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Improve LoD

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  • Submitted: May 05 2019 06:58 PM
  • Last Updated: May 05 2019 08:38 PM
  • Views: 556

Download DotA 6.86f2 LoD

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This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.86f2

  • Fixed dying while Rooted causing permanent silence
  • Fixed gold networth counter with gifted items (Aghanim, Moonshard)
  • Fixed Avalanche still providing doubled bombarding duration.
  • Fixed Lightning Grapple slow being undispellable.
  • Fixed Vendetta debuff icon.
  • Fixed Spiked Carapace lasting forever sometimes.
  • Fixed Autocast toggling interrupts Charge of Darkness.
  • Fixed Split Shot icon
  • Split Shot base range increased from 625 to 700
v6.86f1
  • Fixed groups leak
  • Fixed Heartstopper damaging invulnerable units
  • Fixed inability to hex illusions of a hero with Metamophosis if they're created via Mirror image-based abilities
  • Fixed (?) Firefly causing hero to get stuck if duration expired while on unpathable terrain
  • Enchant now properly prolongs already converted unit's timed life to full dur
  • Disabled Sunray until reworked
v6.86f0
Fixes and similar
  • Added hcl mode -ms6 = -mds6ssffdu. ( -ss6 == -sds6ssff).
  • Fixed Avalanche's malfunction
  • Fixed Rexxar's Quillbeast not slowing AS
  • Fixed Poison Sting working on structures
  • Fixed Shapeshift lvl 2 cooldown
  • Fixed Double Edge couldn't be reflected by Spell Shield
  • Fixed (?) crash with overlapping stuns
  • Fixed Trample not running far enough
  • Fixed Timewalk landind earlier than intended
  • Fixed heroes getting manareg or hpreg forever under some circumstances
  • Command -swapcancel now displays text to the player who activated it
  • Killed neutrals counter is now visible on the screen
  • Fixed skills from Formless Books had doubled CD
  • Hero and his illusions are not able to attack during Doppelganger's pause anymore.
  • Fixed Smoke Screen-like spells interaction with most of invulnerable providing abilities
  • Glimmer Cape duration now prolongs correctly on multile casts.
  • Fixed Demonic Purge not working on max cast range sometimes
  • Fixed Sunray healing for incorrect amount
  • Improved Corrosive Skin code
  • Improved Inferno interaction with attacks.
  • Quillspray now deals damage from the hero instead of a dummy unit
  • All polymorphs with limited duration will not interrupt unit on backmorph
  • All polymorphs excluding True Form are nearly instant (0.03 seconds)
  • Holy Persuation cant take control over Creep Hero units (pandaren spirints, familiars, infernals) anymore.
  • Fixed Winter's Curse interaction with Lotus Orb.
  • Corrected Lightning Effects of Laguna Blade, Finger of Death, All levels of Dagon.
  • Lucent Beam stun is now affected by Status Resistance.
  • Fixed some icons in the ingame data table
  • Fixed Skewer glitches with dead units and buyback during Skewer.
  • Glimmer Cape allows to more through other units like normal invisibility (only when fade time gone)
  • Stun visuals will disappeared fast if target unit dies from stun.
  • Improved Moonlight Shadows mechanic - now disappears on target death.
  • Fixed Order Bugs with Assasinate + Primal Roar + Omnislash (all with aghanims)
  • Primal Split Fire is now permanently phased
  • Fixed effect of multiple Ruptures on same target didn't stack properly, disappearing whenever the first one is timed out
  • Fixed Mana shield malfunction when picked on 5th skill slot.
  • Fixed Holy Persuation being usable on allies with -disablehelp instead of normal allowed condition.
Balance
  • Synergy AS bonus for Raise Dead reduced from 20/30/40/50 to 10/20/30/40
  • Reverse Polarity no longer affects invulnerable units
  • Wild Axes now have lower vision and don't affect invulnerable units
  • Double Edge stats bonus from 40/60/80/100 to 60/80/100/120%
  • Removed restrictions from pick stage for True Form + Reactive Armor
  • Stampede, Glaives of Wisdom and Inner Vitality scaling changed from Main attribute to Highest attribute
  • Troll Axes do not provide vision anymore.
  • Decreased vision from Elune's Arrow
  • Phantom Rush no longer gives agility bonus if hero haven't finished his charge with attack
  • Improved hero's movespeed scan for Infested creeps
  • Space Orc's Mind Control refills all affected units hp and gives extra 75/150/225 hp to each of those.
  • AM Spell Shield passive reflection reduced from 8/12/16/20% to 6/9/12/15
  • Fixed HP bonus in Metamorphosis form
  • Blade Fury now gives 50 bonus base movespeed for the duration
  • Walrus Kick now pierces spell immunity like it should.
  • Frenzy from Thunder Lizard is now dispellable.
  • Increased BloodRite vision AoE
  • Enchant can no longer be casted on allied units but caster's owned units only.
  • Suicide Squad, Attack! now destroys trees around
  • Borrowed Time will not activate itself automatically if unit is in Wraith Form.
  • Raindrop cooldown is now affected by cooldown reductions.
  • Reality Rift, Phantom Strike, Blink Strike, Omnislash, Sleight of fist will turn hero instantly in proper direction instead of having short delay.
  • Sleight of Fist attack position changed from random around target to opposite side of unit relative to the spell target point
  • Similar rule applied to Omnislash but taking previous caster position instead of using spell target point.
