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Improve LoD

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  • Submitted: Jun 23 2019 07:23 PM
  • Last Updated: Jun 23 2019 08:52 PM
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Download DotA 6.86g0 LoD

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Screenshots

Please report bugs for this map here:
Bug report subforum

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.86g0

 

Global gameplay changes

  • Added all bonus hero skin models currently available in DotA 6.89. Donate to receive them, check all of them here: http://d1stats.ru/extras/
  • Added Ban stage before pick stage to all modes (sd, md, rd, ar). Banning happens in "-ap mode" taverns. For 15 seconds, every player can vote to ban heroes. The nominated heroes will be banned randomly, 5 minimum and 7 maximum. If someone did not vote, his vote will count for a random hero. These heroes will then be removed from all pools in all picking modes and their skills will not exist in -ar and -rd modes. In non-5v5 games, ban nomination and count does not change. Bans won’t exist in -bo (balance off) mode
  • Changed armor formula for negative numbers: Damage will not grow with insanely fast when attacking a target with a lot of -armor. Also, doesn’t have a limit of -20 armor anymore
  • Improved denying of lane creeps: instead of 50% exp to enemy it grants 40% to enemy and 20% gold to denying player
  • Creeps killed by neutrals grant 50% of normal experience to an enemy
  • Roots no longer interrupt channeling except teleportation by scroll or boots

 

Quality of Life

  • Improved interaction between Forced Movements (FM) when units are dragged somewhere instantly or for a short time
  • This means that most FM spells can now be stopped by other FM spells
Sources of FM & more info:
Spoiler

  • Improved Relocate camera changing/unit selection:
Spoiler

  • Improved doubletapping hotkey for AM and QoP Blinks, Blink Dagger, Teleportation, Fire Remnant Movement, Relocate and Watcher Blink:
Spoiler

  • Improved interaction of different Ball Lightning casts: it’s now possible again to use Ball Lightning during Ball Lightning.
It's also possible to stop rolling by doubletapping skill and it will not cost any mana but will still take it's cast time.
We hope it wont make skill too overpowered, however, Aghanim Upgrade... Is just removed.
  • Improved shift-queueing interaction with skills like:
Spoiler

  • Improved Disjointing many projectiles by all disjointing spells (e.g. Windrun), same as for all blinks for which disjoininting already worked correctly.
  • Improved and corrected positions of illusions created by Mirror Image spells:
Spoiler

 

  • Fixed area selection of some units:
Nether Ward, Swarm Beetles, Tombstone will not selected by with other units. Unfortunately, not Tombstone Zombies.
Healing ward will be selected with other units.
Also this means that Tombstone will not be affected by auras (currently only affects Scorched Earth regen aura)
  • All Impale-type skills allows moving under thrown units: these units are Phased. Skills: Burrowstrike, Impale NA, Impale Lion, Ravage. Also affects Torrent
  • Upgraded versions of Supernova and Timelapse can now target self while invulnerable (can't target invulnerable allies)
  • Also some other skills which can target invulnerable units:
Assassinate (can channel on but not affect invulnerable), Dark Rift, Empower, Bloodlust, Empower, Frost Armor (all 3 types), Poof (it still teleports to position and not unit, but can target freely)
  • With different guaranteed crits (walrus, jinada, drunken brawler) additional ones will not be wasted when previous procs. Priority: walrus-jinada-drunken.
  • Recoded Morpling Morph - now no longer only morphs one agi/str or reverse conversion but instead all of the stat until ordered to stop. More info:
Spoiler

  • Lowered priority of couriers of leavers (using flying courier recipe no longer upgrades leaver’s courier if it could upgrade your own)
  • All polymorphs/transformations are now temporary allowed to be picked together. More info:
Spoiler
  • Recoded Geminate Attack, no longer Orb Effect and now also works on melee. Allowed to pick on melee and affected by CDR (same as with Echo Sabre, does not deal double damage in Sleight of Fist)

 

