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Improve LoD

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  • Submitted: Sep 29 2014 07:55 PM
  • Last Updated: Sep 29 2014 07:55 PM
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Download DotA v6.82 LoD v6b Beta 2

* * * * * 2 Votes
v6b beta 2 lod beta



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Disclaimer: This is a beta map!

Please report bugs for this beta map here:

http://legendsofdota.../8-bug-reports/


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* Hero Classes tweaked:
Hero Classes were introduced to broaden the spectrum of hero picks. The differences between some heroes were very small, but ultimately some heroes were never picked simply because the choice was always to go for the best hero - but heroes like Centaur, Dusa, PL, Oracle can only be picked by 1 player, which makes it unfair for other players. We think that LoD should be mostly about your spell choices and less about your hero choice. This update to Hero Classes should satisfy most of the concerns players had with the initial approach.
Additionally, we think that after you picked your spells, you should quickly get into the action and not have to compare 5 different heroes only for someone else to be faster and snatch a hero you wanted - especially with the newly introduced double-rune mechanics, the bounty runes and the popular fast neutrals mode. Ideally, you should be able to think about your Hero Class while you complete your skill build. It may take some time to adapt to this new system, but please post all your feedback concerning this topic in our forum (http://legendsofdota...ndex.php?/index)
Spoiler


* You may now instantly pick spells after a mode has been entered (no longer have to wait 15sec stock startdelay)
* Fixed Flesh Heap not working correctly
* Fixed some chat commands like -swap not working correctly
* Fixed some issues around Roshan pit concerning ward visibility and Roshan occasionally teleporting back
* Split Shot will no longer cause you to transform into Medusa, Split Shot is now a range-only spell (New Spell-ID to end Split Shot: A418)
* Fixed an issue with Invoker not being pickable correctly
* Fixed an old issue with gold coins visual when lasthitting not showing up
* Fixed Metamorphosis, Berserker Rage, Chemical Rage, Spirit Form damage/stats/MS/etc. not being correctly aligned with hero classes
* Fixed an exploit with invisibility spells
* Trueshot Aura can no longer be picked twice in the same team, as it was causing lag (even without -os mode)
* Enchant Totem, Tidebringer, Grow, Geminate Attack and Walrus Punch CAN be picked together, only can't be picked together if mode is -EB
* Enchant Totem CAN be picked with Geminate Attack, Jinada or Drunken Brawler, only can't be picked together if mode is -EB
* Tidebringer CAN be picked with Jinada, Enchant Totem or Drunken Brawler, only can't be picked together if mode is -EB
* Added -EB to "sd" HCL script
* Added DotA2 6.82 Bounty rune and new double-rune mechanics:
- Picking up a Bounty rune grants 50 XP+ 5/Game time and 50 gold + 2/Game time. Bounty runes can be bottled.
- Two runes now spawn in the river every two minutes, one at each rune spot. One of them will always be a Bounty rune. Runes are replaced by a new rune if they are not picked up within 2 minutes.






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