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  • Submitted: Nov 18 2014 04:24 PM
  • Last Updated: Nov 23 2014 02:05 PM
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Download DotA v6.82b LoD v1a

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Disclaimer: This is an alpha map!

Please report bugs for this beta map here:

http://legendsofdota.../8-bug-reports/


v6.82b v1a

A for Alpha: this version had no real game expirience and can be unstable. Please report issues as soon as possible.
Stuns nerfed
On mode EB stuns will provide less stun duration if there were another stuns. So:
  • 1 stun = 100% dur
  • 2 stun = 75% dur
  • 3 stun = 50% dur
  • 4 and all further stuns = 25% dur
If unit didnt get stunned for 6 seconds system resets for him.
Affect only heroes.
Doesnt affect non-stun spells (like Torrent), ultimate spells, Avalanche and Stasis Trap

Dota2-style runes
You can pickup rune directly in the Bottle by picking it (right click), regardless if Bottle is empty or not. You may change that to old system by typing "-orp" ("old runes picking") chat command. Enabled by default.

Double-right click to disassemble
Use double right click on item to disassemble it. Works for items which can be disassembled in Circle of power only. Cant disassemble if unit have not enough slots for parts of item.

Courier delivery improved
Courier now pass items from 350 range instead of 100. Also courier no longer requires to drop some items - if new item can be assembled from the parts hero and courier has, it will be assembled instantly.

Courier Status window
Any first courier under player control will become "main courier". You can see status (order) of courier in simple window under player stats.

Full sell cost
Every newly bought item can be sold for full price for 10 seconds since buy. The only exception is Ring of Health.

Clean up
Mode Switch no logner supported and removed from all bot strings as well. All unused or broken modes removed.


Game
- When all players finished skill picking phase, taverns will be hidden for a few seconds to prevent lag affecing heropicking phase
- Fountain vision increased from 1400 to 1800
- Fountain attack range increased from 800 to 900
- Fountain True Sight increased from 900 to 1200
- Denied creeps now give 50% experience, instead of a constant 36 per unit
- First Blood bonus gold decreased from 200 to 150

- Reworked the bonus AoE XP for assisting

This change only affects the extra XP given if within an area after a kill.
It does not affect the natural XP you get for killing a hero of a certain Level.
Old:
==============
VictimLevel = Level of the Victim

1 Hero: XP = 120 + 20 * VictimLevel
2 Heroes: XP = 90 + 15 * VictimLevel
3 Heroes: XP = 30 + 7 * VictimLevel
4 Heroes: XP = 20 + 5 * VictimLevel
5 Heroes: XP = 15 + 4 * VictimLevel

New:
==============
VictimLevel = Level of the Victim
VictimXP = Total XP of the Victim
EnemyTeamXP = Enemy team's total XP
AlliedTeamXP = Your team's total XP
XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)
XPFactor = XPDifference * VictimXP

1 Hero: XP = 20 * VictimLevel + XPFactor * 0.23
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.23
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12


- Reworked bonus area of effect Gold and Streak ending

This change only affects the extra Gold given if within an area after a kill.
It does not affect the natural Gold received for killing a hero of a certain Level/Streak.

Old:
==============
VictimLevel = Level of the Victim

1 Assist: Gold = 125 + 12 * VictimLevel
2 Assist: Gold = 40 + 10 * VictimLevel
3 Assist: Gold = 10 + 6 * VictimLevel
4+ Assist: Gold = 6 + 6 * VictimLevel


New:
==============
The player that got the last hit now also gets the area of effect bounty.

VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)
NWFactor = NWDifference * VictimNW

1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.05
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.05
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03
In combination with these changes, the gold for ending a spree is in turn reduced, from 125->1000 to 100->800.

