Improve LoD
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- Submitted: Aug 23 2019 06:58 PM
- Last Updated: Aug 23 2019 07:53 PM
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Download DotA 6.86g5 LoD
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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel
This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
v6.86g5
General
- After buyback hero getting buff-indicator again (was removed in g4). It will stay until next death. Tip on buff says about penalty on respawn.
- Ban stage removed from ARDM mode
- Fixed mistake in groups which causes random errors (main reason why 86g4 was reverted)
- Forced movements/high speed:
- Improved interaction of some Forced Movements (Force Staff, etc.) with close units and obstacles
- Fixed interaction of Fire Remnant movement and other Forced Movements
- Non-disabling forced movements now prevent movement. Especially important for Flamebreak, Gust, Tether and Blinding Light
- This also means that units will not act strangely after being forcestaffed, after leap, etc.
- Units with non-standard high speeds should not run weirdly as well anymore: e.g. shapeshift, chronosphere, thirst, shadow dance aghanim
- Fixed interactions of invises and instant attacks:
- instant attack cannot trigger bonus dmg from invis on each attack without cancelling invis
- instant attack stops invis like a normal attack
- Fixed Black Dragon aura
- Improved interaction of Skewer, Meat Hook, Reaper's Scythe and dead heroes: If unit dies during one of these skills, it will stop on place of death (Important for Aegis respawn)
- Reaper's Scythe visual and hidden effects now trigger instantly on death instead of waiting for death timer (may otherwise cause issues if too-fast buyback)
- Improved forced attack conditions
- Fixed (again) abuse of Leap charges
- Fixed (?) possible bug with night vision from Lunar Blessing
- Fixed Winter's Curse malfunction
- Macropyre gets increased damage from multicast instead of spawning multiple Macropyres. This should improve FPS (Note: total damage instances amount will be same as without multicast)
- Fixed Diabolic Edict targets
- Fixed Soul Rip malfunction when there are too many units around
- Custom (not stable) movespeed bonuses over 522 properly grants bonuses, based on movespeed
- Improved interaction of multiple active Chronospheres of same player
- Fixed last reason of Hookshot visual staying forever
- Hero no longer gets stuck on cliff after using Furion Teleportation
- Improved interaction of some spells with Linken/Lotus: There are no more skills which are blocked/reflected on cast while should actually be on spell-impact
- Cold arrows and Flaming arrows autocast toggling no longer counted as interrupting spell for some abils e.g. Charge of Darkness.
- Tombstone no longer appears on unpathable terrain
- Fixed interaction of multiple Heavenly Graces on single target
- Some spells based on Chain Lightning (culling blade, arcane bolt, homing missile, aphotic shield, astral imprisonment) are now based on other spell: no longer locked for a short time after using it (also affects other instant spells)
- Shadowraze (Close) no longer falsely has additional 0.2 cast time
- Fixed interaction of Blade Fury and timed polymorphs
- Fixed bug caused by 2 existing polymorphs and reincarnating (Aegis) (Thanks chaeyoung<3 for reporting this rare problem!)
- Linkens Sphere refreshing (Refreshes Orb, test -refresh cmd) working properly now
- Mjollnir Static Charge lightnings no longer jumps on invisible for caster units.
- Fixed Nether Swap Upgraded charges amount displaying
- Ancient Black Dragon model size decreased a bit
- Fixed Macropyre Cast Range
- Fixed Leap leveling up (charged were restored on next charge tick and cooldown non-updated if charges are full already)
Balance
- Heavily decreased spawn zone size of Central Sentinel neutral camp (relevant for pulling/blocking: hold ALT key to highlight the spawn zone)
- Slightly decreased sizes of Central Scourge Right Scourge spawn camps (in main forest) - no longer blockable by wards on hills
- Recoded Roshan Buffer, no longer bugging, especially in armor amounts.
