harpy Storm attack range increased to 450
  • Ancient neutrals no longer sleep
  • Roshan now has real Linken's Sphere instead of old spell block
  • Roshan respawn time is no longer rounded to minutes (480-660 seconds now)
  • Expired Aegis now heals up HP & MP instead of only HP and dispells only on damage higher than 20






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