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  • Submitted: Jun 19 2020 03:29 PM
  • Last Updated: Jun 19 2020 03:29 PM
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Download DotA 6.88a7 LoD

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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

Read logs of 6.88a0 - a5 here (click)

 

v6.88a7

 

Quickfix of manacost reducing effects calculations

 

Bugfixes

 

Fixed Tether causes desynch
Fixed group leak in Arcane Orb
Fixed Berserker Rage base armor being unchanged
Fixed Storm Bolt evading (again)
Fixed Dagon losing "charge" when cast is blocked
Fixed Scourge players Networth displaying for observers
Fixed Frost Attack (doom, devoured Ghost) not slowing attack speed, also it no longer affects magic immune units and can be dispelled
Fixed Formless Books spell flickering (ftw), taken spell no longer going on cooldown after very first cast
Fixed TP Scrolls cooldown at game beginning was removed accidentally
Fixed Shadowraze damage being too low on high levels
Fixed Pit of Malice rooting invulnerable units
Fixed Glyphed towers hitting same unit sometimes
Fixed Maelstrom/Mjollnir goes on 0.2 sec cooldown even if lightning did not proc
Fixed Toss being affected by -disablehelp on attempt to toss ally by spell reflection
Fixed Paralyzing Cask and Chain Frost blocking and reflecting
Fixed Cripple (lycan wolf ability) affecting towers, wards and magic immune units
Fixed Scream of Pain possible targets, can affect ancient-type units now
Fixed position of lightnings which comes out or on flying units
Fixed Ogre Powa grants less CDR for some spells
Fixed Mana Void burns all target mana
Fixed Enrage non-upgraded not working at all
Fixed Terrorblade non-morphed having 1.5 BAT instead of 1.7
Fixed Sanity Eclipse visual effect size
Fixed Cheese not working
Fixed error message which comes from Sleight of Fist
Fixed Primal Split / Infest crashing game when used during active Pulse Nova
Fixed Infest problems
Fixed Desolate (Spectre) not working on illusions at all
Fixed Ghosts (exorcism) attacking air targets (supernova, willowisp)
Fixed text about buyback after death in polymorph
Fixed Brain Sap / Life Drain / MoC interaction with reflected damage
Fixed Arcane Rune not affecting manacost in most cases
Fixed Phase Shift bug
Fixed Dismember duration
Fixed Wildkin's Tempest now working
Fixed Flesh Golem bonus damage not working at all
Fixed interaction of Mass Serpent Ward and Death Ward's multishots with damage bonus (e.g. critical strikes from Bloodthorn debuff)
Fixed Phase Boots always having visual effect from active ability while carried
Fixed Fervor under Break, previously it did not change bonus at all even on switching targets while under Break, now nullifies attackspeed bonus but does not prevent gaining new stacks, so they will activate as soon and Break over.
Fixed Tricks of Trade with invis abils
Fixed Chakra Magic ignores linken
Fixed Feral Impulse affecting own wards and structures
Fixed Spark Wraith falling under ground (visual), matched visual AoE to real
Fixed Smoke Screen blinding towers
Fixed Helm of the Dominator not giving hpreg aura
Fixed Nether Ward not have sound on hit
Fixed The Swarm can keep enemy armor negation at -1 in very rare cases
Fixed Spell Steal granting abilites forever
Fixed Tidebringer bonus damage being not updated by critical strike
Fixed Counterspell reflecting Blink Strike (Riki) and Overwhelm (Abyssal Blade active) while they should be just blocked
Restored missing visual effect on Abyssal Blade
Spirit Lance now creates illusion in proper position of target dies while lance fly
Marksmanship no longer grants bonus damage vs wards (still can proc and provide true strike)
Chaos Strike no longer work vs allies
Quelling Blade no longer work when used by illusions
Echo Slam now properly works on Ethereal enemies

 

Mechanics

 

Team disables limit 7 -> 9
Will-o-wisp, Rain of Chaos, Pocket Nuclear Charge, Duel, Skewer, Lightning Grapple are now counted as disable
Pocket Nuclear Charge can be rooted now (only cast, not flight)
Allied items can now be picked up from ground by not owner units again, however still cannot be destroyed.
Triforce Blade priority is now higher than it's components, fixed name when this recipe laying on the ground
Boots of Travel now grants charge on picking up and takes away on dropping, allows to not buy 1 more scroll

 

Text tags about gold gain from killed non-hero unit does not appear in fog anymore
Fixed these text tags not appears sometimes
Goblin's Greed no longer create additional text tags on top of dead unit

 

Multikill counter (end game scoreboard, observer scoreboard) now does not count triplekills as successful doublekills, etc. So every multikill streak will count only once.
This means e.g. player can have more triplekills than doublekills, before it was impossible because every triple was included in double

 

Specific bonuses are now displayed on following abilities:
Duel - bonus attack damage
Laguna Blade - bonus Laguna damage
Glaives of Wisdom - stolen intelligence
Trueshot Aura - current attack speed
Spell Steal - remaining time

 

Sentry wards are not allowed to be bought from enemy shop anymore. Just like other limited things.

