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  • Submitted: Dec 26 2021 11:55 AM
  • Last Updated: Mar 27 2022 09:16 AM
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Previous Versions

  • 12 Mar 2022 Download DotA 6.89t3 LoD
  • 03 Mar 2022 Download DotA 6.89t2 LoD
  • 02 Jan 2022 Download DotA 6.89s3 LoD
  • 01 Jan 2022 Download DotA 6.89s2 LoD
  • 28 Dec 2021 Download DotA 6.89s1 LoD
  • 26 Dec 2021 Download DotA 6.89s LoD

Download DotA 6.89t4 LoD

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LoD



Screenshots

89t4 (-BO mode update with some old abilities)

 

Bugfixes

 

Even more fixed bug with second appearing hero instead of illusion smh
Again fixed 1-shot bug in specific circumstance
Fixed Illuminate being clickable on units instead of ground, thus sometimes revealing caster when used not to
Fixed Psi Blades splash effect being unaffected by Break
Fixed Homing Missile interaction with spell reflection if original caster is already dead
Fixed Greed statistic display counts total gold for bounty runes instead of only bonus gold
Fixed numbers in Retaliate description (yes, problems become so rare that i can log stuff like this again)
Fixed second Stampede, Haunt sound were not audiable
Fixed Steamrollers and Sleight of Fist behaviour when recasted before ending
Fixed icenix fire spirits debuff visual effect
Fixed Ogre Powa being not displayed as silenced under Break
Fixed Sadist, Warpath and Static Field been displayed silenced under silence, even tho they are passive

 

Cleaned some trash from map, thus decreased load time

 

Visuals

 

Neutral camps will be shown on minimap as filled every minute even if they got blocked at this spawning instance
Thus it becomes slightly harder for enemies to recognize that something went wrong rather than easily detect wards

 

Decreased visual size of most buildings to better match their real collision

 

Added buff indication to:
Reality Rift armor reduction
Cold Embrace
Adaptiveness (illusions has it too)
Ogre Powa (illusions has it too)
Craggy Exterior (illusion has indication but not reflecting effect)

 

Added visual effects on:
Trample slow
Earth Splitter slow
Reality Rift debuff

 

Changed Greed Scepter icon

 

Mechanics

 

All pure damage bonuses on hit will not be dealt as one damage instance, just like it happens with magical damage (glaives of wisdom, impetus, desolate)
Note 1: this used to fix bug which i could not repeat on test — stealing stats forever with combo of glaive + essence shift
Note 2: there's gonna be more pure damage bonuses, so it's done prematurely
Note 3: there are only 3 abilities left, which reacts on each damage instance independently, so in rare cases this change will make them slightly stronger.

 

Skills

 

Roshan Bash bonus damage decreased by 20%

 

Changed CDR effect on Static Field to simply reduce penalty for every affected target but nothing else

 

Telekinesis Land is no longer doubleclickable nor silensable

 

Homing Missile can now be cast toward magic immune units (but not affect them)

 

Vacuum
AoE slightly increased (by 30/20/10/0)
Damage 50/100/150/200 -> 80/120/160/200

 

Pocket Nuclear Charge
Self damage 100% -> 50%
Now blows even if flight interrupted
Now debuff can be dispeled instantly by on-damage reaction (kraken shell, borrowed time)

 

Shrapnel
DPS 15/35/55/75 -> 18/36/54/72
Charge cooldown 55 -> 50

 

Snowball
Speed 600/625/650/675 -> 500/550/600/650
Stun 0.5/0.75/1.0/1.25 -> 0.7/0.9/1.1/1.3

 

Walrus Punch
Critical damage 280/320/360% -> 280/340/400%
Cooldown 24/18/12 -> 20/16/12
Manacost 80 -> 75

 

Last Word
Manacost 100/115/130/145 -> 80/95/110/125
Cooldown 17/15/13/11 -> 14/13/12/11

 

Static Storm cast range 800 -> 800/900/1000

 

Cold Embrace cooldown 24/21/18/15 -> 20/18/16/14

 

Items

 