- Also changed Roshan stats:
- Minutes count starts on creep spawn
- Damage 75 + 6 per minute
- Armor 20 + 0.325 per minute
- HP 6000 + 115 per minute
- Always Phased now
- Bonus damage and armor are "Green", so they cannot be reduced by percentage-based penalty.
- e.g. after 30 minutes, Roshan will have 255 damage, 29 armor and 9450 hp
- Changed Poison Attack:
- Cooldown 0 -> 6/4/2/0
- Manacost 16 -> 40/35/30/25
- Poison duration 2 -> 3
- Damage per second 14/20/28/36 -> 0.5/0.75/1.0/1.25 damage per every missing 1% of victim health.
- Reworked Nethertoxin (DotA 2)
- Active ability
- Creates puddle in the targeted area
- Affected enemies are effected by Break effect (disables passives)
- Deals 30/45/60/75 DPS, 10/15/20/25% bonus magical damage
- 700 cast range, 2000 projectile speed, 380 AoE
- 24/20/16/12 seconds cooldown, 6 seconds duration, 120/130/140/150 manacost
- Does not affect spell immune enemies
- Not stackable with itself, higher debuff level takes priority.
- Recoded Viper Strike
- Stacks with Shadow Strike and Venomous Gale
- Does not with itself (removes previous debuff)
- Properly blocked by Linken and reflected by Lotus (on hit)
- Affected by Spell Amplification
- First damage instance dealt immediately instead of starting with 1 second delay
- Slow degenerates over time, unlike before
- Cooldown 60/45/30 -> 50/40/30 (Aghanim 12 -> 10)
- Manacost 125/175/250 (125) -> 125/175/225 (125/175/225)
- Recoded Shadow Strike
- Stackable with Viper Strike and Venomous Gale
- NOT stackable with itself (removes previous debuff)
- Properly blocked by Linken and reflected by Lotus (on hit)
- Affected by Spell Amplification
- Cast Range 450/475/500/525 -> 450/500/550/600
- Cast time 0.2 -> 0.25
- Different formula for MS restoring, it's more smooth, so total slow is higher.
- Formula: BaseSlow is 20/30/40/50% and speed changes every second by
- RealToInteger(BaseSlow*(0.95^secondsofticking)/10)
- Recoded Venomous Gale
- Stackable with Viper Strike and Shadow Strike
- NOT stackable with itself (removes previous debuff)
- No longer reflectable by Lotus Orb (bugfix)
- Affected by Spell Amplification
- Travel Range matched to proper numbers (was a bit less, didn't hit enemies at end of wave)
- Travel Speed slightly increased.
- Slows by 50% at hit, degenerates by 1% every 0.3 seconds.
- Damage on hit from 25/50/75/100 to 40/60/80/100
- Damage per tick from 10/40/70/100 to 25/50/75/100
- Cooldown from 16 to 22/20/18/16 (due to increased damage at start)
- Malefice:
- Multicasted Malefice now increases duration instead of permastunning enemy. 6 total ticks for x2 and 9 for x3. Same rule applies to reflected Malefice
- Malefice can now be properly dispelled: basic dispel prevents next ticking, strong dispel removes current stun too
- Malefice will renew stacks and increase debuff level if necessary when used on target already affected by it, instead of applying independent stuns
- Demonic conversion manacost 170 -> 140/150/160/170.
- Demonic conversion movespeed 260/280/300/320 -> 280/310/340/370, hp 280/310/340/370 -> 180/240/300/360, damage tweaked.
- Nether Ward now functioning without delay after placement. Spells no longer trigger at all if caster dies to Nether Ward
- Illusory orb damage source changed from orb to hero itself, means creeps will be aggroed on this damage.
- Ethereal Jaunt (Illusory Orb subskill) cooldown 5 -> 0.1
- Holy Persuasion grants additional damage to controlled unit as Base Damage, 8/16/24/32.
- Chaos Meteor rolling range no longer improved by castrange bonus.
- Shackleshot can now be evaded.
- Charge of Darkness speed changed from multiplier x1.5...x2.25 (g4 version) to 250/300/350/400 bonus to base ms.
