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  • Submitted: Aug 06 2021 10:58 AM
  • Last Updated: Oct 24 2021 12:08 AM
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Previous Versions

  • 21 Oct 2021 Download DotA 6.89aO LoD
  • 17 Oct 2021 Download DotA 6.89aN LoD
  • 16 Oct 2021 Download DotA 6.89aM LoD
  • 10 Sep 2021 Download DotA 6.89aL LoD
  • 06 Sep 2021 Download DotA 6.89aK LoD
  • 06 Sep 2021 Download DotA 6.89aJ LoD
  • 29 Aug 2021 Download DotA 6.89aH2 LoD
  • 29 Aug 2021 Download DotA 6.89aH1 LoD
  • 12 Aug 2021 Download DotA 6.89aG1 LoD

Download DotA 6.89aP LoD

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Screenshots

Changelog of all version between 6.88e0 and 6.89aM: http://d1stats.ru/lod-689a0-changelog/?lang=en

 

Changelog of this version, 89a series

 

89aP

Delivery items (Courier) returned to it's previous version
Fixed Timber Chain deals damage even if interrupted (really, really old one)
Fixed Big Rock Throw still not stuns proper target
Fixed Chakra Magic being able to target non-hero units

 

Emoticons now looks smoother on moving heroes

 

Big Rock Throw (Emerald Golem)
Pushing slightly rebalanced
Is now affected by status resistance
No longer pushes units around caster.
Cast time 0.5 -> 0.4

 

Static Remnant is added to exceptions of Overload, so it always triggers even tho Remnant CD is below 3.25

 

Icarus Dive now destroys trees in same distance when moving and at end

 

89aO

 

Bugfixes

 

Fixed Pocket Nuclear Charge and Static Storm not affects proper targets sometimes
Fixed Big Rock Throw deals no damage and no stun
Fixed Stone Caller having wrong cooldown until depleting all charges once
Fixed Fortune's End may act wrong in very rare cases
Fixed Caustic Finale does not create it's visual effect sometimes
Fixed Atrophy Aura being displayed as silenced under silence effects
Fixed Winter's Curse wrong behaviour after last update
Fixed Spiked Carapace malfunction after last update
Fixed Glimpse returns hero to home if used after reincarnating (Aegis)
Fixed Dark Rift animation timing
Fixed Attribute Shift with illusions which are made from illusions (e.g. Disruption, Juxtapose)

 

Recoded transferring items by courier, thus:
Fixed very rare bug when hero dies during transferring which was taking up to 0.1 sec, and thus loses 1 item forever
Items will be transferred instantly, without dropping them on ground for short time, which also just looked weird
Optimised item transferring action

 

Balance

 

Counterspell buff duration 1.20 -> 1.25
Atrophy aura bonus damage duration 35/40/45/50 -> 30/35/40/45

 

Satanic cooldown 45 -> 40

89aN

Bugfixes

 

Fixed True Form causes crash on cast
Fixed Timber Chain malfunction, fixed previous fix :| smoothered animation
Fixed Timber Chain interaction with cast range bonus (yes, again, so it supposed to increase range but not travelling speed)
Fixed text about limited consumable which were resold from enemy shops to allied was displayed for buyer's enemies

 

Vusials & Stuff

 

Updated some abilities icons

 

Balance

 

Chakra Magic
Simplified, can now only buff allies, including invulnerable ones
Grants 8/16/24/32 bonus intelligence, 4/8/12/16 MPreg, 16/24/32/40 CTR
Manacost 0
Cast range 800
Cooldown 26/22/18/14
Duration 25
Still can be dispelled, of course
Note: previous version still did not work correctly

 

Geostrike DPS 16/32/48/64 -> 14/28/42/56

 

Degen Aura now slows victim casting speed in addition by same percentage: -10/18/26/34% CTR

 

89aM

Fixed TP Scroll being not alt-clickable with disabled Extra Stats icon (AdvancedStatsIconDisabledState=true in config)
Fixed combination of modes -sp and -md being broken in terms of tavern visibility
Fixed some rare but easily abusable crashes
Fixed some typos
Fixed Bulldoze being unusable during Wind Walks
Fixed attachments on Huskar model
Fixed Attribute Shift on illusions switches main attribute depends on illusion owner instead of it's original hero
Fixed Big Rock Golem pushes Roshan in 1 of 2 pushing cases
Fixed Familars Stone Form having different HP from flying version
Fixed Fire Jump landing destroys trees in too small area, sometimes causes hero to stuck
Fixed Firefly destroys trees in too small area
Fixed Heartstopper aura pierces invulnerability
Fixed Winter's Curse grants 55% bonus movement speed instead of attack speed
Fixed Kraken Shell dispel being unaffected by Break
Fixed Berserker's Blood shows it's lowhp animation under Break
Fixed Doom Command Aura not working on allies
Fixed Krobelus silence creates area visual effect in target point on cast even tho it's become projectiled
Fixed Rupture effect always lasts 12 secs visually even tho real effect is 10/11/12 sec
Fixed Dark Rift has wrong timing in animations
Fixed some effects procs when they should not (e.g. Corrosive Skin procs when victim is attacket by Terrorblade's Reflection)
Fixed Poison Sting (veno 2) can have multiple damage instances in rare cases
Fixed Tidebringer having doubled manacost
Fixed Tidebringer being active when just learned even tho displayed as not active
Fixed Moon Glaive stops bouncing if next target dies before hit by Glaive
Fixed Moon Glaive triggering before cleaves and splashes
Fixed Rotting Heap icon sometimes not updates displayed bonus properly on low stacks amount
Fixed Static Field procs in some conditions when it should not
Fixed some specific units were convertable by Helm of the Overlord which should not be
Fixed Enchant converting strong illusions
Fixed Cold Arrows, Frost Attack and Shaking Arrows being undispelable
Fixed Stone Caller not goes on cooldown when have 0 charges
Fixed upgraded versions of Supernova and Time Lapse being uncastable on invulnerable allies as it's mentioned on tooltip
Fixed Ogre Powa being not displayed in broken state under Break
Fixed some creeps uses wrong kill bounty counter, especially Super Creeps (-sc mode)
Fixed Assassinate creates it's special sound when hits already dead enemy
Fixed neutral Ghost was counted as unbreakable instead of unsilensable even tho her ability was changed to passive
Fixed Doom Cloak Aura having only 1 level instead of 4
Fixed Winter's Curse aggroes all enemies of caster instead of aggroing all allies of victim
Fixed stolen War Terror not working
Fixed Sticky Napalm counter breaking hero leveled it up and casted again on already napalmed units (was reaching max stacks instantly in this case)
Fixed Timber Chain slightly not reaches tree position at very end
Fixed Demonic Purge non-upgraded resets cooldown nearly instantly sometimes
Fixed Supernova + False Promise interaction
Fixed higher levels of Lunar Blessing does not provide Night Vision bonus correctly
Fixed higher levels of Chakra Magic mana regeneration percentage bonus does not work correctly
Fixed Chakra Magic duration on enemy being shorter than expected
Fixed (?) Shadow Poison not working properly sometimes
Fixed all forcestaff-like effects being just slightly faster and further than expected (by ~5%)
Fixed Force of Nature being castable on no trees, wasting spell completely
Fixed Force of Nature counts trees in "radius" of rectangle instead of circle
Fixed displayed and in some cases real duration of Timed Life for converting abilities
Holy Persuation, Helm of the Dominator and Helm of the Overlord will completely remove Timed Life from captured units, e.g. from Rexxar's Boars
Charge of Darkness now changes target if previous target has been captured and become an ally of caster
Fixed some other abilities reacting on changed owner always when should've react only in case of new owner become an ally of caster (the swarm, soul channel, energy drain, life drain) and small inconsistences in their procs what caused them to work slightly more often sometimes than expected