Using Leaf does no longer interrupt channelings and attack and spell animations

 

Mask of Madness
Active AS bonus 110 -> 100

 

Nerubian's Scepter recipe cost decreased by 200

 

Pipe magic resistance aura 10% -> 12%

 

 

89t3 (-BO mode update with some old abilities)

 

Mode -bo
shortmode "!mode ru5" changed to be -sds6itffbo (like ru1 but with balance off included)

 

Furion Teleportation allowed to be picked
Reverted from channeling to long cast ability, so not going on cooldown if interrupted and affected by cast speed modifier
Does no longer support doubleclick cast to avoid bugs
Updated to give bonus movement and cast speed for next 3 seconds after successful teleportation
This has no real effect for escaping but helpful in engaging. This speed buff is dispellable.
+20/25/30/35% for both speeds
Is no longer usable before creep spawn, similarly to teleport scroll
Cooldown remains 75/60/45/30, manacost remains 75
Added a couple of visual effects

 

Laguna Blade can be stacked by similar fashion as before, +15/20/25 damage per kill, -30/40/50 damage per death
If caster dies first in these 3 seconds, not just he will lost twice of bonus damage, but also surviving victim will receive bonus to it's Laguna Blade even if he don't have it (for following reflection or for spell steal)

 

Reincarnation available
Cooldown 220/170/120 -> 220/160/100
Aghanim Upgrade removed

 

 

 

Mode -sc

 

 

 

Changed to spawn 2 different super creep type to 2 different lanes (strictly, so they will barely intersect each other)
Siege Golem basic hp 2000 -> 3000, MS 300 -> 325 (like lane creeps), attack range 200 -> 250
Scary Fish attack range 200 -> 250, attack point 0.6 -> 0.4, unit size slightly decreased
Ancient Hydra basic hp 4500 -> 3000, MS 310 -> 325 (like lane creeps), poison duration 2 -> 3, unit size slightly decreased
Gold and experience bonuses made equal for each super creep type:
700-800 gold and 400 exp (without growing over time bonuses)

 

 

 

Fixed commands "-mute RGC", "-mute rgc", "-mute HOST", "-mute host" not working correctly
Fixed Eul's affecting magic immune enemies
Fixed using Enrage during disabled unit control (e.g. under berserker call) causes ability effect but not sends them on cooldown
Fixed Elder Dragon form damage for illusions
Fixed incorrect cooldown of Laguna Blade (non-upgraded)
Fixed Charge of Darkness loses it's silence on duration of charge if target unit dies to initial charge damage while been in distance closer than 90 at beginning of charge

 

Bugfixes

 

Phantom Strike, Blink Strike, Reality Rift, Nether Strike and Nether Swap can no longer be reflected to avoid weird interactions

 

Nether Swap and Meat Hook does no longer allows to walk freely after draging on cliffs. Stucking on mountains gogo! You have been asking for this "fix" for long time :)

 

Sticky Napalm passive proc now has 0.3 seconds cooldown, affected by CDR

 

Divine Intervention (forgotten Chen ulti)
Now also grants hp regeneration bonus to all affected units
24/32/40 hp/sec for 8/9/10 sec (for 192/288/400 hp regenerated in total)
Base heal 250/425/600 -> 200/325/450
Thus total heal per cast before modifiers 250/450/600 -> 392/613/850
Regeneration buff is dispellable

 

Bounty Hunter Wind Walk -> Thug Walk
Effect on hit changed:
20/25/30/35% MS slow, 20/25/30/35 AS slow, Leash (prevents escaping but not moving)
Debuff duration 4 -> 1.5/2.0/2.5/3.0 sec

 

God's Strength
Damage bonus 110/135/160% -> 100/125/150%

 

Martyric Boots damage max transfer 50% -> 55%

 

Dragon Lance
Attack range bonus 125 -> 100, agi bonus 14 -> 15
Hurricane Pike remains unchanged

 

Mango
Active mana restore 110 -> 100
Hp regenbonus 0.6/0.9/1.2 -> 0.5/1.0/1.5

 

Leaf
Damage bonus 2/3/4 -> 2/4/6

 