- Boulder Smash cast range 100 -> 150
- Nether Strike now grants Shared Vision (not true sight) on target during channel time and debuff icon on panel of victim.
- Hellfire Blast damage decreased slightly
- Fixed damage from Meld, BH Wind Walk, Vendetta was multiplied twice on owner spell amplification.
- Improved Meld AI
- Synergy no longer upgrades illusions
- Synergy now upgrades Raise Dead Skeletons from Devour and Doom Hatchlings (hp and attackspeed)
- Raise Dead skeletons attack range 100/128/150/175 -> 128
- Doom Hatchlings base armor 0 -> hero lvl / 2
- Hurl Boulder of devoured Golem cooldown 16 -> 14
- Ice Vortex debuff now properly lingers for 0.5 seconds after leaving area.
- Spirit Lance cast range 750 -> 600/650/700/750, manacost 125/130/135/140 -> 110/120/130/140
- Dazzle Poison Touch start position changed from hero to 200 range in front of, effectively increases maximum range of wave from 800 to 1000, however cannot hit units behind anymore.
- Battle Hunger now decreases overall damage dealt by affected enemies instead of giving damage resistance to caster, -8/12/16/20%
- DPS 20/30/40/50 -> 16/24/32/40, manacost 125 -> 110/115/120/125, cooldown 28/24/20/16 -> 24/21/18/15
- Plasma Field manacost 125 -> 110/115/120/125, cooldown 14 -> 14/13/12/11
- Stampede cooldown 50 -> 70/60/50, manacost 80 -> 120, damage resistance with aghanim 60% -> 40%
- Viscous Nasal Goo manacost 25 -> 12/16/20/24
- Quill Spray stack duration is now affected by enemy status resistance (individual for each enemy)
- Quill Spray cooldown 3 -> 3.5, manacost 35 -> 30/35/40/45
- Bristleback (passive) damage taken limit for releasing quills 210 -> 235 (nerf) (dont trust tooltip which were "230")
- Static Field damage from 4/6/8/10% of current hp + 1% of max hp -> 5/7/9/11% of current hp.
- Avalanche stun duration decreased to proper amounts (1 max, 0.25 min)
- Sanity's Eclipse manacost 175/250/350 -> 300/350/400, cooldown 120/110/100 -> 160/140/120, stats multiplier 8/10/12 -> 8/9/10. Mana burned 40% of current -> 30% of maximum.
- Spiked Carapace stun duration 0.6/1.2/1.8/2.4 -> 0.8/1.2/1.6/2.0
- Hoof Stomp cooldown 13 -> 16/15/14/13, stun 2.0...2.75 -> 1.75...2.5, damage 100/150/200/250 -> 80/130/180/230
- Slithereen Crush cooldown 13 -> 16/15/14/13, stun 1.6/1.9/2.2/2.5 -> 1.4/1.7/2.0/2.3
- Fire Stomp stun 2.2/2.8/3.4/4.0 -> 2.0/2.4/2.8/3.2, damage 100/200/300/400 -> 100/180/260/340, manacost 100 -> 100/110/120/130
- Fixed damage on Earth and Storm brewspirits (was much more than intended)
- Unstable Current movespeed bonus 4/8/12/16% -> 6/8/10/12%
- Fixed interaction of Primal Split Storm's Cyclone and Lotus Orb. Also no longer purges target
- Flak Cannon no longer triggers when attacking allies
- Sadist no longer regenerates from killing tombstone zombies
- Sadist heal multiplier for heroes from x10 to x6
- Increased Ghost Ship buffing AoE (was 25 less than it should be)
- Ghost Ship now has an AoE targeting cursor (damage aoe)
- Culling Blade damage is now properly affected by spell amplification (if not killing enemy)
- Macropyre no longer damages heroes as pure damage in addition