 

False Promise can now be used on invulnerable units
Essence Shift changed to display amount of received agility instead of stacks (+1 per instance -> +3 per instance)

 

Improved Earth Spirit stone model selection collision for proper clicking on it

 

Fixed some hero models and attachments: alchemist, huskar, zeus, tinker, obsidian, lone druid
Fixed size of models: Zombie, Ghoul, Techies
Created or updated camera views (interface portraits) for: Shiny Blades Antimage, Bloody Knight Dragon Knight, Racoon (courier), Squirrel (Courier)
By ABLAGOOD & Vordik

 

Slightly optimised "pickup all items" and increased it's cooldown on courier
Added additional prevention of lag abuse

 

Gameplay

 

Changed Siege Units logic:
They will prefect towers and barracks rather than other buildings around (but other creeps don't have this property)
Also fixed that they may act wrong in very rare cases

 

Skills

 

Changed Fear effect interaction:
Every following layed Fear effect on unit will instantly cancel previous
Haunting illusions changed to be immune to Fear
Note: "Fear" is when unit control is disabled, and instead unit acts differently depending on effect (Berserker's Call, Pocket Nuclear Charge, War Terror, Winter's Curse)
Changed interaction of Status Resistance and: Inner Fire, Gust, Blinding Light, Flamebreak, Deafening Blast, Vacuum, Greater Bash
Now they pushes with high status resist faster, so total push distance stays same but unit is unable to move for less time
For Blinding Light and Flamebreak victim's aietime is also modified
Lion's Impale is no longer blockable or reflectable, thus none of spells with AoE effect in game are blockable or reflectable
Lion Impale is no longer unit targetable
NYX Impale cooldown 14 -> 12
These 2 are completely equal rn, let's see what we can do with this later
Manacost on both slightly decreased

 

Unstable Concoction is now only blockable and reflectable by main target instead of every enemy hero around

 

Battery Assault
Overall become slightly weaker at levels 1, 2, 3 and stronger at lvl 4
Now deals first hit instantly upon cast
Hit frequency 0.8 -> 0.82/0.78/0.74/0.70
Stun 0.2 -> 0.14/0.16/0.18/0.2
Damage per hit 22/40/58/76 -> 25/40/55/70
Total amount of shots 14 -> 10/12/14/16
So duration 11.2 -> 8.2/9.36/10.34/11.2

 

Borrowed Time changed
Previously it was activated if hero takes damage while being below 400 hp or below 20% of max hp
Now activates when incoming damage is *going to* make victim hp below 200 *after all reductions*
So it activates literally *always* except when victim is under Break (however, Breaks are always layed *before* Damage by attacks and spells)
To not make much difference from manual usage of BT, triggered damage instance is already converted to heal, like if it was used right before taking hit
Note: don't tell me that this is OP, you've voted for this change

 

Telekinesis Land will now forget last coordinates after 15 seconds of non-using it or if Telekinesis owner dies or after single Telekinesis usage
So it will use victim coordinates instead, so not throws anywhere, keeps on place
While coordinates are unknown, effect is not shown as well

 

Purification and Heavenly Grace can now be used on invulnerable allies

 

Heavenly Grace
Is now dispelable
Status Resistance bonus 50% -> 35/40/45/50%
Duration 8/9/10/11 -> 7/8/9/10
Cooldown 24/21/18/15 -> 18/17/16/15
Heal per second 12/18/24/30 -> 14/20/26/32
Manacost 80/90/100/110 -> 70/80/90/100

 

Blinding Light
Manacost decreased by 15
Fixed cast range and AoE indicator numbers being swaped
Cast range 475/550/625/700 (using "proper" numbers) -> 550/600/650/700

 

Chakra Magic
Mana regeneration increased by additional 10% and by 1 per second
Cast Range 600/700/800/900 -> 675/750/825/900

 

Rocket Flare
Effect radius 600 -> 420/480/540/600
Damage 75/125/175/225 -> 70/125/180/235
Reveal duration 10 -> 5.5/7.0/8.5/10.0
Cooldown 20/18/16/14 -> 15/14/13/12
Manacost 65 -> 56/64/72/80

 

Drunken Haze
No longer affects victim CTR (cast speed modifier)
Cooldown 8/7/6/5 -> 7/6/5/4
Manacost 50 -> 38/42/46/50

 

Pounce
Speed ~1030 -> 1200/1300/1400/1500 (~+16.5%/26.3%/36.0%/45.7%)
Max distance 700 -> 600/650/700/750
So max fly time 0.68 sec -> 0.5 sec

 

Trample speed 1200 -> 1350 (+12.5%)

 

Acid Spray DPS increased by 2

 

Shadowraze effect radius decreased by 6% from 250 to 235

 

Torrent cast time 0.3 -> 0.25

 

Stone Caller cooldown per charge 30 -> 46/39/32/25, depending on amount of Earth Spirit spells picked

 

Drums of War passive component is now affected by Break

 

Lunar Blessing night vision bonus reduces by 128 at all levels (before bugfix it actually was 256 always)

 

Quill Spray stacked damage 22 -> 18

 

Sticky Napalm cast time 0.15 -> 0.01, cooldown 2.0 -> 2.5

 

Updated Tiny Toss to follow victims just a little better at close distance (possible distance to move away 25 per estimated fly tick -> same +25)

 

Flaming Lasso now grants vision over victims for duration, including truesight. They are caged, aren't they?

 

Vacuum tree killing AoE 200 -> 167/200/233/266

 

Updated Fervor + Omnislash: now in addition to not procing Fervor it nullifies attack bonus instead of retaining current stacks (actually uses 1 stack) during Omnislash

 

Black Dragon splash 75% -> 50%

 

Fade Bolt cooldown 10 -> 9

 

Breathe Fire and Spit max distance increased by 25, feelably increased their cast ranges

 

Arc Lightning cooldown 1.6 -> 2.5/2.2/1.9/1.6

 

Sand Storm cooldown 32/26/20/14 -> 26/22/18/14

 

Spiked Carapace releaes AoE and speed increased by 3.1%

 

Items

 

Quelling Blade and Battle Fury active changed
Now destroys trees in small area around target point instead of single tree (avoiding wc3 bug with targeting trees in fog)
QB aoe 115, BF aoe 160
Cast range 350 -> 300
Note: cannot simply do the same with Tango as it has unit targeting as well.
Eyes if the Forest remains unchanged

 

Battle Fury no longer grants bonus damage against creeps like Quelling Blade does (as it's damage bonus is included in damage grow from items combination)