  • Borrowed Time activates not only when hero has <400 hp but also when hero has <20% hp, what takes priority for heroes with >2k hp.
  • Vendetta attack rescaled: bonus dmg changed to spell dmg, what means it's affected by spell amplification or spell lifesteal but not crit or lifesteal (damage type remains Physical). Applies 4 seconds Break on attacked enemy.
  • Improved Strygwyr's Thrist mechanic: vision around detected unit decreased to minimum, unit will not flash on map so targeting will not lost. Bonuses from Thrist stays for 4 seconds after detected hero death. Also Thrist doesn't work vs magic immune enemies.
  • Reaper's Scythe stun is now undispellable. Durations of Stun, Damage delay and Kill counter debuff are affected by Status Resistance.
  • Moonlight Shadows gives 15% bonus movespeed after fade delay.
  • Aphotic Shield cooldown 12/10/8/6 -> 12/10.5/9/7.5
  • N'aix base dmg from 57-67 to 52-62.
  • Scorched Earth cooldown 28 -> 36.
  • Dagon manacost 180 -> 120/140/160/180/200, damage delay 0 -> 0.03 seconds, instakills illusions (excluding Replicate illus).
  • Maledict: DPS 5/10/15/20 -> 7/14/21/28 , AOE 165 -> 180, cooldown 20 -> 30/26/22/18, affects creep-heroes now as well
  • Split Shot, Flak Cannon and Fury Swipes are now allowed to be picked together
  • Fixed Greater Bash pushing invulnerable enemies (Charge of Darkness)
  • Fixes Spells with Physical damage type which were blockable by damage block (most important for Acid Spray and Poison Touch).
  • Sniper and Gyrocopter projectile speed 3000 -> 2500.
  • Winter's Curse now applies Break on targeted enemy on duration.
  • Blinding Light now blinds instantly instead of at the end of it's movement.
  • Epicenter starts pulsing after small delay (=delay between pulses) what allows to not waste first pulse when comboing with fast blinks like dagger.
  • Windwalk can now be activated while Charge of Darkness active
  • Fixed Glimmer Cape active duration being by 0.6 seconds shorter.
  • Fixed Glimmer Cape dispelling. (should be dispellable now)
  • Recoded Adaptive Strike, have "missile" with 1150 speed instead of being instant.
  • Manacost rescaled to 105/120/135/150.
  • God's Strenght Upgraded now affects allied ancient creeps
  • Shadow Dance is not pickable with Borrowed Time again. (This time not because of order issues but because of "balance" requests.)
  • Tidebringer is no longer pickable with Sleight of Fist.
  • Tidebringer cooldown 13/10/7/4 -> 12.5/10/7.5/5
  • Wrath of Wraith ghost is not unkillable anymore but spawns with full hp instead. can be killed again to die faster than intented delay.
  • Bloodrage and Bloodbath no longer heals if not buffed/owning unit kills enemy (e.g. nether ward wont heal buffed hero).
  • Fate Edict follows Status Resistance rule (modified when used on enemy)
  • Finished Rod of Atos change: 15 Str, 6 Agi, 20 Int (will be changed), active ability Rooting enemy for 2 seconds, cd 18.
  • Lighting Grapple speed affected by max range, keeping same travel time on max distance on every level: speed grows per level or with castrange bonus.
  • Sunder cast range 550 -> 475.
  • Terrorblade's Metamorphosis form base movespeed 315 -> 300.
  • Reduced Meat Hook speed from 1600 to 1450.
  • Changed frost nova slow from 50% ms and 25 as to 30/30
Reworks
  • Manabreaks and Backstab doing damage at same instance with attack what is important for interaction with damage blocks or chance-based damage ignoring.
  • Both AM and Diffusal manabreaks are now following AM donation pack and doesn't provide doubled visuals if used together.
  • Manabreak damage is not able to crit, backstab able to crit.
  • Backstab code improved.
  • Changed Moon Glaive mechanic: instead of losing damage per every jump it deals stable 12/18/24/30% damage per jump with maximum of 5 jumps.
This way total damage from attack on lvl 4 (if haven't other splash/cleave instances) changed from 160% / 193.6% / 212.5% / 223.5% to 160% / 190% / 220% / 250%
Numbers of jumps and damage are not final and may be changed in next releases if will be not enough relevant.
However glaives can't jump on same target if no new targets in AoE anymore. This change is mostly for perfomance, decreases required powers in 4 times so Glaives shouldn't provide too impossible lags when used by many illusions at same time.
  • Recoded Split Shot:
Full passive ability, removable by Break.
Main target takes 100% damage.
Attack hits 3 additional targets always, deals 20/35/50/65% damage to each of them.
This way total damage is 160% / 205% / 250% / 295% if no other amplifiers.
AoE is stable 625, may be increased by linear range bonuses only, right now only existing are dragon lance/hurricane pike.
Kinda one of longest waited bugfix: Damage to additional targets is not more improvable by Critical Strikes (when striking main target) or by Fury Swipes.
Also blinding and Evasion is working for every target independent from others instead of hitting them in any conditions.
Additionally it work fine with Elder Dragon Form.
  • Recoded Flak Cannon:
Same bugfix reason like in Split Shot.
Also cooldown increased form 30 to 40
  • Leap changed to 3-charges ability
Cooldown: 0.01 (for preventing double cast)
Charge cooldown: 60/50/40/30
Range: 550
Leap duration: ~0.42 seconds
AS and MS bonuses applied at start of Leap (what means they could be dispelled in midair) for 2.5 seconds total.
AS bonus 40/60/80/100
MS bonus 8/16/24/32%
Manacost: 60







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