- Phoenix Supernova stun duration is now affected by Status Resistance like all other. (Probably fixes possible crash)
- Gush manacost 120 -> 90/100/110/120
- Splinter Blast no longer ignores Ancients
- Multiple active Berserker's Call interacts fine now (new Call cancels previous immediately, without intersections)
- Berserker's Call duration is now affected by enemy Status Resistance (bugfix)
- Berserker's Call main duration from 1.6/2.0/2.4/2.8 to 2.0/2.3/2.6/2.9, cooldown 13 -> 18/16/14/12
- Minimized Spin Web vision range (200 -> 64)
- Earth Spirit's Rolling boulder no longer grants attack order on target if hero has other orders in queue, allows spell combos (just like with blink strikes and toss)
- Liquid Fire DPS 20/25/30/35 -> 21/28/35/42, damage vs buildings 100% -> 33%
- Liquid Fire cast range 600 -> 550
- Snowball speed 675 -> 600/625/650/675
- Ball Lightning cast time 0.3 -> 0.35
- Epicenter manacost 175/225/275 -> 200/250/300
- Epicenter cooldown 100/90/80 -> 120/110/100 (non-upgraded only). Upgraded version stays 90/80/70
- Fortune's End manacost 110 -> 100
- Disruption and Astral Imprisonment duration is now properly reduced by enemy status resistance
- Impales:
- Stun from Impale-type spells (Impale Lion, Impale NA, Burrowstrike, Ravage) no longer split into 2 parts - on raise and on falling; now stuns for full duration instantly
- If the stun is dispelled, unit falls down and takes damage instantly
- Total stun duration changed to be nearly the same
- Smoothed out animation of impaled units
- Burrowstike cast time 0.1 -> 0.01. Burrowstrike now disables caster for 0.5 seconds after cast. Stun duration now scales per level
- Ravage damage 200/290/380 -> 200/300/400, speed decreased a bit
Items
- Nulifier main debuff duration 5 sec -> 6
- Aeon Disk cooldown 115 -> 130, duration 2.5 -> 2
- Fixed Veil of discord targets
Heroes
- All heroes and polymorphs (excluding alchemist's Chemical Rage) base hp regen changed to 0
Some heroes got small upgrades, especially ones who had high regen before:
- Enigma base STR 17 -> 19
- Obsidian Destroyer base MS 315 -> 310
- Tuskarr STR grow 2.6 -> 2.8
- Broodmother base STR 17 -> 19, base MS 295 -> 300
- Venomancer STR 18 -> 19, Agi grow 2.6 -> 2.8, INT 16+1.9 -> 19+1.8
- Chaos Knight STR 20 -> 22, base ms 325 -> 320
- Ogre Lord movespeed 295 -> 300
- Firelord str grow 2.4 -> 2.6
- Juggernaut base damage +2
- Axe str grow 2.7 -> 2.8, base ms 295 -> 305, base dmg +3
- Bounty Hunter base STR 17 -> 19, base AGI 23+3.0 -> 21+3.2, total starting dmg +5 (48-62)
- Naga Siren AGI 23+2.9 -> 21+3.1, base INT 18 -> 19
- Ember Spirit str grow 2.0 -> 2.2
- Sand King STR 21 + 2.6 -> 22 + 3.0, base INT 16 -> 19
- Tidehunter STR grow 3.0 -> 3.4, AGI 17+2.1 -> 15+1.5, base ms 310 -> 300
- Terrorblade base STR 14 -> 15, AGI grow 3.2 -> 3.4, INT grow 1.7 -> 1.6, base ms 325 -> 320
- Skywrath base STR 15 -> 17, attack range 600 -> 625
- Earthshare AGI grow 1.9 -> 1.6
- Phantom Lancer STR 18+1.7 -> 19+1.9
- Wisp STR grow 2.6 -> 2.8
- Traxex AGI grow 2.4 -> 2.8, base STR +1, base INT -1
- Sniper base STR 16 -> 19
- 175 Total Files
- 2 Total Categories
- 3 Total Authors
- 528 Total Downloads
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