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  • Submitted: Jun 13 2014 11:30 AM
  • Last Updated: Jun 13 2014 08:51 PM
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Download DotA v6.81 LoD v6a Beta 2

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v6a beta 2 lod beta



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Disclaimer: This is a beta map!

Please report bugs for this beta map here:

http://legendsofdota.../8-bug-reports/


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* Fixed wards not correctly being placeable on hills
* Fixed being able to random abilities and heroes in -AR that do not work
* Fixed Finger of Death, Power Cogs and Life Drain tooltips
* Fixed being able to use enemy stones with Earth Spirit's spells
* Fixed Elune's Arrow being blocked by Linken's Sphere
* Fixed Buriza-do Kyanon Recipe selling for 600g instead of 500g
* Fixed Gust not silencing units hit at the very outer edge
* Fixed Fury Swipes and Caustic Finale not working with any arrow-based spells (Frost Arrow, Impetus, Searing Arrow, etc.)
* Fixed Fury Swipes and Caustic Finale working on some types of units they shouldn't (wards, Homing Missile, Supernova egg, etc)
* Fixed casting Chakram giving Battle Cry
* Fixed Shadow Amulet not being usable on allies
* Fixed Freezing Field slow aura being permanent
* Fixed some code regarding RGC stats system, including fix for games ending if player count drops below, or reaches 7 (even in 4v4, 3v3 etc games just 1 leaver caused a draw)
* Added Battle Cry to Spirit Bear. (No manacost, 30s CD, lvl 2 of Spirit Bear gives Battle Cry lvl 1, lvl 3 bear = lvl 2 Battle Cry, lvl 4 bear = lvl 3 Battle Cry) if you have True Form, Spirit Bear will not have Battle Cry.
* Added -morph toggle-command to hide/unhide both Morph AGI/STR sub-abilities (they will still auto convert stats even when hidden)
* It is now possible to stop Auto-Attacking nearby enemies by using your Hold Position hotkey (Default key: "H") twice quickly in a row. (This is similar to the Dota 2 "Auto Attack" setting)

* Outside of -EB mode, Aftershock no longer procs Life Drain (Aghanim's)
* Outside of -BO mode, ranged Fury Swipes bonus damage from 15/20/25/30 to 12/14/16/18 per hit
* Lightning Grapple range from 800/1000/1200 to 1000/1200/1400
* Added Cheat Death ability to Utility Hero (Passively lowers any incoming damage that would damage you for more than half of your HP to 40/35/30/25% of the damage dealt instead. Does not work if you have less than half of your max HP. Can be cast on an allied hero for the duration of one cooldown. CD of 13/12/11/10 seconds.)

* Added new hero Kodo Master "Chakk". Scourge 600 range STR hero, 310 MS, STR 22+2+.7, AGI 20+2.1, INT 18+1.9, 0.3 cast point
Abilities:
1. Spit
Activate to quickly damage enemies by 75/125/175/225 in a cone shape in front of you for and reduce their Strength by 3/5/7/9 for 12 seconds. CD of 18/16/14/12 seconds. Manacost of 100/110/120/130
2. Trample
Charges forward quickly up to 1200 distance in a straight line, stunning every target for 1.4/1.6/1.8/2 seconds and dealing 100/150/200/250 damage in a 250 AoE. CD of 13 seconds. Manacost of 120/130/140/150
3. Digest
Target a tree to eat it. The tree will be digested in 10/8/6/4 seconds and can then be used 3 times to fling at enemies at a high range. Upon arrival, deals 80/120/160/200 damage and slows by 25% for 4 seconds. CD of 16/14/12/10 seconds. Throw spell: Cast range of 1000. Manacost of 25. CD of 6 seconds.
4. Drums of War
Plays the Drums of War. While under the drums of war buff, all allied heroes in a 900 AoE around Chakk and Chakk himself will gain extra 8/10/12 stats for 8 seconds for every ally hero in the AoE. The stats are lost when running out of the AoE and regained when re-entering. Half bonus on Strength for allies, Chakk gets the full bonus. Also passively and permanently grants 30/35/40 damage and attackspeed for every item in your inventory that cost over 2000g total. CD of 90/80/70 seconds. Manacost of 100/140/180.