 

Balance

 

Glyphed tower multishot targets amount decreased by 1 (total amount of targets is now 4)

 

Tier 2/3/4 towers nightvision 900 -> 1100
Tier 1 towers hp 1560 -> 1500, armor 22 -> 15
Tier 2&3 towers hp 1920 -> 2000, armor 24 -> 20
Tier 4 towers hp 1920 -> 2250, armor 33 -> 25
As towers become too hard to take down with new armor formula and glyph

 

Spell Steal can now steal polymorph abilities with time limit (so it still unable to steal Berserker Rage and True Form)
Spell Steal Projectile speed 900 -> 1200

 

Team bounty for destroyed barracks 275/225 melee/ranged -> 225/175

 

Jinada is now unpickable with Walrus Punch

 

Flesh Heap no longer grants additional stacks for learning. Negative stacks amount is no longer limited at -6 but does not provide negative str bonus, grants 0 instead.

 

Tidebringer and Infernal Blade does not use mana, not goes on cooldown, not triggers Nether Ward in case of missed hit
Infernal blade also does not provide effect on missed attack

 

Will-o-wisp will no longer appear on impassable terrain

 

Slightly decreased Laguna bonus damage per kill (to 15/25/35 -> 15/20/25)
Damage penalty per fail doubled (losing 30/40/50 dmg)

 

Rip Tide chance 17% -> 25%, damage type magical -> physical (dealt after reducing armor), now has 0.2 seconds cooldown

 

Wave of Terror dmg 60/85/110/135 -> 60/90/120/150

 

Tidebringer manacost 40 -> 30, cleave percentage 135% -> 150%

 

Tombstone zombie dmg 30-36 -> 36-40
Land mines are no longer triggered by unattackable units and by zombies at all
Eclipse now retargets on caster on attempt to use it on zombies
Zombies does no longer launch Echo Waves from Echo Slam

 

Static Storm total damage 525/656/787 -> 393/617/840, cooldown 100/85/70 -> 90/80/70

 

Lightning Storm damage 80/120/160/200 -> 85/130/175/220

 

Wrath of Nature base damage increased by 5, damage grow per jump 11% -> 10%

 

Sleight of Fist can now target unattackable units but will skip them if they will stay unattackable when their turn to be hit will come

 

Backstab damage bonus from mainstat 0.8/1.3/1.8 -> 1.0/1.5/2.0

 

Fireblast cooldown 8 -> 11/10/9/8, manacost 95/105/115/125 -> 85/95/105/115

 

Split Shot and Moon Glaive cannot jump on wards again

 

Wolven Howl speed modifier 25/30/35/40% -> 30/35/40/45%, cooldown 35/30/25/20 -> 32/28/24/20

 

Burrowstrike speed 2000 -> 1600
Burrowstrike now chops down closest trees at destination point,

 

Earth Splitter speed when upgrade decreased in ~1.36 times, tooltip info fixed
Earth Splitter now plants debuff first, then damage.

 

Firewall slow is now more accurate

 

The Swarm hitrate 1.25/1.1/0.95/0.8 -> 1.15/1.0/0.85/0.7

 

Ignis Fatuus vision range 1800/900 -> 900/900
Active duration 1.3 -> 1.25, rest duration 1.85 -> 1.9

 

Poison Nova now begins damaging instantly after laying, deals by 1 more damage damage instance total
Poison Nova duration 16 -> 18, DPS unchanged

 

Healing Salve heal 400 over 8 sec -> 400 over 10 sec
Clarity Potion regeneration 190 over 50 sec -> 180 over 30 sec, making it more useful in comparing with Mango

 

Echo Saber does not require recipe again
Instead it can be disassembled

 

Heaven's Halberd manacost 100 -> 75
Duration 3 (melee) / 5 (range) target -> 3.5 / 5

 

Lens castrange bonus 250 -> 200 (reverted)
Dagger range 1050 -> 1100







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