Miscellaneous bugfixes

  • Fixed movespeed of some courier types being less than intended(Grunt, Minipudge, Minitechies)
  • Fixed StartChatString1 in config file not working.
  • Spell Amplification now counts every point of intelligence as damage instead of only divided by 15.
  • Fixed abusable bug caused by Time Walk
  • Fixed small abuse with dropping aghanim on skills with charges when they are upgraded only (previously only Demonic Purge), fix is applied for all new aghanims too
  • Fixed (finally) Poison Touch not working correctly in the last few versions
  • Fixed Spirit Form's Recall working on enemies
  • Fixed Adaptive Strike with multicast
  • Fixed Deafening Blast level of effect not upgrading (didn’t affect Aghanim)
  • Fixed Plasma Field slow lasting too long and slowing spell immune targets
  • Fixed Firefly damaging a bit less than intented
  • Fixed Stampede free movement being reverted
  • Fixed Gods Strength with aghanim
  • Fixed problems caused by Toss and Torrent free movement/phased state
  • Fixed Brood Web sometimes causes hero not walking free when he should be able to
  • Fixed Dual Breath DPS dispelling
  • Fixed Glimmer Cape being counted like debuff instead of buff in dispel rules and provided phase state working independently from invisibility
  • Fixed direction of multicasted Deafening Blast and possibly some other skills
  • Fixed Borrowed Time cooldown with CDR
  • Fixed Death Pact providing more heal than bonus hp
  • Fixed Overload slow staying at lvl 1 for every level
  • Fixed Lothar's Edge and Silver Edge providing less movespeed (15%) than intended (20%)
  • Fixed dispelling of Stone Gaze: slow is no longer dispellable. If already stoned, it’s dispellable
  • Ethereal Jaunt (Illusory Orb) will no longer cancel order queue
  • Ball Lightning will not waste mana if it's not enough for start rolling
  • Enemies are no longer able to see enemy Torrent and Ice Path in fog
  • Torrent no longer ignores Ancients
  • Infest no longer pauses entered unit. This means it will not longer bugged with polymorphs like prolonging duration of them, especially constant 650 movespeed for all owner units during unlimited Shapeshift.
  • Boots of Travel teleportation can now be stopped by capturing targeted unitl (e.g. Dominator, Enchant)
  • False Promise should no longer prevent changing life by Sunder and Time Lapse
  • Fixed Moon Glaive and Poison Sting still having picking restrictions (also both are now pickable with Impetus)
  • Fixed Call Down slowing spellimmune enemies
  • Decay no longer decreases current hp of caster at the end of the duration
  • Increased maximum negative armor by Eye of The Storm from -31 to -127
  • Improved Meld and Bonty Hunter WW detection proc bonus damage.
  • Sleight of Fist no longer allows to hit instantly after returning, now has a 0.2 seconds delay before attacking regularly. This should prevent triple attack in a split second in 1v1 fights.
  • Cheese is no longer droppable through "Drop Items" and "Collect all your items" courier orders.
  • Improved behaviour of Haunt and Reflection illusions.
  • Fixed interaction of multiple casts of Stampede - properly prolongs duration on allies and renews already damaged enemies.
  • Some other minor fixes.

 

Skills

 

Big changes

  • ↔rework Multicast:
Reverted to passive, 16/24/32% chance to x2
No additional manacost on successful multicasts
Aghanim upgrade provides Unrefined Fireblast and turns 20% of x2 multicasts into x3 casts
This means total chance to proc remains the same, but some multicasts will be x3 instead of x2
  • ↔rework Omnislash:
Hero jumps around the battlefield for a short time, attacking his enemies with bonus damage and attackspeed
Duration 2.5/3/3.5 seconds (+0.5 seconds upgraded)
Cooldown 140 (70 agh)
Bonus damage 30/40/50, attackspeed multiplied by 1.7
Further Notes:
Spoiler