Note:
Stacking these items has been felt like a waste, so upgrades are changed to give same amount per stack

 

 

89t2 (another hotfix, as always)

 

Bugfixes

 

Fixed Elder Dragon form damage
Fixed Eul's unit targeting
Fixed special model of Mystic Snake

 

Chat commands

 

Improved -mute chat command, now supports massive muting, relatively:
"all" or "everyone"
"ally" or "allies"
"enemy" or "enemies"
-mute 0 will no longer mute hostbot
Muting all includes muting host messages

 

New possibility to mute host personally is:
Due to mistake -mute 12 is not working against hostbot as well it seems
So for now only way to mute it is typing -mute all and then unmute allies and enemies
Sad :mellow:

 

Note 1
-unmute has same options, obviously, if whyever you will want to talk with specific badass again
Note 2
You MAY mute or unmute self but only by writing specific number.
Massive muting / unmuting will skip you

 

BO mode updates
Picking Ball Lightning + Sadist allowed on Mode BO

 

Skills

 

Sunder
Manacost 150/100/50 -> 150
Cast range 475 -> 375/475/575

 

Time Lapse
Manacost 150/100/50 -> 150
Cooldown (upgraded version) 70/55/40 -> 35/27.5/20 -> 50/35/20

 

Thus there are no spells with decreasable manacost per level left

 

Concussive Shot
Cooldown 18/16/14/12 -> 15/14/13/12
Manacost 80/85/90/95 -> 80/90/100/110

 

Ancient Seal
Cooldown 14 -> 12
Bonus magical damage 30/35/40/45% -> 20/25/30/35%
Manacost 80/90/100/110 -> 70/80/90/100

 

Slightly limited amount of Dispersion visual effects (can be created not more than 10 times per second, similarly to spell lifesteal effects)

 

Items

 

Linken's Sphere
Cooldown and ally buff duration 13 -> 12
Recipe cost 1200 -> 900

 

Rod of Atos and Gleipnir
Root duration 2.0 -> 2.25
Projectile speed 1500 -> 1750

 

Abyssal Blade
Recipe cost 1550 -> 1500

 

89t1 (hotfix)

 

Fixed Arctic Burn debuff stays forever
Fixed Arctic Burn debuff always being lvl 1
Fixed Marksmanship and Elder Dragon form works on melee instant attacks (from new features)
Fixed multiboards says creep "K/N/D" instead of K/D/N" even tho change was reverted

 

Recoded Arctic burn and Elder Dragon Form for more correct debuff applying
Recoded Feast bonus damage for correct interaction with hp changes
Added warning when picking Melee Forced abilities

 

Corrosive Skin poisoning does no longer work on illusions (magic resist remains)

 

Elder Dragon Form
All on attack effects are now completely shutted down by Break: poison, splash, cold (doesnt matter how it was before)

 

Flesh Golem
No longer has area effect of 275 around enplagued targets
Now additionally affects everyone who attacks Dirge, enplagues them for 3 seconds instead of 6 in this case
Does not affect invulnerable attackers but still pierces magic immunity

 

Ancient creeps magic resistance 70% -> 50%

 

Equalised additional weapon stats on Ancient Protectors and Spirit Towers
Tier 1 towers damage +2, Tier 2 towers damage -6 and base attack time +0.02. Difference between them was a bit too high

 

89t0

 

-bo mode updates:
Zeus and Furion ults are pickable together

 

New feature 1
Forcing attack to be melee or ranged, independent of actual attacker weapon type
Stifling Dagger, Tricks of the Trade, Sleight of Fist and Omnislash attacks changed to be always treated as melee attacks.