 

Arcane Rune
30% CDR, +20% SLs (spell lifesteal) -> 30% CDR, 30% CTR (cast time reduction)

 

Kelen's Dagger
Cast time 0.2 -> 0.1 (not 0 like before, though)
Cooldown 15 -> 14

 

Sublimal Blade
No longer affects victim's CTR
Cooldown 15 -> 12

 

Hurricane Pike and Jackboots one target push distance 750 -> 700
Hurricane Pike casted on enemy push distance for both units 400 -> 350

 

Radiance now fully affects Roshan (before it was ignored), but does not aggoring him

 

Urn of Shadows
Active total heal 300 -> 375
Active total damage 200 -> 250

 

Nullifier cast range 600 -> 800

 

Javelin bonus magical damage on proc 70 -> 100

 

Ring of Health can now be sold normally for full cost in last 10 seconds

 

Hurricane Pike push distance when targeting enemy 450 for each unit -> 400

 

Orchid damage bonus 30% -> 25%, Bloodthorn damage bonus 45% -> 40%

 

Units
Land Mines does no longer provide vision
Satyr Hellcaller manapool 600 -> 250, manaregen 1 -> 5
Satyr Soulstealer manaburn 100 + 2.5% of max mp -> 100 + 5% of max mp, cooldown 18 -> 15

 

89aL

Bugfixes

 

Fixed some on cast effects were not called at all (89aK only)
Fixed Icepath malfunction
Fixed Chakra Magic CTR interaction with allies
Fixed Unstable Concoction becomes unlaunchable in case of suiciding by it
Fixed illusions having wrong displayed charges on chargeable items
Fixed -dch command being not informed about doubleclickhelper option from config
Fixed manual usage of orb attacks having higher distance than normal attacks (decreased by 48 actually)
Fixed Enchant not giving any bonuses to converted unit
Fixed Hurricane Pike become unusable on magic immune enemies in last patch (it used to push back only caster in this case, not being uncastable, which also means that enemy will still be pushed back under magic immunity + having spell reflection)
Fixed courier behaviour when it awaits for hero reincarnation
Transfer items order can now be given while hero is reincarnating

 

Updated plenty of specific projectiles and other triggers to act by 1 tick earlier as it was done previously with main ones

 

Visuals

 

Restored Chakra Magic effect when casted on ally
Restored Dismember cast sound
Restored neutral satyr Purge animation
Changed Sublimal Blade active animation to be same as Diffusal Blade

 

Chat Commands

 

"-mute 0" chat command should now properly mute RGC messages in game (including this pointless "Stats: SID..." spam

 

Balance

 

Global

 

Reduced experience for herokill
185*(SquareRoot(GetHeroLevel(victim)*2-1)) -> 175*(SquareRoot(GetHeroLevel(victim)*2-1))

 

Any own Ward may be denied, not only sentry or observer (e.g. plague ward, mass serpent ward)

 

Skills

 

Sticky Napalm
AoE 400 -> 500
Cooldown 2.5 -> 2.0
Maximum stacks 10 -> 8
Slow and +damage instances now begins at tripled stack grow
E.g. instead of 5/10/15..45/50 numbers would be 15/20/25.../45/50

 

Chakra Magic
Allied bonus regen 100/140/180/220% + 10/14/18/22 mp/sec for 5/6/7/8 seconds
-> 50/80/110/140% + 5/8/11/14 mp/sec for 10/12/14/16 seconds
So castspeed modifier stays for longer as well
Cooldown 18/17/16/15 -> 20/19/18/17
Manacost 40/70/100/130 -> 40/75/110/145

 

Dismember, Double Edge, Retaliate and Stampede attribute dependance changed from Highest to Main

 

Last Word Bravery duration 10/12/14/16 -> 14/16/18/20 (buff is not stackable, only renews duration)

 

Energy Drain buff/debuff basic duration 10 -> 15 (both are resistable by an enemy, stackable from multiple casts)

 

Cruel Bracer, Elusive Band, Imaginary Talisman recipe cost 265 -> 245 (total cost 900 -> 880)

 

Sanity's Eclipse manacost 120/140/160/180 -> 100/125/150/175, cooldown 18 -> 18/16/14/12

 

Items

 

Steamrollers damage AoE 275 -> 300
Phase Boots / Steamrollers special visual effect is now avaiable for any Cursed URsa donation pack owner instead of only when playing with Ursa body

 

Removed 0.21 seconds cooldown from Maelstrom and upgrades to properly grant true strike for pseudo-attacks (split shot, flak cannon)

 

Units

 

Removed small neutral camp "trolls + kobold" which makes no sence, so trolls and kobolds will spawn only in separated camps

 

89aK

 

Broke Ice Path
Fixed Searing Chains grants vision over units forever
Fixed Searing Chains order not having own order number
Fixed Firefly not destroys trees around
Fixed Spectral Dagger behaves unproperly when casted in units

 

Kelen's Dagger basic cast time 0.25 -> 0.2
Increased shifted behavious after Dagger from 0.15 to dynamic (0.2+0.2*CTR)

 

Changed Krobelus silence on Projectile with speed 1000
Slightly rebalanced cooldown, manacost and cast time

 

89aJ

 

Very important:
Config & Chat Commands
Added more natural lightings:
1 2 3 4 5 6, so -light 1 / -light 2, etc, to get proper one
Default lighting changed from Ashenvale (new "3") to Lordaeron (new "1") to be more contrast and less dark at same time
Lights 5 and 6 are about "underground" lightong, which has no difference in coloring and brightness over actual daytime, may be more useful for professional gaming
So config string "ClassicNaturalLighting=false" (or =true) replaced by "NaturalLighting=1" (or 2,3,4,5,6)
Keep in mind that ingame commands can only change lighting but not ambient sounds, if they are still not disabled in game options by whatever reasons
So if you need changed ambient sounds, change lighting via config
Config in map replaced, should've unpack clean new config after deleting previous
So if you want to obtain it, just delete old config.lod.ini from wc3 folder and make settings in fast pace again
Now Doubleclick Helper is enabled by default
Fixed -qbind for items was shifted in wrong side (thus -qbind -1 worked for item slot 3, -qbind -4 for itemslot 6, and slots 1 and 2 were unqbindable)
Bugfixes
Fixed Tether possible targets (again)
Fixed Tether and Linken's Sphere being clickable (not usable tho) on structures
Fixed Haunt malfunction
Fixed Chakram costs in 2 times more mana per second than expected and deals in 2 times less dmg when moving and safely moving distance was not properly affected by castrange bonus
Fixed Concussive Shot malfunction
Fixed Doppelganger affects Haunt and Reflection illusions
Fixed Flak Cannon charges display
Fixed problems with Alchemist's illusions
Fixed memory leak in polymorphing illusions action
Fixed Walrus Punch, Tidebringer, Infernal Blade not counts used mana for soul ring / martyric boots
Fixed Attribute Shift (morph 3) interaction with illusions (they had wrong base attribute and wrong damage amount)
Fixed Dark Ascension and True Form cooldown being affected by CDR unproperly, thus causes unlimited or nearly unlimited usage with just some CDRs
Fixed Spirit Bear being capturable by Helm of the Overlord
Fixed (?) AghanimUpgrader + ConsumeRecipe does not work sometimes without dropping and picking up aghanim
Fixed Fissure and Icepath area shapes were still slightly incorrect
Fixed interaction of unit coloring by different effects with polymorphing
Fixed Sun Strike damage counting invulnerable units in dividing damage
Fixed Death Ward provides vision for some time after ending
Fixed Venomous Gale travelling distance and speed being slightly less than expected, which sometimes was felt critical
Fixed Drunken Haze above level 1 blinding effect does not work at all
Fixed Enchant kills captured unit at attempt of refresh him
Fixed Diabolic Edict not aggroes victims
Fixed Polymorphs being refreshed after end ven if refreshing thing was used before cast of this polymorph
Fixed some non-dota dummy heroes having hero sounds although they should not
Now all non-ultimative spells which may be used on allies and two-faced spells (which may be used on both allies and enemies) are usable on magic immune allies, no exceptions
"Fixed" some ultimative spells being wasted on magic immune enemies if immunity is obtained during cast swing, e.g.: Reaper's Rcythe, Finger of Death, etc, as it is not affected by fix above
Note: Assassinate does not pierce magic immunity but can be channeled prematurely so it's not prevented to use
Visuals
Fixed visual effect on Drunken Haze debuff
Added Maledict effect on ground on cast
Added Chakra Magic effect on ally for duration
Changed Templar Assassin cast animation
Changed Kelen's Dagger icon
Changed Warcry icon, effect and buff