  • ↔rework Mass Serpent Ward:
HP 150 -> 2, takes 2 hits to destroy.
Spawns in circle around target point OR target unit
If targeted enemy unit, wards starts attacking him
No longer have Splash attack
Attack range 650
Aghanim grants 225 additional attack range (875 total) and allows wards to attack 2 enemies with every shot
  • ↔rework Stifling Dagger:
Deals damage based on hero’s total attack damage. 65 + 25/40/55/70%
Cast range 1200 -> 525/750/975/1200
Manacost 40 -> 30
Cooldown 7 -> 6
Notes:
Since this acts like a normal attack, it works with any on-hit effects, passives and items (Desolator, Coup de Grace, etc.)
  • =rescale Wrath of Nature:
Cooldown 80 -> 75
Base damage from 140/180/225 (155/220/285) to 110/140/170 (135/170/205)
Damage grow per target 7% -> 11%
This means that it’s damage will now be higher starting from the 10th target
Amount of jumps 16 (18) -> 18 (18)
  • =Rescale Fatal Bond:
Now jumps like chain lightning: to closest target around new target in 700 range instead of affecting units in 700 range around main target (may now hit units farther away)
Shared damage 25% -> 12/16/20/24%
max targets 4/5/6/7 -> 7
No longer has restriction of maximum damage based on enemy hp if he dies to a killing blow
  • +buff Phantom Rush:
Fixed Phantom Rush not being granted to Illusion Rune, Spirit Lance, Doppelganger and Juxtapose illusions
Also, Phantom Rush now automatically works on illusions even if they are not selected by the owner
Cooldown 16/12/8/4 -> 10/8/6/4, minimum range 300 -> 250
  • +buff Freezing Field: Fixed damage with Aghanim. Damage slightly increased. Now grants 20 armor for caster on duration
  • +buff Death Ward Upgraded: Damage damage from 80/115/150 to 80/125/170 +True Strike (can't miss)
  • +buff Crabe Shell:
Silence on full charge 0.5/0.8/1.1/1.4 -> 1.1/1.4/1.7/2.0, AoE 300 -> 350
No longer have restrictions with charging, can start charging again instantly after cast
Max duration 4/5/6/7 -> 5/6/7/8, manacost 75/100/125/150 -> 90/100/110/120
  • +buff Summon Familiars
Gold bounty 100 -> 50/60/70, Familiars base damage 30/45/60 -> 30/50/70
Will use Stone Form automatically when they have <20% hp and stone form isn’t on cooldown (autouse!= autocast, can't be disabled)
Stone Form stun duration is affected by enemies’ Status Resistance
  • +buff Nether Ward
Recoded, fully triggered now. Both of the Nether Ward’s abilities are now stackable from multiple wards and works fine in interaction with spells casted by creeps (used to waste x3 mana as damage)
Mana Flare (blast-per-cast) affects all skills, including skills with dynamic manacost (e.g. ball lightning, unrefined fireblast) and continuously draining skills like Chakram, Pulse Nova, etc.
Mana Drain drains 0.25/0.5/0.75/1% of maximum mana per second instead of 1.5/3/4.5/6. Does not affect spell immune, invulnerable, hidden units as well as neutral and lane creeps
This means that Mana Drain will now drain more mana than before for units with >600 mp
  • +buff Nether Swap:
Now has 2 charges. Cooldown 60/50/40 without aghanim, 14/12/10 with agh
Can use Nether Swap on unpathable terrain if enemy have free pathing or is flying
  • -nerf Kraken Shell:
Damage limit to drop debuffs from 300+25/20/15/10% of max hp increased to 400+30/24/18/12% of max hp
Now also has an innate cooldown of 3 seconds. It still counts taken damage for dispell but will not proc until cd is over (This cooldown is affected by CDR)
  • -nerf Aftershock:
Stun from 0.4/0.6/0.8/1 to 0.6/0.9/1.2/1.5. Now has 3 charges, each with a 10 seconds cooldown
Notes:
Spoiler

  • -nerf Rupture:
Manacost 150/200/250 -> 200/225/250, cast range 1000 -> 800
Added Aghanim Upgrade: 2 charges with 40sec cd each

 