 

New feature 2
In addition to increased spell damage Spell Amplification now affects mana burned from most mana burning and mana draining abilities
Mana Break (Antimage passive, Diffusal and Sublimal blades) is also affected
Note 1: Exception is Nerubian's Scepter which does not burn mana but decreases mana regeneration
Note 2: For abilities which damage depends on amount of burned mana damage is not multiplied twice by SAmp, instead it only multiplies burned mana, and then damage dealt is equal to percentage of burned mana
Note 3: Energy Drain drains slightly more mana from heroes over every tick while draining spell amp
Note 4: Abilities which reduces enemy mana via stealing intelligence are unaffected this way

 

Illusions

 

Recoded ranged illusions damage dealt to avoid inconsistence numbers with polymorphs, thus some small rebalance happens:

 

Illusion rune
Damage dealt 35% all -> 36% (24% ranged)
Damage taken 200% (300% ranged) -> 250% all

 

Manta Style
Damage dealt 33% (28% ranged) -> 36% (24% ranged)
Damage taken 300% melee (350% ranged) -> 300% all

 

Reflection (Terrorblade's 1st)
Duration 3.5/4.0/4.5/5.0 -> 5.0
MS slow 20% -> 12/18/24/30%
Damage dealt 55/70/85/100% all -> 45/66/87/108% melee (30/44/58/74% ranged)
Manacost 75 -> 70/80/90/100

 

Disruption
Damage dealt 30/45/60/75% all -> 33/51/69/87% melee, 22/34/46/58% ranged

 

Wall of Replica
Damage dealt 60/80/100% -> 60/84/108% melee (40/56/72% ranged)

 

Spirit Lance
Damage dealt 20/25/30/35% -> 21/27/33/39% melee (14/18/22/26% ranged)

 

Juxtapose
Damage dealt 22% (16%) -> 24% (16%)

 

Phantasm, Mirror Image, Conjure Image, Haunt stays nearly same in result

 

Other skills

 

Bulldoze no longer uses special animation for Spirit Cat skin (as it looks weird and out of place)

 

Double Edge
Attribute requirement changed from Main to Strength
Base damage 120/180/240/300 -> 100/150/200/250
Now grants bonus strength as percentage of caster strength except bonus strength from Double Edge (thus each stack does not multiply other stacks) on moment of cast per every affected
Bonus is provided after initial damage if caster is not dying in process e.g. to damage reflection
Thus initial cast is not affected by bonus, but following casts are
Spell block interaction: still deals self-damage, however does not provide bonus
Spell reflection interaction: reflecting hero receives bonus as well
Dispel interaction: undispellable
Each stack is independent of other
Number on ability displays numerical bonus
Received bonus strength straigtly increases current HP, losing it retains hp percentage
Bonus strength is NOT treated as heal and overlaps False Promise and Ice Blast
Bonus str: 5/6/7/8% per affected enemy hero, 1.0/1.2/1.4/1.6% per creep or illusion. Rounded down after calculating total bonus per cast.
Duration: 18/22/26/30 seconds

 

Burrowstrike
Changed to throw victims in opposite direction (behind caster)
Should become nice in combo with other sand king abilities
Cooldown 19/17/15/13 -> 22/20/18/16

 

Sticky Napalm
Active manacost 18/20/22/24 -> 18/22/26/30
Now has passive component which grants to proc napalm effect when hero receives hit (by not ward unit, similarly to other on-hit effects)
Chance 15%
AoE 375 (normal cast 525)
Affected by Break

 

Flaming Lasso
Now instantly breaks when dragger uses Fire Jump, doesn't matter distance
Note: "dragger" means unit which carries unit next to it; for secondary target of upgraded Lasso this is primary target

 

Arctic Burn
No longer has limitation of laying debuffs (renews it's duration on every hit instead of being unable to lay new when old exist)
Debuff duration 5 -> 3
Debuff can now be dispelled

 

Sun Strike
Damage 175/250/325/400 -> 160/240/320/400
Cooldown 22 -> 20

 

Meat Hook
Still does not prevent actions while casting
But added channeling time up catching somebody or failing in catch or receiving any action
Thus used to make playing with enabled autoattack more comfortable to keep free acting but not making hero aggroing on anyone around right after cast
Shifted orders will wait for eding condition in this case as well

 

Ether Shock
Slightly increased seeking range for side targets (by from equal to cast range to +50) and cone angle (from 90 degrees to 90/95/100/105)

 

Eyes in the Forest
Duration unlimited -> 720/840/960 (12/14/16 minutes)