Balance

Mechanics
Couriers can no longer recharge Bottle (should've be done long ago, but was forgotten)
Slightly decreased gold per herokills per networth (NW in power of 0.533 - > 0.525)
All Roots now provides full vision over target instead of only invisibility revealing
Cast times (CT)
CTR - Cast Time Reduction
Added mechanic of modifying cast time, affects only spells with CT above 0.01
Bonuses stacks multiplicatively (e.g. +25% = /1.25)
Debuffs stacks linearly (e.g. -25% = multiplier-0.25)
Overall formula: base cast time * (1 - bonus 1) * (1 - bonus 2)... * (debuff multiplier)
Drunken Haze
Strong beer now decreases victim's CTR by 14/18/22/26% for duration
Miss change 45/55/65/75 -> 40/50/60/70
Chakra Magic reworked to scale better over game
Modifies CTR 16/24/32/40% for ally and by -16/-24/-32/-40% for enemy
No longer instantly restores mana, replaced by 100/140/180/220% mpreg + 10/14/18/22 mp/sec
No longer reduces cooldown of next spell
Manacost 0 -> 40/70/100/130
So it becomes more effective relatively to regenerated mana over levels but more useful to buff an ally rather than self
Blockable by linken's on enemy
Still burns mana on enemy when he moves
Duration 5/6/7/8 seconds on allies and enemies (affected by status resistance on enemies)
Cooldown stays 20/18/16/14 -> 18/17/16/15
Cast range 900 -> 600/700/800/900
Sublimal Blade
Decreases victim CTR by 50/40/30/20/10% depending on slow tick
Active name "Inhibit" -> "Prohibit", cooldown 12 -> 15
Refresher Orb
Passively grants 25% CTR
Cast Time changes
Fate Edict cast time 0.3 -> 0.25
Ancient Seal cast time 0.1 -> 0.2
Lion's and Shadow Shaman's Voodoo cast time 0.0 -> 0.2
Many items got cast times above zero:
0.01: many, needed for technical reasons, not mentioned in tooltip
0.1: Gleipnir, Abyssal Blade, Ghost Scepter, Ethereal Blade
0.2: Gunsoo, Atos, Orchid, Bloodthorn, Nullifier, Diffusal, Sublimal
0.25: Veil, Blink Dagger
0.3: Manta, Dominator, Overlord, Halberd (cast range 600 -> 750, however)
Various: Dagon 1/2/3/4/5 -> 0.37/0.34/0.31/0.28/0.25
Note: hero plays cast animations when uses these items
Skills
Restored and rebalanced Sticky Napalm
It's now non-targeted ability with 0.15 cast time, so does not interrupt other orders
Applies stackable debuff on victims up to 10 stacks
Reduces victim's movement speed (MS) and turnrate(TR) by 3/4/5/6% per stack, so up to 30/40/50/60% both
Increases any type of spell damage victim takes by 1.5/2.0/2.5/3.0% per stack, so up to 15/20/25/30%
AoE 375 around target point -> 400 around caster
Cooldown 3 -> 2.5
Manacost 20 -> 18/20/22/24
Note1: duration is unaffected by status resistance (SR), instead TR slow is reduced by SR. MS slow will be reduced by SR in closest patches.
Note2: swapped skill positions with Flamebreak (follows order: long ranged / targeted spell first, followed by close-range and non-targeted
Rotten Heap, Voodoo Restoration, Pulse Nova and Attribute Shift can now be toggled on and off if hero is silenced but does not provide their effects (none of manacost/damage/slow/heal/switch/etc)
After end of Hookshot caster now receives attack order on target if:
— caster's alive;
— target's alive;
— caster don't have other orders queued.
Blinding Light push distance is now affected by victim's status resistance
Chakram Aghanim's upgrade AoE, damage and speed bonuses 20% -> 25%
Time Walk heal as last damage in power of 0.84/0.86/0.88/0.90 -> 0.85/0.87/0.89/0.91
Shapeshift movespeed 610 -> 550, duration 18 -> 18/20/22
Reverse Polarity damage increased by 25 just for better consistence
Laguna Blade damage 450/650/850 -> 450/675/900
Meld
Cooldown 12/11/10/9 -> 11/10/9/8
Damage bonus 50/100/150/200 -> 40/80/120/160
Duration decreased by 0.25 sec
Bulldoze free walk time 1.5 sec -> 2.0 sec (reverted)
Burrowstrike unit throwing/pushing angle reverted as new is somewhy bugged sometimes
Stasis Trap now reveals self in 0.5 seconds before blasting
Avalanche cooldown decreased by 1 sec
Midnight Pulse now damages ancients (as damage was changed to Magical, and they all has greate magic resistance) but not Roshan
Firefly now ends prematurely on case of death
Flaming Lasso cooldown 60/50/40 -> 74/62/50, manacost 225 -> 175/200/225
Fiend's Grip cooldown 100 -> 100/85/70
Plasma Field
Damage increased by 5 (all levels and distances)
Slow duration increased by 0.05 sec (all levels and distances)
Items
Shadow Amulet reworked (it was barely used by itself anyway)
Non-targeted cast (self only)
After 1.25 seconds delay grants 3 seconds invisibility for user
It is not temporary permainvis unlike Glimmer Cape, so it will be removed at any action aside of moving
Cannot be cast during channelings unlike Lothar's/Silver
Does not grant phased movement
Does not getting cancelled when moving
Cooldown 14
Manacost 60
All invisibility granting items now shares cooldown (Shadow Amulet, Glimmer Cape, Lothar's Edge, Silver Edge)
Basher's Bash damage bonus 85 -> 80
Abyssal Blade's Bash damage bonus 85 -> 100
Phase Boots and Steamrollers cooldown 9 -> 8 (reverted)
Diffusal Blade recipe cost decreased by 50, Sublimal Blade recipe cost by 150
Hand of Midas
Recipe cost 1750 -> 1700
Gold bonus 160 -> 140 + 1 per game minute (after first creep spawn, of course) + 3 per every owner's Hand of Midas usage
Experience bonus 210% -> 190% + 1% per game minute + 3% per every owner's Hand of Midas usage
So from one point it's slightly more useful if was delayed in purchasing, from other — more crucial to die with non-cd Hand of Midas
Helm of Overlord hpreg and manareg bonuses for captured creep decreased
Units
All Ancient neutrals except Roshan basic HP regen increased