Minor rebalancing

  • +buff Essence Shift bonus for attacker reverted from 2 to 3 points per hit. Duration 20/40/60/80 sec -> 15/30/60/100 sec. Reminder: it's affected by enemy status resistance
  • +buff Flak Cannon will not waste charges if no eligible other targets can be hit
  • +buff Drums of War now counts consumed items. Consumed Moonshard counted as Moonshard (single bonus like per 2k+ gold item) and Injected aghanim as Aghanim (double bonus as a 4k+ gold item)
  • +buff Rage cooldown decreased by 2 seconds, bonus attackspeed from 50/60/70/80% to 55/70/85/100%, duration 3.75/4.5/5.25/6 -> 4/5/6/7, Manacost 75 -> 90
  • +buff Atrophy aura damage bonus per unit per level increased by 1, from 1/2/3/4 to 2/3/4/5.
  • +buff Witchcraft bonus spellamp 4/6/8/10% -> 6/9/12/15%
  • +buff Nerubian Assassin's manaburn cooldown 28/20/12/4 -> 22/16/10/4.
  • +buff Fury Swipes duration 12/6 -> 16/8 but now also affected by enemy’s status resistance
  • +buff Fire Remnant Movement cast time 0.4 -> 0.3
  • +buff Frost Nova cooldown 8 -> 7
  • +buff Adaptiveness status resistance (str hero) 12/18/24% -> 16/24/32%
  • +buff Adaptiveness spell lifesteal (int hero) from heroes 8/12/16% -> 10/15/20% (now follows global rule of 1/5 spell lifesteal from creeps)
  • +buff Amplify Damage armor reduction 8/14/20 -> back to 10/15/20
  • +buff Force of Nature average damage from 28 to 25/28/31/34
  • +buff Holy Persuasion provides 10/15/20/25 base movespeed to captured unit without Synergy. Fixed (again) HP teleport of allied heroes
  • +buff Lycan wolves attackspeed, damage and hp improved a bit
  • +buff Fire Spirits DPS +5 from 15/35/55/75 to 20/40/60/80
  • +buff Backstab damage calculated from highest attribute instead of primary
  • +buff Shuriken Toss shouldn't stop anymore if next target dies
  • +buff Exorcism damage from 43-48 to 56-61 and no longer can miss attack. Ghosts spawn interval 0.30 -> 0.35
  • +buff Moon Glaive damage 12/18/24/30% -> 14/21/28/35%
  • +buff Recoded Geminate Attack, no longer Orb Effect and works well on melee too. Allowed to pick on melee and affected by CDR
  • -nerf Moon Glaive no longer jumps when attacking allies
  • -nerf Psi Blades no longer spreads dmg when attacking allies
  • -nerf Caustic Finale no longer applies when attacking allies
  • -nerf Phantasm illusions taking damage 200% -> 260%, amount changed to constant 3, dealt damage from 90% (60% ranged) to 50/75/100% (34/50/66% ranged), Duration 34 -> 30
  • -nerf Shadow Dance no longer has improved effect during night
  • -nerf Tidebringer cleave from 150% to 120%
  • -nerf Sleight of Fist + Walrus Punch critical damage from x3.5 to x2.5
  • -nerf Sleight of Fist + Drunken Brawler guaranteed critical damage from x2 to x1.6
  • -nerf Bristleback protection from rear 16/24/32/40% -> 15/22/29/36%, from sides 8/12/16/20% -> 7.5/11/14.5/18%
  • -nerf Elder Dragon Form can no longer damage structures by splash damage
  • -nerf Demonic Purge cooldown with aghanim 40 -> 50
  • -nerf Swoop Down AoE decreased a bit, travel width increased a bit
  • -nerf Blade Fury base movespeed bonus 50 -> 20/30/40/50, improved interaction with backmorphs
  • -nerf Summon Spirit Bear now has 3 seconds cooldown after Bear has been damaged by player-owned enemy units. Spirit Bear Return now has a 3 seconds cooldown instead of being lost after being damaged.
  • -nerf Spiked Carapace manacost 40 -> 60
  • -nerf Stampede damage from base attribute per skill level 3 -> 1/2/3, now based on attribute of caster instead of owning hero of affected unit. Adapts on damage-event instead of on cast
  • =Rescale damage from Life Break - to enemy and self 35/35/35% (65 and 35% upg) to 32/38/44% both and 52/58/64% to enemy when upgraded

 

Items

  • =rescale Echo Sabre 0.6 seconds 100% ms/as slow -> 0.8 seconds ms slow
  • =rescale Bloodstone actively heals by 30% of maximum mp instead of 60% of current
  • -nerf Hood of Defiance Spell Resistance 30% -> 25%, active Barrier hp 400 -> 325
  • -nerf Vanguard/Crimson Guard/Abyssal Blade: VG/Crimson hpreg 8 -> 7, damage block from 100% to block 32/16 dmg to 50% for block 70/35 dmg (However, active ability of Crimson Guard is slightly stronger)
  • =rescale Necronomicon Archers: no longer has Mana Burn ability, lvl 3 Archer now has Purge ability (slowing by same amount as diffusal blade + purges enemy)
  • Rescaled other Necronomicon unit stats, Last Will can be disabled by Break

 

Creeps

  • Siege creeps bonus dmg per upgrade cycle +3 dmg -> +4 dmg
  • Neutral Satyr Soustealer manaburn recoded, not it will be used by all selected satyrs (if you have more than one) at the same time
  • Black Dragon splashes full damage in 250 aoe instead of scaling with range

 

Misc

  • Cold Snap standard hotkey Y -> R (Y will be used as standard for new basic order)
  • Collect All Items hotkey (courier ability) from Y to C
  • Wisp Spirits Oscillate In/Out standard hotkeys D/F -> Z/X
  • Adaptiveness standard research hotkey M -> A







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