* Added command "-nw" to display your networth
- Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
- Tier 2 Tower's armor increased from 20 to 25
- Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
- Aegis duration decreased from 6 minutes to 5
- Roshan's Slam area of effect increased from 250 to 350
- Roshan's Slam damage increases by 20 every 4 minutes
- Centaur Khan's Endurance Aura has been moved to Polar Furbolg Ursa Warrior (devour as well)
- Polar Furbolg Ursa Warrior Attack Time increased from 1.35 to 1.55
- Polar Furbolg Champion Attack Time increased from 1.35 to 1.5
- Centaur Khan Attack Time improved from 1.65 to 1.5
- Centaur Outrunner Attack Time improved from 1.35 to 1.3
- Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
- Satyr Banisher HP increased from 240 to 300
- Satyr Banisher movement speed increased from 300 to 330
- Satyr Banisher attack range reduced from 600 to 300
- Satyr Banisher Base Attack Time improved from 1.8 to 1.7
- Satyr Banisher's Purge cast range increased from 200 to 350 (devour +)

- The following abilities can now be cast on Spell Immune allies:
Recall, Alacrity, Frost Armor, Surge, Nature's Guise, Chakra Magic, Death Coil
- The following buffs are now properly dispellable:
Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Ignite, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
- Dark Pact/Kraken Shell/Press The Attack/Time Lapse can no longer dispell Ensnare and Halberd's disarm
- Chat -hud command now do not have empty spaces (ally hero icons goes right after your hero)
- New command -tdmg shows damage dealt to enemy structures
* Commands -c/-co/-center/-centeroff disabled
* -st now shows all statistic info gathered while playing
* -st now count duels as well