 

 

 

 

 

 

 

89aH2

Fixed Soul Ring having 25 manacost instead of 25 cooldown
Fixed some typos

 

Deafening Blast pushing distance is now affected by victim's status resitance instead of push time, similartly to Inner Fire, Gust, Flamebreak pushes
(Will be rethinked later)

 

89aH1

 

Bugfixes
Fixed abusable bug with Tether
Fixed Battle Hunger reduces attacker's damage too much
Fixed illusions having doubled bonus of hp and mana
Fixed wrong cooldown of Stifling Dagger level 4
Fixed Insatiable Hunger buff lingers for some time after end
Fixed dagger been cancelled by allied damage (still cancelled by attack damage, which may happen only under Winter's Curse)
Fixed Aghanim again being count as existing after selling or dropping
Fixed Storm Bolt stuns main target even in magic immunity
Fixed Greed stays with buff displayed lvl 1 after Break effect
Fixed (?) Necromastery takes wrong skill slot
Fixed some attack effects works when they don't should do (when attacked against units with hit-count armor type)
Fixed Attribute Shift adapts base hero damage at learn or other modification of hero's agility (e.g. drained) instead of instantly at entering
Fixed Fortune's End not dispels self, also again allows to dispel self in case if self-channeled cast was interrupted by e.g. silence
Fixed (?) Fortune's End effect stays forever sometimes
Fixed Rotten Heap having hp penalty in case of big fail (granted hp should not be below zero, as it's mentioned on tooltip)
Fixed Impetus and Arcane Orb not pierces magic immunity properly
Fixed Magic Stick and it's upgrades being charged when carried by couriers, improved performance of charging action ^_^
Fixed AM Manabreak visual effects works even when not burns anything (under Break effect)
Fixed Concussive Shot reacts unproperly on death/evading
Fixed some bugs in Melting Strike (Forged Spirits passive)
Fixed Stasis Trap not reveals itself for enemies at very blow moment
Fixed sided Triple Meteors starts off in slightly front of main instead of slighty behind
Fixed Heavenly Grace status resist not being updated properly if carrier fo buff died in process
Fixed Doom visual effect duration being different from real effect under Status Resistance modifiers
Fixed Purification trying to damage invulnerable units
Fixed Blade Fury not prevents damaging by attack during whirling
Fixed Focus Fire and Sleight Fist interating with other damage bonuses unproperly (both these skills gonna be changed soon, by the way)
Fixed Charge of Darkness fixes unit position before killing trees instead of after
Fixed following abilities not updates charge cooldown on leveling up ability properly: Skeleton Walk, War Terror
Fixed prevention of purchasing faeries, mangos and bottles in enemy shop was not working
Fixed new -disablehelp x command not working properly for Scourge players
Fixed Enchant still not affects already captured units correctly
Fixed Green texxtag appears even in fog (was already "fixed" but mistaken)
Fixed Tether pulling from far not ends instantly in case of death of caster or target
Fixed Great Cleave special effect being too small
Fixed Cleaves and Tosss Find Unit having slightly higher AoE than expected, also Dispersion damage being slightly higher
Fixed Focus Fire not starts effect immediately on cast if attack is on cooldown
Fixed interaction of AM Blink tint and frost effects tints
Fixed (?) sentinel creeps sometimes stucking at middle near to base
Fixed (?) scourge creeps sometimes goes around sentinel T1 on bottom
Fixed (?) scourge creeps sometimes goes around scourge T1 on top
Fixed some leaks in -dm mode, not sure if they were causing random crashes there or no
Fixed Supernova deals by 1 less damage instance than intended
Fixed Adaptiveness on Agility heroes having too low chance (5% instead of 10/15/20%)

 

Fixed Orb-walking was not fixed properly (instead other thing has been changed what did not affect game anyhow, lul)
Shortly, orb-walking is completely removed since now

 

Fixed Break effect being removed instantly on death so mostly ranged attackers could apply their passive effects after death under Break
Now removing it is delayed by 5 sec

 

Fixed interaction with hero colors and polymorphs in some cases
Changed "cold" effect on units to be not that deep blue

 

Idea-fix: Ghost Scepter can now be used during magic immunity, as it's no longer dispelled by magic immunity

 

 

Visuals

 

Models updates
Goblin Techies no longer creates crater under self on every spell cast
Batrider no longer laughs on every spell cast. Changed cast animation.
Troll Warlord (Skulls Pack) no longer creates Mask of Madness effect on every spell cast
Sniper's attack sound now appears in proper time (all models)
Gyrocopters's attack sound now appears in proper time (all models)
New model for Sand Storm

 

Very slightly increased size of super creeps and mega creeps because after last decreasing they become nearly indistinguishable from normal creeps sometimes
Changed their color to be slightly darker than normal creeps
All of "super" creeps got proper "Super" in their name (as "Mega" already existed)

 

More performance improvements, this time nigligably small by themself but in cases which happens very often in game, so effect should be meaningful

 

Added visual effect when hero consumes Teleport Upgrade

 

Added displaying gained bonus on:
Essence Shift (actual numerical agility bonus)
Rotten Heap (actual HP bonus)
Decay (Strength)
Atrophy Aura (damage bonus)
Warpath (current stacks)
Sadist (current stacks)
Refraction ("tens" number for attacks and "ones" number for damage protection)
Soul Assumption (displayed on skil charges instead of separated ability on panel)

 

Slightly increased chaos Meteor size to better match new AoE

 

Improved Spiked Carapace performance, slightly increased shards size

 


Balance

 

Rebalanced reward for herokilling:

 

Gold reward counts networths more and hero level less
Old formula:
(80 + SquareRoot(VictimNetworth)) * SquareRoot(VictimLevel * 1.5 - 0.5)
New formula:
(75 + VictimNetworth ^ 0.533) * SquareRoot(VictimLevel)

 

Note for somebody who struggling with maths or names:
x^0.5 = SquareRoot(x), x^0.533 is bigger than x

 

Experience reward slightly decreased for low levels, slightly increased for higher levels
Old formula:
200 * SquareRoot(VictimLevel * 1.5 - 0.5)
New formula:
185 * SquareRoot(VictimLevel * 2 - 1)

 

Global

 

Enemy's Black Market is no longer always visible due to consumables display, however other shops stays always visible

 

Mechanics

 

All Spell Amplification decrementers are now affected by status resistances (Arcane Curse, Energy Drain, Sand Storm)
Before only Arcane Curse was affected

