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  • Submitted: Nov 17 2019 07:27 PM
  • Last Updated: Nov 18 2019 07:34 AM
  • Views: 1238

Download DotA 6.87b2 LoD

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Screenshots

Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.87b2

  • Fixed flying movement issue
  • Fixed Flaming Lasso disarm lasting forever
  • Fixed duel not giving bonus damage
  • Berserker's Blood maximum regeneration from strength 26/39/52/65% -> 20/30/40/50%
87b1

 

Bugfixes

  • Fixed damage blocks with different attack and armor types
  • Fixed damage block with spell damage of phisical type
  • Fixed Dream Coil and Pounce affecting movespeed of enemy
  • Self-damage under Ice Blast debuff no longer causes suicide on low hp
  • Fixed Naix Rage and Juggernaut Blade Fury not having cooldown sometimes
  • Fixed blocking and reflecting of Viscous Nasal Goo
  • Fixed Shadowraze level 3 manacost being 50 instead of 90
  • Fixed Dagon instantly killing any immortal units (e.g. Wraith or under Grave)
  • Fixed losing control after Doppelganger
  • Fixed Greed with HP Removal damage
  • Fixed Empowering Haste not granting bonus damage
  • Fixed duration of Reality Rift slow
  • Fixed losing hero control after Doppelganger
  • Fixed losing autoattack in some cases
  • Fixed Fire Remnant not granting invulnerability for hero on duration
  • Fixed wrong kill counter after False Promise
  • Fixed Meld and some other skills still granting saving bonus effect for next shot if attack was cancelled
  • Fixed Infernal's Flaming Fists malfunction
  • Fixed Rune and Juxtapose Illusions still couldnt be created during invulnerability
  • Fixed Deafening Blast was unaffected by latest range increasing
  • Fixed impossibility to cast most of spells in Sleight of Fist
  • Astral Imprisonment no longer allowed to use on structures
  • Jinada no longer drains or adds Reliable gold, especially not setting it in negative amount for enemy
  • Jinada text tag no longer appears with doubled minus
  • Fixed Void Stone granting +50% manareg instead of 100
  • Fixed Lightning Grapple max range being unaffected by leveling up
  • Fixed Shackles duration being by 0.75 seconds longer than it should be
  • Pulse Nova no longer turns off when caster uses Spell Steal as other ultimate
  • Fixed (?) Drum of Endurance consuming 2 changes sometimes
  • Fixed (?) skills positions of Formless Books and Spell Steal when picked together
  • Fixed interaction of Purges and Aeon Disk (as only purgeable source of positive Status resistance): str from Aeon recounts before applying debuff
  • Fixed duration of Bane Enfeeble and debuff indicator position
  • Geostrike now really working on illusions, 100% this time
  • Other small fixes
Features
  • Added custom color palettes for dota2hpbars with some color presets.
Chat command "-preset #" , where # is number from 0 to 5 will enable following:
0 will use palette from your config
1 will use standart palette
2 for bright experimental palette with different colors
3 uses LoL colors (blue, violet, red)
4 uses olive and sea shades
5 uses metal shades
6 simple RGB colors (enemy-ally-neutral)
7 simple CMY colors (enemy-ally-neutral)
It's unnecessary to change anything or even have enabled dota2hpbars in config - they will adapt.
Enough to just write in chat "-preset #" with number, what can be done anytime in game

 

For customizing palette and for enabling this forever, need to write in config:
[DOTA2HPBARSOPTIONS]
CustomBarColorsEnabled = true
CustomBarPresetNumber = 1
CustomBarFixedSides = true
CustomBarAllyPlayerColor_Hero = FF00FF00
CustomBarAllyPlayerColor_Unit = FF00FF80
CustomBarAllyPlayerColor_Struct = FF00FFFF
CustomBarEnemyPlayerColor_Hero = FFFF0080
CustomBarEnemyPlayerColor_Unit = FFFF00FF
CustomBarEnemyPlayerColor_Struct = FFFF00FF
CustomBarNeutralPlayerColor_Unit = FF6600FF

 

, where
CustomBarPresetNumber - from 0 to 5, and 0 will use full custom palette from config.
CustomBarFixedSides - makes colors fixed for Sentinel an Scourge instead of allying dependency.
Colors are used only with full custom palette and written as:
First FF number for intensity, RR red, GG green, BB blue. Numbers can be from 00 to FF each.