Heroes
- Poison nova recoded, now it wont dispell on Ethereal stats or some other things which dispelled it before.
- Mist Coil mana cost rescaled from 75 to 50/60/70/80
- Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
- Counter Helix chance to activate increased from 17% to 20%
- Backtrack no longer use pseudo-random when damage is too low (this will make it less crazy when affected by things like Ion shell)
- Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
- Primal Roar side knockback radius increased from 250 to 300
- Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
- Primal Roar push distance increased from 240 to 300
- Primal Roar side push duration increased from 0.4 to 0.6
- Phantasm Illusion duration increased from 24 to 34
- Penitence cast range increased from 600 to 800
- Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
- Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
- Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
- Balanced Track duration 15 -> 20
- Relocate minimap ping will no longer be visible for enemies if they dont see destination point
- Passive last word silence rebalanced from 1.5/2/2.5/3 to 1.6/1.8/2.0/2.2
- Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300)
- Freezing Field explosion radius increased from 230 to 250
- Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
- Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
- Chronosphere area of effect reduced from 450 to 425
- Chronosphere flying vision area reduced from 1000 to 425
- Black Hole max damage rebalanced from 60/100/140 to 50/100/150
- Black Hole max damage area of effect increased from 150 to 200
- Black Hole min damage rebalanced from 30/50/70 to 25/50/75
- Black Hole min damage area of effect reduced from 500 to 400
- Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
- Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
- Inner Vitality cooldown reduced from 25 to 25/22/19/16
- Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20 (Also fixed a bug - there were only 3/6/9/12 AS bonus instead of 8/12/16/20)
- Life Break cooldown reduced from 45/30/15 to 12
- Life Break damage reduced from 50% to 35%, agha still 65%
- Life Break self damage rebalanced from 40/35/30% to 35%
- Life Break slow duration rebalanced from 5 to 4/5/6
- Lifebreak slow rebalanced from 50% to 40/50/60%
- Tornado flying vision area reduced from 1200 to 600
- Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
- Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
- Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
- Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
- Blinding Light knockback distance from 250 to 400
- X Marks The Spot cooldown from 13 to 11
- Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
- Pulse Nova activation cost reduced from 110 to 70/90/110
- Ice Armor now slows ranged heroes for the full amount (instead of half)
- Spirit Bear now has 300 mana <-- dagon bear \:D/
- Shapeshift speed increased from 522 to 650
- Mystic Snake outgoing speed increased from 633 to 800
- Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
- Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
- Purification damage area of effect increased from 240 to 260
- Essence Aura chance to activate increased from 10/20/30/40% to 40%
- Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
- Aghanim's Scepter Sanity's Eclipse now always triggers the mana reducing
- Fixed possible exploit which allows to see Blured heroes on minimap even when fogged
- Dream Coil no longer ignores invisible units or Illusions
- Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
- Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
- Aghanim's Scepter Dream Coil snap stun will not be reduced by Nerfed stuns system (mode -EB)
- Sonic Wave final area of effect increased from 300 to 450
- Removed unit targeting from Sonic Wave
- Aghanim's Scepter Demonic Purge charges increased from 2 to 3
- Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
- Requiem of Souls slow increased from 20% to 25%
- Shrapnel area of effect increased from 400 to 450
- Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
- Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
- Psionic Trap cooldown from 11/9/7 to 11/8/5
- Land Mines cooldown from 25/20/15/10 to 19/16/13/10
- Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
- Stasis Trap activation area now matches stun area (200->450)
- Stasis Trap duration from 270/300/330/360 to 360
- Remote Mine duration increased from 8 to 10 minutes
- Remote Mines vision reduced from 900 to 700
- Remote Mines area from 400/410/425 to 425
- Nature's Guise mana cost reduced from 90/80/70/60 to 60
- Ice Shards no longer stops when it hits a hero
- Ice Shards now travels until the cast location and creates its blockade there
- Ice Shards cast range increased from 1500 to 1800
- Ice Shards no longer destroys trees
- Snowball bonus speed per hero increased from 75 to 100
- Allies can now click in the snowball to jump into it
- Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
- Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]
Aghanim's Scepter Minimum Damage Amplification from 10/15/20% to 15/20/25%
Aghanim's Scepter Maximum Damage Amplification from 25/30/35% to 30/35/40%
- Familiar Stone Form cooldown from 30 to 26
Rain of Chaos:
- Golem attack range increased from 100 to 225
- Golem Base Attack Time improved from 1.35 to 1.2
- Golem HP regeneration increased from 15/20/25 to 15/30/45
- Golem Immolation area of effect increased from 250 to 300
- Golem Flaming Fists chance reduced from 60% to 40%
- Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
- Shackleshot max latch distance from 525 to 575
- Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
- Reincarnation mana cost increased from 140 to 160
- Static Field area of effect increased from 1000 to 1200
* Desolate (ranged) now applies bonus damage only when projectile hits unit instead of attack animation start
* Dark Rift (Pit Lord) CD from 130 to 75/65/55
* Summon Wolves hp increased from 250/300/350/400 to 250/300/400/500
* Rexxar Quillbest damage increased by 10, Greater Quilbeast - by 20
* Poison Nova AoE increased from 500 to 500/550/600
* Wisp' Spirits now slows heroes for 25% for 3s
* Overcharg hp/mp drain from 4.5% to 2.5%
* Forget spirits now can be multicasted
* Techies range 625 -> 700