 

Triggered projectiles now ticks by 0.02 seconds earlier, thus technically reaches target slightly faster

 

Skills

 

War Terror no longer scales with caster attributes (at least temporary)
Damage 120 / 180 / 240 + 1.0/1.5/2.0 of STR -> 150/225/300
Duration 1.0/1.5/2.0 +0.005/0.0075/0.01 INT -> 1.2/1.8/2.4

 

Tether
Is no longer usable under Roots
Shared HP and MP heal and regen 60/80/100/120% -> 55/70/85/100%

 

Spirits
Now starting point depends on caster facing and first wisp always appears in front of caster
Now turns into random direction at every cast
MS Slow rescaled from 35% on 1 sec to 25/30/35/40% on 1 sec

 

Burrowstrike
Now pushes units more in front (possible angle between pushed unit and direction 0-90 degrees -> 0-45 degrees)
Victim pushing distance slightly increased
Now hurts victim legs, what slows their movespeed by 18/22/26/30% for time equal to x2.5 stun time
Slow is dispellable, of course
Damage now falls over distance just as stun / airtime / slow durations
Contant 90/160/230/300 -> Maximum damage 110/180/250/320
Effect AoE slightly increased, especially in first milliseconds of travelling

 

Sand Storm reworked
No longer grants invisibility
Not channeling
Melee only
Creates deadly storm around hero current position
Lasts up to 20 seconds or until caster leaves area
Deals physical DPS and blinds enemies, what makes harder both attacking and casting, so
AoE 425/500/575/650
25/50/75/100 DPS
15/20/25/30% miss chance
-15/20/25/30% spell amp
Cooldown 32/26/20/14
Manacost 80/100/120/140
Note: multiple Sand Storms effect does not stack, not even DPS

 

Meld
No longer evades projectiles on cast
Cooldown 10/9/8/7 -> 12/11/10/9
Armor reduction 2/4/6/8 -> 3/4/5/6
Duration 2.5 -> 2.5/2.75/3.0/3.25
Manacost 50 -> 60

 

Refraction cooldown 17/15/13/11 -> 18/16/14/12

 

Recoded Ether Shock, works more properly and now counts cast range bonuses for side targets

 

Completed recoding of Flaming Lasso, should no longer cause any bugs related to dummy-caster, like slightly delayed stun effect or inability to cast more than 1 lasso to 1 target
Flaming Lasso does not longer pulls invulnerable units but getting invulnerability by target by itself does not break Lasso

 

Death Pact is no longer counted as Heal, thus it overrides freezing hp, heal modifiers and receives bonus instantly under False Promise

 

Waveform and Hookshot now disallows turning during travelling (in addition to previously updated abilities)

 

Mass Serpent Ward armor type "basic" -> "Hit count", HP doubled, normal creeps deals 1 damage, all other units - doubled

 

Impetus: Aghanim's upgrade removed, at least temporary

 

Elder Dragon Form illusions no longer applies slow, still applies poison and splash damage

 

Freezing Field damage distribution around circle is now twice as less random in areas and more fair between middle and edges

 

Reflection (Soul Keeper) and Battle Hunger (Axe) now affects invisible and fogged units

 

Searing Arrows bonus damage 20/30/40/50 -> 14/26/38/50

 

Great Cleave 30/50/70/90% -> 25/45/65/85%

 

Backstab main attribute in damage 90/135/180% -> 80/120/160%

 

Tombstone and Nether Ward cast range 200 -> 250

 

Added minimal travel range of 150 on Burrowstrike and Time Walk

 

 

Items

 

Helm of the Overlord recipe and bonuses changed:
Helm of the Dominator + Vladmir's Offering + Recipe
All stats bonus 20 -> 8, but receives all Vladmir's auras as well
Total cost 6000 -> 6100
Dictate ability bonuses unchanged

 

Damage Block chance from vanguard / crimson / abyssal is now always 50, it does not grows with multiple items of these types. It's just not needed, excessive checks.

 

Mithril Hammer damage 24 -> 25

 

89aG1

 

Hidden fix, should work perfectly now

 

89aG

Fixed Mask of Madness not reduces armor of owner
Fixed Centaur Return deals insane damage
Fixed Disruption not creates illusions
Fixed non-reflectable damage from attacks is not dealt at all (report: blade mail does not work)
Fixed Echo Saber works on illusions
Fixed Primal Split Storm Wind Walk not deals bonus damage
Fixed some banned heroes uses wrong models
Fixed Juxtapose illusions sometimes doubles unit's items (no longer creates illusion if attacker is dead before projectile has reached target)
Fixed (?) weird waypoints on bottom lane for sentinel creeps

 

Macropyre Flame is now always visible in fog for allies

 

Centaur passive "Return" renamed to "Retaliate", effect is unchanged

 

Geostrike
DPS decreased by 4
Slow rescaled
From 15/20/25/30% to 12/18/24/30% on melee
From 5/10/15/20% to 8/12/16/20% on range

 

89aF3

 

Fixed Mask of Madness not reduces armor of owner
Fixed Centaur Return deals insane damage
Fixed Disruption not creates illusions
Fixed non-reflectable damage from attacks is not dealt at all (report: blade mail does not work)
Fixed Echo Saber works on illusions
Fixed Primal Split Storm Wind Walk not deals bonus damage
Fixed some banned heroes uses wrong models
Fixed Juxtapose illusions sometimes doubles unit's items (no longer creates illusion if attacker is dead before projectile has reached target)
Fixed (?) weird waypoints on bottom lane for sentinel creeps

 

Macropyre Flame is now always visible in fog for allies

 

Centaur passive "Return" renamed to "Retaliate", effect is unchanged

 

Geostrike
DPS decreased by 4
Slow rescaled
From 15/20/25/30% to 12/18/24/30% on melee
From 5/10/15/20% to 8/12/16/20% on range

 

89aF3

 

Fixed Force Staff unaffecting allies completely instead of disallowing only when help is disabled
Fixed Aghanim Upgrader Consumable sometimes not disappears (however, hero cannot pickup it without free slot)

 

89aF2

Fixed possible crash on selecting potion shop
Fixed Alchemist and Lone Druid models were not visible when banned

 

 

 

 

 

 

 

 

 

 

 

 

 

 

89aF1

 

Fixed displaying consumed items in endgame / obsboard stats having unproper positions
Fixed sammy face at Surge buff
Fixed missing Ion Shell disbtn

 

Null Talisman and Imaginary Talisman bonus spell amp decreased in 1.25 times (+3.0% -> +2.4%, +5% -> +4%)

 

89aF

Bugfixes

 