 

And, of course, enable them if disabled:
[GAMEOPTIONS]
DotA2HPBars = true
Game command to change back -hpbar

  • Added mode -it. Invisible taverns - keeps enemy taverns invisible during pick stage on -sd 1 tavern mode.
  • Short mode !ru1 comes as -sds6it because !ru0 and !ru1 was similar anyway
  • Final Multiboard now displays dealt damage to enemy heroes and towers
  • Decreased creep spawn delay on ardm mode to adequate amounts (335 -> 90 sec)
  • Greatly improved unit behaviour on Spectral Dagger / in Spin Web and all other units with pseudo fly
  • Desolator and Blight Stone no longer uses changed projectile with annoying shoot sound
  • Following spells no longer interrupts order queue, what makes them more pleasant to use:
  • Hoof Stomp, Slithereen Crush, Reverse Polarity, Fire Stomp, Earthshock, Exorcism, Conjure Image, Global Silence, Trueshot Aura, Thunder Clap, End Ancestral Spirit, Darkness, Whirling Axes Melee, Ravage, Stone Gaze
  • Restored missing sound effect on Dismember, visual effect repeats properly
  • Added transparent violet lightning from Grip target to caster (Aghanim version makes this lightning saturater)
  • Bonus spell amplification taken through Laguna Blade may be checked through -st command
  • Laguna Blade now really has changed lightning width for upgraded version like it was announced some time ago
Global
  • Siege damage vs structures 150% -> 250%
  • All illusions now have collision size 8
  • All illusions now benefits from raw attack speed bonus, hpregen and manaregen bonuses.
  • All invises now grants phased movement only after fading time instead of instantly
  • Maximum negative armor extented from -60 to -126
Balance

 

Hero Skills

  • Formless can steal now a bit more spells, skills with multiple icons should work better.
  • Book will no longer require usage after every cast.
  • Improved interaction of forced attacks (aggroes) with same type
There were 3 total: highest Winter's Curse with highest priority, Duel lower and Berserker's Call with lowest
Before 2 Curses and 2 Duels does not allows victim to attack at all while new Call cancels previous
Now updated: hero will wait until finishing of previous Aggro and then attack next target.
This means e.g. Spell Steal cannot prevent enemy duelist from attacking
  • Duel got highest priority while Curse and Call got same priority
  • Also Duel and Winter's Curse forces to attack without 0.05 seconds delay at first tick
  • Spell Reflection now reverts Duel bonuses for caster and target (only bonus damage for winning currently)
Updated Echo Stomp
Now requires limited amount of taken by enemies damage to wake them up. 30/80/130/180+5% of target max HP
Does not count HP Removal damage or damage from Ancestral Spirit.
Non-wakening minimum time 0.65 -> 0.2
Cast time 1.2 -> 1.3

 

Recoded Life Drain
Now properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications
No longer stops when caster losing vision on target for millisecond (channeling grants vision)
Can restore mana to allied hero if he has full hp
Lightning color is Red when doing healing from enemy or healing ally, Blue when restoring mana and Green when healing unit already at full hpmp
Lightning direction from enemy to self if target enemy and from self to target, if target is ally.
Aghanim upgrade no longer increses damage, only nullifies cooldown.
Basic DPS increased to 150/250/350
Spell Reflection ignores this spell

 

Recoded Mana Drain
Now properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications
Now longer stops when target hero has no mana
Now slows target unit movespeed for 20/24/28/32%
Spell Reflection ignores this spell

 

Recoded Shackles, Dismember, Fiend's Grip
No longer has limitation of 1 spell of these type on 1 hero picked
No longer has limitation of 1 catching instance from these spells on 1 target
Casters stopped without delay when dispeled
Spell Reflection disallows to cast this these spells on enemy
Properly interacts with negative status resistance
Grip damage properly amplified by spell amplification
Grip no longer provides full vision around target, only truesight on target itself