Items
- Added Crimson Guard item
- Quelling blade not an orb anymore, but also wont increase cleaved damage when procs. Before Kunkka has been banned from using QB, now restriction removed completely.
- Removed Quelling blade restriction - you can carry any amout of them but only one will work anyway.
- Armlet of Mordiggian: Recipe cost reduced from 700 to 600
- Black King Bar: Avatar spell immunity duration and cooldown are now tied to the player, instead of the item + Minimum immunity duration increased from 4 to 5
- Blink Dagger: Gold cost increased from 2150 to 2250
- Bloodstone: Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
No longer grants +10 damage (other bonuses stay the same)
- Bottle: Gold cost increased from 650 to 700
- Boots of Travel: Teleport cooldown reduced from 60 to 50
- Butterfly: Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown.
- Dagon: Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25
Energy Burst mana cost increased from 180/160/140/120/100 to 180
- Diffusal Blade: Recipe cost reduced from 850 to 700
Agility bonus rebalanced from 25/30 to 20/35
Feedback rebalanced from 20/36 to a constant 25
- Eye of Skadi: Frost Attack attack speed slow increased from 35 to 45
- Flying Courier: Base movement speed increased from 350 to 430
Flying Courier Speed Burst cooldown increased from 40 to 90
Flying Courier Speed Burst duration reduced from 20 to 4
Flying Courier Speed Burst speed increased from 522 to 650
- Helm of the Dominator: Now provides +3 HP regeneration (to match its components)
Dominated units now have 250 bonus HP
- Hood of Defiance: HP regeneration increased from 8 to 9 (to match its components)
- Maelstrom: Recipe cost increased from 600 to 700
- Manta Style Recipe cost reduced from 900 to 800
- Mask of Madness: Recipe cost reduced from 1000 to 900
- Mekansm: Restore mana cost increased from 150 to 225
- Pipe of Insight: HP regeneration increased from 8 to 9 (to match its components)
- Ring of Protection: Armor increased from 2 to 3
Gold cost increased from 175 to 200
- Sentry Ward:True Sight area of effect increased from 800 to 850
- Shadow Blade:
Shadow Walk invisibility break damage increased from 150 to 175
- Town Portal Scroll:
Gold cost reduced from 135 to 100

Fixes
- Fixed a bug when laser/rockets on 5th slot become offlevel while carrying aghanim
- Fixed a bug when laser/rockets didnt get reloaded on Supernova
- Fixed "super creeps" bugs with no-some-line modes
- Fixed Naga's Sleep didnt affect units which couldnt be sleeped on first iteraction (f.i. Eul'd units could freely move later until re-enter AoE again)
- Fixed Courier delivering break up when items moved from one slot to another
- Fixed Sticky Napalm dispelling: stack counter didnt reset previously, so dispelling 6th stack next one would lead to 7 stacks instead of beign 1st.
- Divine Rapier & Gem now invulnerable when dropped instead of having many many hp
- Fixed Leshrak's tooltip shows wrong start STR
- Fixed Balanced Shukuchi lvl 2 had wrong cooldown
- Fixed Shukuchi learn tooltip shows wrong cooldowns
- Fixed bug when courier died permanently
- Courier now will upgrade even if recipe comes into inventory
- Fixed shops allowed player to see enemy fountain zone
- Fixed Exorcism ghosts died when TPing
* Fixed possibility to pick the same mode hero
* Fixed howl can be multicasted (it didnt work anyway)
* Fixed howl did not provide bonuses for units with Resistance skin (Rain of Chaos / Spirit bear / etc)
* Fixed Geomagnetic Field cursor pointer missing sometimes
* Morph Replicate no longer trigger side effects when used
* Fixed possibility to pick the same skill twice
* Fixed Split shot on 5th slot leveling
* Fixed Tranquil Boots price
* Fixed Aghanim could fail to provide some bonuses for second ultimate
* Fixed Rearm double-triggers "spell casted" effects (eg Aftershock)
* Fixed Crystal Nova didnt work when casted in fog
* Fixed Laguna Blade upgraded cant penetrate magic immunity
* Fixed Rearm destroys some skill effects like Exorcism or morphs
* No longer possible to pick Exorcism with Supernova (buggy)
* Recall no longer ignore DisableHelp
* Tiny's Toss now can be "disablehelp"ed
* Burning spears now can be used on target (before you couldnt target it)

Ghost Bots
* HCL modes: chev# removed; ohs instead:
{
ohs1 = sds6fnulboabd3
ohs2 = ardms6fnulboab
ohs3 = aps6fnulboabssosls
ohs4 = sdd5s6ulabbofnfrer
ohs5 = mds6d2omfnulbo
ohs6 = ardms6boomfnul
ohs7 = mds6d3scfnulbonm
}






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