 

Become Enraged (both upgraded and non-upgraded) duration increased by 0/0.25/0.5

 

Stone Gaze angle which is counted as "unit looks at caster" reduced from 85 degrees to 75 degrees

 

Guardian Angel
Duration 5/6/7 -> 5.0/6.5/8.0
Aghanim does no longer grants +1 second

 

Tombstone
Cast range 250 -> 300
Tree kill range 300 -> 200, fixed order of actions (firstly kills trees then places tomb)
Cast time 0.5 -> 0.35

 

Nether Ward
Cast range 250 -> 300
Now kills trees in range of 200 around itself
Cast time 0.5 -> 0.35

 

Life Break
Does no longer disables unit control for jump duration
Caster will able to use spells and toggle items, but not move, turn or attack

 

Relocate
Is no longer disabled by any sort of disable during teleportation delay
Instead cast time increased from 0.01 to 0.5 sec
Teleportation delay decreased by 0.5 sec
Is no longer castable again before returning back from previous cast

 

Epicenter
MS and AS slow 30% -> 35%
Aghanim upgrade no longer decreases cooldown by joking 10 seconds
Instead it decreases cast time from 2.0 to 1.25

 

Timewalk heal timer last 2.0 sec -> 2.5 sec

 

Spit cooldown 16/14/12/10 -> 13/12/11/10

 

Sonic Wave AoE 100...400 -> 150...300 (the further the wider)

 

Decay cast time 0.35 -> 0.25
Upgraded version AoE 375 -> 400

 

Bloodrage does no longer counts as spellcast (similarly to chakra magic and some others without manacost or healthcost)

 

Alacrity cast range 650 -> 1000

 

Infernals vision day/night 1800/1800 -> 1200/900

 

Retaliate base damage slightly increased

 

Greater Bash cooldown 1.35 -> 1.0

 

Energy Drain
Spell Amp modifier duration after end of link 15 -> 20 (before victim's status resistance modifier)

 

Shadow Wave cooldown 9/8/7/6 -> 8/7/6/5

 

True Form now grants bonus max health and retains same health percentage (means it's stronger if used at higher hp)

 

Goblin's Greed does no longer provide gold for bounty runes if hero is under Break or dead

 

Geostrike, Poison Sting, Orb of Venom are no longer usable by illusions

 

Battery Assault is now treated as disable

 

Sanity's Eclipse
Cast Time 0.4 -> 0.35
Now deals damage to non-hero units if they have manapool, enemy main attribute is treated as equal to 0 in this case

 

Nerubian manaburn manacost 100 -> 80/95/110/125

 

Glaives of Wisdom
Int Steal 1/1/2/3 -> 1/2/3/4
Steal duration 20/40/45/50 -> 30/40/50/60 (before status resistance multiplier)

 

Mud Golem and Shard Golem Hurl Boulder cooldown 30 -> 20
Doom Hatchling Hurl Boulder cooldown 30 -> 24/20/16/12, stun 0.6 -> 0.6/0.8/1.0/1.2, damage 125 -> 60/90/120/150

 

Items

 

TP Scroll upgrade 2 now also reduces teleportation delay from 3.0 to 2.5

 

Changed rules for Sange, Yasha, Kaya and their upgrades stacking:
Status resistance: Stacks from Halberd with other sange combos. Sange grants bonus only if no other sange-based items exist.
Movement speed: Stacks from Manta + any other yasha-based item, including base Yasha.
Spell Amplification and Spell Lifesteal: Stacks from Bloodstone with other Kaya-based upgrades. Kaya grants bonus only if no other kaya-based items exist.

 

Radiance
Attack damage bonus 65 -> 60
Blinding aura 17% -> 10%
Now grants 15% evasion for carrier (stacks with blinding aura for 23.5% miss chance in total)

 

Shadow Amulet buff is now dispelable, as one of it's upgrades (glimmer's cape) buff is dispellable, so it won't become "worse" after upgrade in this case.

