Improve LoD
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- Submitted: Mar 23 2014 09:46 PM
- Last Updated: Mar 23 2014 09:46 PM
- Views: 2209
Download DotA v6.80c LoD v5c
2 Votesv5c lod beta
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Disclaimer: This is a beta map!
Please report bugs for this beta map here:
http://legendsofdota.../8-bug-reports/
* Fixed placing wards on un-placeable terrain wasting them
* Fixed agha-upgraded Laser not dealing any damage
* Fixed Dust triggering Fiery Soul
* Fixed Blood Bath staying permanently
* Fixed Unrefined Fireblast (Multicast agha) being lost sometimes
* Fixed Feral Impulse not working correctly when picked in slot 5
* Fixed Sven having too few armor
* Fixed Spirit Bear's Entangle still being an orb-effect
* Fixed Enchant Totem tooltip not informing about reduced damage on melee heroes (if you have Geminate Attack)
* Fixed CM having wrong MS in tooltip
* Fixed supercreeps in -SC (-supercreeps) mode not giving any gold or EXP
* Disabled Midnight Pulse, Frostmourne and March Of The Machines completely as they cannot be fixed right now
* Fixed some things having default string as name (sent raxes, sentry wards, etc)
* Balanced Enchant Totem damage from 100/125/150/175% dmg to 100/140/180/220% extra dmg
* Backstab now deals your main-attribute as damage (no longer limited to AGI)
* Empowering Haste is now in it's old state again (pre-6.76), it will give 4/8/12/16% bonus damage based on your movementspeed
* New Utility hero with 3 spells (last one will be added later):
- Soul Steal (Lifesteal that can be used on allied or enemy heroes, transferring HP. Can be used while moving, 400 Cast Range, 600 break range. CD of 12s, 45 MPcost)
- Classic Last Word (old Silencer aura that silences enemies in a 750 AoE for 1.25/1.5/1.75/2s after they cast a spell)
- Lightning Grapple (old Storm ulti, dragging you and any nearby heroes to the stated location, 800/900/1000 cast range, 50 CD, 175/225/275 MPcost)
* Spell balances:
* More balance adjustments to make more heroes viable:
New HCL scripts for hostbots:
chev5 - sdd5s6soulabbofnfrer
New Spell IDs (for custom keys):
Please report bugs for this beta map here:
http://legendsofdota.../8-bug-reports/
* Fixed placing wards on un-placeable terrain wasting them
* Fixed agha-upgraded Laser not dealing any damage
* Fixed Dust triggering Fiery Soul
* Fixed Blood Bath staying permanently
* Fixed Unrefined Fireblast (Multicast agha) being lost sometimes
* Fixed Feral Impulse not working correctly when picked in slot 5
* Fixed Sven having too few armor
* Fixed Spirit Bear's Entangle still being an orb-effect
* Fixed Enchant Totem tooltip not informing about reduced damage on melee heroes (if you have Geminate Attack)
* Fixed CM having wrong MS in tooltip
* Fixed supercreeps in -SC (-supercreeps) mode not giving any gold or EXP
* Disabled Midnight Pulse, Frostmourne and March Of The Machines completely as they cannot be fixed right now
* Fixed some things having default string as name (sent raxes, sentry wards, etc)
* Balanced Enchant Totem damage from 100/125/150/175% dmg to 100/140/180/220% extra dmg
* Backstab now deals your main-attribute as damage (no longer limited to AGI)
* Empowering Haste is now in it's old state again (pre-6.76), it will give 4/8/12/16% bonus damage based on your movementspeed
* New Utility hero with 3 spells (last one will be added later):
- Soul Steal (Lifesteal that can be used on allied or enemy heroes, transferring HP. Can be used while moving, 400 Cast Range, 600 break range. CD of 12s, 45 MPcost)
- Classic Last Word (old Silencer aura that silences enemies in a 750 AoE for 1.25/1.5/1.75/2s after they cast a spell)
- Lightning Grapple (old Storm ulti, dragging you and any nearby heroes to the stated location, 800/900/1000 cast range, 50 CD, 175/225/275 MPcost)
* Spell balances:
Spoiler
* More balance adjustments to make more heroes viable:
Spoiler
New HCL scripts for hostbots:
chev5 - sdd5s6soulabbofnfrer
New Spell IDs (for custom keys):
Spoiler
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