Fixed main problem if this version series: desync caused by illusion and items, so version should be completely playable
Fixed units does not aggroes properly on first attack in many conditions, especially neutrals
Fixed (?) !ff command works incorrectly with leavers (even worse than before previous "fix")
Fixed Life Drain color flickering (again)
Fixed Flaming Lasso causes broken flying victim's state on death in rare cases when victim dies to last lasso damage tick
Fixed Couriers suddenly learned how to pick up runes
Fixed True Form base attack time still being better than used to be
Fixed some auras have active buff icons instead of passive (strictily passive effect => passive buff icon)
Fixed illusion critical damage being displayed from "real" damage, now displays damage like if was real hero again, not counting straight damage bonuses.
Fixed Blade Dance, Drunken Master, Blur and Desolate not works on illusions
Fixed False Promise effect on unit was visible even when unit is hidden in invisibility from enemy, thus no longer reveals his position
Fixed Orb of Venom affects wards and structures
Fixed Pounce jump interaction with other forced movements
Fixed Demonic Purge Upgraded breaks target forever in some conditions
Fixed Cosmic Courier lacking model
Fixed Fissure effect AoE in front and behind being still smaller than expected
Fixed Mask of Madness buff being undispellable
Fixed Blade Fury allows to damage normally by attacks but instead Static Storm short silence was undispellable
Fixed Spirit bear Entangle lasts 9 seconds on heroes instead of on non-heroes
Fixed Stone Caller being spell stealable
Fixed Vacuum breaks unit fly state counter if unit dies to Vacuum damage caused by interrupting Vacuum by other forced movement
Fixed reflected damage being wrong damage type
Fixed appearance Gem visual effect above hero head was weird sometimes
Fixed MoM buff been affected by owner status resistance
Fixed (?) MoM buff stays forever sometimes
Fixed interaction of Shadow Word and Spell Block
Fixed (?) courier sometimes keep moving toward his hero after death
Fixed Refraction visual effect on cast appeares even when caster is hidden in invisibility
Fixed Pocket Nuclear Charge visual effect on cast stays forever in one condition
Fixed Concussive Shot being unaffected by castrange bonuses
Fixed Brilliance Aura-allied was only level 1
Fixed (?) Doppelganger causes illusions stay transparent forever sometimes
Fixed Ban Stage time was displayed incorrectly if mode is not picked instantly at start
Fixed Bloodrage not amplifying damage at all
Fixed Thundergod's Wrath donated version spawns special FXes around all already dead heroes before damage instance, including even allied ones
Fixed Roshan being affected by Black Hole forced movement (he used to be not affected by any)
Fixed plenty of passive poison effects still having active buff icon and some of other tooltips
Fixed Imaginary Talisman grants +2 str and agi instead of 3
Fixed recasting False Promise on same target when already active not working properly
Fixed Gravekeeper's Cloak, Reactive armor and Fiery Soul charges are not displayed when picked on 5th skill slot
Fixed Necromastery existance in game causes crash when Gravekeeper's Cloak, Reactive armor or Fiery Soul learned
Fixed Necromastery still being displayed as silenced under silence (it's passive ability)
Fixed Earthshock jumps over Kinetic Field
Fixed Magic Wand / Holy Beads having wrong charges amount at upgrade
Fixed (?) The Swarm latches on allies sometimes
Fixed Arcane Boots and Leech Seed does not affect ancients
Fixed Phantom Strike not cancels owner's forced movement
Fixed Enchant not prolonging lifetime of already captured units and converted illusions
Fixed Cold Snap effect on target stays for too long
Fixed "Learn skills" being alt-clickable
Fixed bug which allowed to consume Aghanim's Scepter for free
Fixed Final Multibard lacking a couple of Rows
Fixed name of Final Multiboard (DotA scores -> LoD scores)
Fixed item orders still been successfully completed when unit's affected by inventory mute (currently only Doom) after been ordered to use item
Fixed place near Roshan which being free to put ward and partially see lair inside
Fixed Electric Vortex not interrupting victim's forced movements on cast
Fixed Pounce and Earthshock acting weird when casted in very fast pace multiple times (e.g. refreshed/chakraed/WTFed)
Fixed Spectral Dagger hits targeted hero later than disappears, thus sometimes keeps tracking him after damage (if target moved away with "correct" timing and thus creating 2 "black roads" for some time

 

Some non-hero units has been lacking turn speed fix, updated for all of them

 

Improved performance in some item operations

 

Config and chat commands

 

Config file inserted in map updated.

 

Added chat command -qbind (bind of quick casts)
So you can easily set quickcast hotkeys only for things you need in current game without opening config and thus not overlap other hotkeys
Works similarly to -bind but for quickcasts
Supports items as well with codes -1, -2...-6 for appropriate 1,2...6 inventory slots

 

Improved chat command -disablehelp, now acts as "-disablehelp x", where x is number between 1 and 5, according to allied player slot

 

Added separated autoattack toggler for hero and non-hero units (wards will still keep autoattacking in any case)
Chat command -aat replaced by -aath and -aatu
Check in config for AutoattackEnabledHeroes, AutoattackEnabledUnits
And also, if need, for AutoattackDisabledByStopOnlyHeroes and AutoattackDisabledByStopOnlyUnits

 

Swapped hotkeys for neutral troll warlord spells (main spell Ensnare is on R now and Raise Dead on E as secondary spell, although spell names makes feeling like it should be vise versa)

 

Visuals & Quality of life

 

Banned heroes now leaves tavern and watches players picking in addition to doubling their names in chat log
They goes to drink beer after end of pick

 

Added "Consumed" [items] in Final Multiboard and Observer Multiboard

 

Slightly increased Chaos Meteor size to match increased previously damage radius better

 

Reduced amount of visual effects caused by spell lifesteal

 

Updated Macropyre visual effect

 

Added Great Cleave visual effect

 

Updated GDS model for donated version

 

Gameplay

 

Old "Orb attack movement" bugfeature removed (single attack orders now aggroes creeps like normal attack)

 

Improved mechanic of locking unit angle
Since now used in Leap, Pounce, Earthshock, Trample, Force Staff — unit will not able to turn during them without constant setting his facing back to "proper"
This means he is not stunned so can use spells normally but can attack or cast targeted spells only in front of him
Feels better, performs better, looks better

 

Improved mechanics of shared vision
Since now it reveals only target but not anything around
This includes revealing if invisibility
Skills: Track, Amplify Damage, Static Link, Last Word, Lightning Bolt, Shackles, Fiend's Grip, Dismember, Life Drain, Thirst
Units: all Shops, Sentry Wards, Called Stone
Note: possibility to reveal unit in fog already existed, but it did not allow to select or control them, see HP bar, etc, so other things, e.g. Firewall, remains changed as they are already fine

 

 

Skills

 

Marksmanship
Now halves enemy armor after all other armor manipuations (e.g. Desolator)
No longer "halves" enemy armor if it's already below 0
Bonus damage on proc 90/115/140 -> 80/100/120

 

DPS from multiple Instances of Demonic Purge does now stack on same target again

 

Bulldoze
Duration without nearby enemy heroes 2 sec -> 1.5 sec
MS bonus decreased by 2%
Cooldown after losing buff increased by 1 second
Added 0.01 cd to prevent pointless double usage

 

Spiked Carapace
Can now be destroyed by self or allied damage
Cannot be destroyed by pure damage as bonus resistance has nothing about pure damage

 

Ignite and Liquid Fire projectiles no longer disappears when target dies during flight
They will still disappear when evaded
Concussive Shot won't blow in midair when evaded anymore as well
This means they all still can hit main target after being evaded if target stays enough close to previous point
Glimpse now disappears when target dies, effectively prevents enemy to buyback and return to previous point