  • Recoded Flaming Lasso, working properly now
  • Recoded Primal Split Fire to trigger aura - can be affected by Break, DPS increased from 15/30/45 to 20/40/60
  • Primal Split Earth pulverize replaced by Demolish - +90/180/270 damage to buildings
  • Spectral Dagger
Damage 100/150/200/250 -> 90/140/190/240
Cooldown 16/15/14/13 -> 16
Manacost 100/110/120/130 -> 100/120/140/160
Dagger speed ~857 -> 800
  • Recoded Phantom Rush
Now it will repeat automatically as soon as possible on same target
It also allows to use spells and items during Rush
  • Maximum Stones for Stone Caller (Earth Spirit subskill) decreased from 6 to 2+amount of Earth Spirit abilities on hero (6 maximum this way)
  • Recoded Hellfire Blast, Magic Missile, Chaos Bolt, Hurl Boulder, Adaptive Strike for better operating
  • Adaptive Strike damage 60/80/100/120 + 1.25/1.5/1.75/2.0 * maxstat -> 50 + 1/1.5/2.0/2.5 * maxstat
  • Chaos Bolt
Cooldown 12 -> 13/12/11/10, manacost 120/130/140/150 -> 110/120/130/140, projectile speed 800 -> 700
Effect rescaled to have higher difference between minimum and maximum.
Stun 1.0-2.0 / 1.25-2.5 / 1.5-3.0 / 1.75-3.5
Damage is reverted to stun duration - higher stun means more dmg and conversely.
Damage 80-160 / 100-200 / 120-240 / 140-280
Cast range stays 500, with adddition to slow speed bolt itself may be easy to evade
  • Hellfire Blast cooldown 10 -> 13/12/11/10, cast range 500/525/550/575 -> 525
  • Magic Missile cast range 500/525/550/575 -> 525
  • Storm Bolt cast range 550/575/600/625 -> 600
Moment of Courage revised
No longer trying to make instant attack on tracking current attack tarrget, uses normal on-attack behaviour instead
1) Hero getting buff as soon as somebody finished attack on him, not when started. Requires to not have Break effect on Legi.
2) Buff stays as long as it need. On next attack hero makes double attack with 0.25 seconds delay for second (as Geminate Attack do)
3) Only this Second attack has bonus lifesteal 20/30/40/50% (however, can use lifesteal on first attack instead of second for ranged Legi)
4) Cooldown 2.0/1.6/1.2/0.8 (affected by CDR) + 0.25 seconds of second attack delay. Cooldown starts as soon as second attack is finished due to Legi or target may die during delay.
  • Geminate Attack cooldown 6/5/4/3 -> 9/7/5/3. Now deals bonus damage on second attack, 15/25/35/45
  • Unstable Concoction Throw cast time 0.01 -> 0.2, Flying projectile provides small vision around self
  • Caustic Finale movespeed slow 20% -> 15/20/25/30%
  • Flamebreak initial damage 60/100/140/180 -> 40/60/80/100 (total damage 160/250/350/460 -> 140/210/290/380)
  • Batrider Flamebreak, Traxex Gust, Huskar Inner Fire knockback duration is now updated together with decreasing it's duration by status resistance.
  • Moonlight Shadow manacost 75 -> 125
  • Jinada gold steal increased by 4 (12/20/28/36 -> 16/24/32/40)
  • Winter's Curse duration 2.75/3.5/4.25 -> 4/4.75/5.5. Now grants 55 bonus attack speed for affected enemies
  • Dual Breath manacost 100/115/130/145 -> 115/130/145/160
  • Test of Faith cooldown 8 -> 10
  • Juxtapose
illusion dmg taken 400% -> 650%, chance 35/40/45 (-10 for ranged) -> 40/45/50% (-10 for ranged)
Maximum illusions 4/6/8 -> 6/8/10
Now uses pseudo-random distribution
  • Tidebringer cleave damage 120% -> 135%
  • Infernal's Permanent immolation damage bonus from Synergy 100% -> 20/30/40/50%
  • Illuminate cooldown 10 -> 11
  • Reduced Grow size scaling on higher levels (+0.18/0.18/0.18 -> +0.16/0.14/0.12)
  • Static Link vision type changed from 900 Air to Shared Vision with target
  • Dark Rift no longer interrupts channeling spells of allies
  • Shukuchi duration 3.5 -> 3.25 (was 3.0 before buff and was a bit too low but became a bit too much now)
  • AM and QoP blink range decreased by 50 (all levels)
  • Troll Axes cooldown 10 -> 13/12/11/10 (both melee and range)
  • Pulse Nova manacost per second 25/40/55 -> 35/50/65
  • Laguna Blade Upgraded bonus spell amplification per hero kill 1.0/1.5/2.0% -> 0.9/1.2/1.5%
  • Recasting Refraction no longer stacks charges, just renews charges amount again.
  • Ethereal Jaunt no longer can be casted when rooted
  • Duel now ends instantly if one of duelers affected by Supernova
  • Tombstone zombies no longer blocks units movement every time when they spawns.
  • Poison Sting now deals less impact bonus damage when attacker illusion (illusion attack damage multiplier), while DPS depends on was target attacked by real hero or no
  • Adaptiveness Strength status resistance bonus 16/24/32% -> 14/20/26%
  • Nether Strike can now be used on invulnerable units, e.g. to catch enemy after Euls, However it wont make any effect on target if it's invulnerable
  • Enraged no longer has range restrictions for bonus damage. Instead, it increases only attack damage, including damage from modifiers like Cleave, Split Shot, Moon Glaive, etc. Duration decreased by 0.5 seconds from 5.5/7 to 5/6.5
Items
  • Medallion and Solar Crest: debuff duration on target and self no longer adapts with cooldown reduction, so it's possible to buff/debuff 2 targets with having CDR bonuses.
  • Sentry Ward truesight AoE 850 -> 1000
  • Sentry Ward duration 4 minutes -> 6 minutes (360 sec)
  • Sentry Ward now really dont have own vision (change which was notified at... 6.82? or smth old)
Heroes
  • Nerubian Assassin, Chieftain, Ember, Bane, Void, Shadow Demon stats slightly rescaled







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