 

Dust of Appearance cooldown 0.5 -> 3
Affected by CDR again

 

Drum of Endurance cooldown 45 -> 40
Heart of Tarrasque cooldown 45 -> 40, active status resistance 15% -> 25%
Nerubian's Scepter aura status resistance debuff -12% -> -18%

 

Eye of Skadi bonus attributes 25 -> 22
Nullifier projectile speed 900 -> 1200

 

Solar Crest recipe cost 900 -> 750, MS modifier 10% -> 12%
Assault Cuirass recipe cost 1300 -> 1200, aura armor modifier +- 5 -> +-4
Desolator armor reduction 6 -> 5
Penetrator armor reduction 9 -> 8

 

Energy Booster cost 900 -> 1050
Vitality Booster cost 1050 -> 900
Soul Booster Total Cost (TC) unchanged
Bloodstone TC unchanged
Lens TC +50
Octarine TC +50
Vanguard TC -50
Crimson Guard TC -50
Abyssal Blade TC -50
Lotus TC -150
Greaves TC unchanged
3 other tier 3 boots TC -150

 

Bugfixes

 

Fixed one of crash reasons
Fixed -disablehelp says wrong ally names for Scourge players. It worked correctly, just wrong game message (Reported by MetakaRU)
Fixed Flaming Lasso catches units which it not supposed to catch (reported by memes)
Fixed remodelling Doom Hatchlings in set been applied incorrectly (only for lvl 1 Devour)
Fixed some damage instances being able to turn off dagger of invulnerable units even if they are not supposed to
Fixed Meat Hook small bug (Reported by Taheni, idc1)
Fixed Meat Hook making it's caster unrootable (Reported by Vit9ka, MetakaRU)
Fixed Eyes in the Forest been immune to true sight (Their hpbar is visible again )
Fixed Lycanthrope having 1800 night vision instead of 900, shapeshift form stays 1800 (Reported by recklessrussian)
Fixed Homing Missile retargeting on units it used to not affect sometimes (reported by plenty of peoples, lul)
Fixed ice qop skin attack projectile (Reported by v3n0m)
Fixed Raise Dead healing projectile and Centaur Archer arrow been invisible
Fixed Static Link transparency depending on distance
Fixed Ignite and Liquid Fire not applies around target if it dies while projectile flies (Reported by LHTW)
Fixed Meld applies it's debuff and shows numbers even if attack missed to blind or evasion
Fixed Ghost Forms not protecting from physical damage in specific cases
Fixed all (i suppose?) fucking possibilities to get second hero transformed from illusion due to rare bug. First was happening mostly with Juxtapose, but it happened to have this happenning in other cases as well.
Fixed "owning" sound appearing at suicides and teamkills
Fixed level 3 Firestomp been unusable (Reason found by I3omb)
Fixed Fortune's End affects magic immune main target (thx random bolivian for using it)
Fixed (i hope) some neutral camps alt-hightlight been not accurate
Fixed Winter's Curse hero kill tracking
Fixed Illuminate deals 0 damage until charged up to full (Reported by Pnt.)
Fixed Life Drain and Energy Drain visibility in fog of war
Fixed (?) Split Shot and Flak Cannon deals full damage during Sleight of Fist, Tricks of the Trade, Focus Fire and by Stifling Dagger (fuck these total attack damage % modifiers, i swear)
Fixed Berserker's Rage rooting possibility been not removed on death
Fixed Geminate Attack works for illusions
Fixed TP Scroll alt-click info been not renewed at all until reselecting unit while advanced stats icon is disabled in config
Fixed (?) hero been able to learn 2 skills at one level in rare cases
Fixed incorrect values for Mekansm and Greaves hpreg auras, Fade Bolt damage reduction
Fixed Telekinesis Land having wrong icon position
Fixed Captain Pudge skin rotting heap visual effect acting incorrectly when hero silenced
Fixed Searing Chains provides vision for incorrect player sometimes (thx Taheni, LHTW)
Fixed Gem disappears when carrier dies on impassable terrain (reported by Taheni)
Fixed wrong block/reflection of upgraded Flaming Lasso (thx Pnt.)
Fixed Fire Jump still having wrong icon position







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