 

Firewall manacost 80/90/100/110 -> 80/95/110/125

 

Aphotic Shield capacity and damage 110/140/170/200 + 0.8/1.2/1.6/2.0% of caster's max hp -> 60/100/140/180 + 2.5/3.0/3.5/4.0% of caster's max hp

 

Neutotoxin DPS 30/45/60/75 -> 24/36/48/60

 

Shapeshift movespeed 650 -> 610

 

Poison Nova ring speed 650 -> 702, thus +52 max AoE as well

 

Doom DPS slightly increased by 0/5/10

 

Hoof Stomp damage slightly increased by 5/10/15/20

 

Slightly nerfed Aghanim's upgraded Infernal: attack damage by 5 and Flaming Fist damage by 10

 

Fixed amounts been less than intended and slightly increased Magnetic Field pushing back power

 

Spark Wraith MS slow 100% for 0.4/0.6/0.8/1.0 sec -> 45/60/75/90% for 1.0 sec

 

Wall of Replica width 50 -> 80
Removed plenty (52) of currently useless Wall dummy units, improved it's performance on spell cast in at least 30 times

 

Grave Chill buff and debuff duration 6.25 -> 6 (reverted)

 

Time Lapse cast time 0.3 -> 0.4

 

Shadowraze stack duration 12 -> 9

 

 

Items

 

Aghanim's Consume cost 1250 -> 1600, retains 100% of stats again instead of 80%

 

Drum of Endurance total cost 1500 -> 1650
Note: now it's currently fairly stronger pickup than any mid-grade boots, so cost is raised up slightly

 

Tranquil Boots can now be used by illusions normally. They follows same rule as on hero/bear and begins with normal state always.

 

 

Units

 

Alpha Wolf aura 30% -> 20%, Hp 650 -> 800, damage 30-33 -> 34-38

 

Removed own vision from Earthbind unit. It will stay visible in fog for allies, however.

 

Rocket Flare and Ice Blast made selectabe again, thus they are visible on minimap again

 

 

Super Creeps (-sc mode):

 

Slighty buffed Super Creeps stats, especially HP regen

 

Also:

 

Siege golem
Attack type Hero -> Siege (in 3.57 times stronger against structures than before, really scary now)
Increased attack damage
Added 50% spell resistance
Has 20% chance to stun atacker for 0.9...1.5 sec and deal 50...125 damage to him (equal to Craggy Exterior levels 1-4, growing between minutes 10-40)
Now counts as Siege Unit for game logic, e.g. attack priority

 

Scary Fish attack type Normal -> Hero (stronger against heroes and structures), armor type None -> Hero (Stronger against some other creeps)
Added 33% spell resistance
Added Critical Strike 20% for x2 damage (equal to neutral wolves)
Added passive chance to launch damaging armor-decreasing wave (equal to Rip Tide, levels 1-4, growing between minutes 10-40)

 

Ancient Hydra
Base Damage heavily decreased
Added 33% spell resistance
Added Multishot ability which hits 2 random additional targets. This is "real" multishot which procs all on-attack effects (scary!)
Poison recoded to be HP removal like all passive poisons used to be and to not work under Break effect
Poison buffed from 25% ms and 50 as to 40% ms and 40 as, dmg increased to 40 and duration from 1 to 2 seconds

 

These creeps cannot be captured anyhow anymore

 

89ac

Bugfixes

 

Fixed main problem if this version series: desync caused by illusion and items, so version should be completely playable
Fixed units does not aggroes properly on first attack in many conditions, especially neutrals
Fixed (?) !ff command works incorrectly with leavers (even worse than before previous "fix")
Fixed Life Drain color flickering (again)
Fixed Flaming Lasso causes broken flying victim's state on death in rare cases when victim dies to last lasso damage tick
Fixed Couriers suddenly learned how to pick up runes
Fixed True Form base attack time still being better than used to be
Fixed some auras have active buff icons instead of passive (strictily passive effect => passive buff icon)
Fixed illusion critical damage being displayed from "real" damage, now displays damage like if was real hero again, not counting straight damage bonuses.
Fixed Blade Dance, Drunken Master, Blur and Desolate not works on illusions
Fixed False Promise effect on unit was visible even when unit is hidden in invisibility from enemy, thus no longer reveals his position
Fixed Orb of Venom affects wards and structures
Fixed Pounce jump interaction with other forced movements
Fixed Demonic Purge Upgraded breaks target forever in some conditions
Fixed Cosmic Courier lacking model
Fixed Fissure effect AoE in front and behind being still smaller than expected
Fixed Mask of Madness buff being undispellable
Fixed Blade Fury allows to damage normally by attacks but instead Static Storm short silence was undispellable
Fixed Spirit bear Entangle lasts 9 seconds on heroes instead of on non-heroes
Fixed Stone Caller being spell stealable
Fixed Vacuum breaks unit fly state counter if unit dies to Vacuum damage caused by interrupting Vacuum by other forced movement
Fixed reflected damage being wrong damage type
Fixed appearance Gem visual effect above hero head was weird sometimes
Fixed MoM buff been affected by owner status resistance
Fixed (?) MoM buff stays forever sometimes
Fixed interaction of Shadow Word and Spell Block
Fixed (?) courier sometimes keep moving toward his hero after death
Fixed Refraction visual effect on cast appeares even when caster is hidden in invisibility
Fixed Pocket Nuclear Charge visual effect on cast stays forever in one condition
Fixed Concussive Shot being unaffected by castrange bonuses
Fixed Brilliance Aura-allied was only level 1
Fixed (?) Doppelganger causes illusions stay transparent forever sometimes
Fixed Ban Stage time was displayed incorrectly if mode is not picked instantly at start
Fixed Bloodrage not amplifying damage at all
Fixed Thundergod's Wrath donated version spawns special FXes around all already dead heroes before damage instance, including even allied ones
Fixed Roshan being affected by Black Hole forced movement (he used to be not affected by any)
Fixed plenty of passive poison effects still having active buff icon and some of other tooltips
Fixed Imaginary Talisman grants +2 str and agi instead of 3
Fixed recasting False Promise on same target when already active not working properly
Fixed Gravekeeper's Cloak, Reactive armor and Fiery Soul charges are not displayed when picked on 5th skill slot
Fixed Necromastery existance in game causes crash when Gravekeeper's Cloak, Reactive armor or Fiery Soul learned
Fixed Necromastery still being displayed as silenced under silence (it's passive ability)
Fixed Earthshock jumps over Kinetic Field
Fixed Magic Wand / Holy Beads having wrong charges amount at upgrade
Fixed (?) The Swarm latches on allies sometimes
Fixed Arcane Boots and Leech Seed does not affect ancients
Fixed Phantom Strike not cancels owner's forced movement
Fixed Enchant not prolonging lifetime of already captured units and converted illusions
Fixed Cold Snap effect on target stays for too long
Fixed "Learn skills" being alt-clickable
Fixed bug which allowed to consume Aghanim's Scepter for free
Fixed Final Multibard lacking a couple of Rows
Fixed name of Final Multiboard (DotA scores -> LoD scores)
Fixed item orders still been successfully completed when unit's affected b







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