* Adjusted attack-/damage points of all heroes with attack-/damage points over 0.4 to 0.4 which should result in a much smoother & responsible attack/deny experience for those heroes:
Spoiler



6.81 + 6.81b:
* Flaming Lasso MPcost increased from 150 to 225
* Sticky Napalm bonus damage is now halved against non-hero units
* Mana Void's AoE increased from 450 to 500
* Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon instead
* Track cast range increased from 900/1050/1200 to 1200
* If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
* If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
* Warpath no longer has unique values for the first movement speed stack
* Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
* Spiderling's Poison Sting damage per second increased from 4 to 8
* Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
* Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
* Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
* Hoof Stomp mana cost increased from 85/100/115/130 to 130
* Penitence cooldown reduced from 14 to 14/13/12/11
* Death Pact cooldown reduced from 45 to 45/40/35
* Gust knockback duration increased from 0.2 to 0.5
* Stone Remnant recharge time reduced from 35 to 30
* Echo Stomp mana cost reduced from 100/115/130/145 to 100
* Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
* Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
* Homing Missile hits required to destroy increased from 3 to 3/3/4/5
* Dual Breath range increased by 50
* Liquid Fire level 4 cooldown reduced from 5 to 4
* Overwhelming Odds area of effect increased from 315 to 330
* Torrent area of effect increased from 215 to 225
* Overwhelming Odds bonus damage per hero increased from 14/16/18/20 to 20/35/50/65 (per creep still 14/16/18/20)
* Lightning Storm now slows targets hit by 75% for 0.75 seconds
* Aghanim's Scepter Laguna Blade damage goes through magic immunity
* Voodoo (Lion) cooldown reduced from 30/25/20/15 to 30/24/18/12
* Spirit Bear health regeneration increased from 2 to 2/3/4/5
* Removed Skewer maximum target limit
* Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
* Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
* Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
* Elune's Arrow vision reduced from 800 to 650
* Heartstopper Aura area of effect increased from 1000 to 1200
* Darkness now also affects the vision of buildings
* Purification area of effect increased from 225 to 240
* Guardian Angel duration increased from 5/6/7 to 6/7/8
* Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
* Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
* Nether Ward duration increased from 25 to 30
* Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
* Shadow Strike cast range increased from 435 to 450/475/500/525
* Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
* Backstab now works when attacking allied units
* Requiem of Souls' secondary debuff now affects magic immune units
* Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
* Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
* Nether Strike cast range increased from 400/550/700 to 700
* Nether Strike cooldown rebalanced from 75 to 80/70/60
* Anchor Smash damage reduction increased from 40 to 60%
* Anchor Smash now works on Ancient creeps
* Heat Seeking Missile is no longer blocked by Ethereal
* Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
- You can now load an ally into your snowball within 400 range by right clicking on them
- The Snowball moves 75 MS faster for each allied hero inside it
- The Snowball deals 20/30/40/50 extra damage for each additional hero in it

* Soul Rip area of effect increased from 975 to 1300
* Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
* Tombstone Zombies no longer give any experience or gold
* Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
* Flesh Golem's Plague Aura now affects magic immune units
* When owner of Command Aura is slain, the killer is inflicted with a negative Vengeance Aura, which decreases the damage of the killer and their nearby allies, until the owner of Command Aura revives
* Upheaval cooldown reduced from 50 to 50/46/42/38
* Activating Windrun now disjoints incoming attack projectiles
* Focus Fire manacost decreased from 150 to 75/100/125
* Maledict cooldown reduced from 35 to 20
* Death Ward base attack time improved from 0.25 to 0.22
* Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
* Devour MPcost rescaled from 60/50/40/30 to 60
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
* Forged Spirits magic resistance removed
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
* Howl duration decreased from 12 to 10
* Elune's Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Elune's Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
* Phantom Strike bonus attack speed increased from 100 to 130
* Smoke Screen cooldown reduced from 13 to 11
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
* Lightning Bolt true sight range reduced from 900 to 750
* Lightning Bolt flying vision range reduced from 1000 to 750
* Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
* Echo Slam now works on units hidden in fog of war
* Bloodlust can now be cast on Magic Immune allies
* Phantasm now has a 50% chance to create one extra illusion when cast
* Demonic Purge Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
* Spirit Form now causes Illuminate to heal allies for 75% of damage dealt, no longer has a cooldown (can switch independently between normal form and Spirit Form), and causes you to have unobstructed vision during day time.


==Items==
* Bloodstone: Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
* Animal Courier: Respawn time reduced from 180 seconds to 140 seconds
* Eul's Scepter of Divinity: Cyclone now deals 50 damage to enemy units when they land
* Eul's Scepter of Divinity: You can now cast Cyclone on yourself while you are magic immune (double click only)
* Necronomicon: Warrior's movement speed rescaled from 330/360/390 to 350
* Necronomicon: XP bounty increased from 59 to 100/150/200
* Khadgar's Pipe of Insight: HPreg reduced from 11 to 8
* Khadgar's Pipe of Insight: Now provides Insight Aura, which grants 4 health regeneration to nearby allies
* Rod of Atos: Cripple ability cooldown reduced from 12 to 10
* Guinsoo's Scythe of Vyse: Hexed units' base movement speed increased from 100 to 140
* Shadow Amulet: Fade no longer requires the target to remain stationary
* Lothar's Edge: Shadow Walk duration increased from 12 to 14
* Mjöllnir: Recipe cost increased from 600 to 900
* Mjöllnir: Static Charge duration decreased from 20 to 15
* Mjöllnir: Chain Lightning damage reduced from 160 to 150

New Spell IDs:
Spoiler






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