Improve LoD
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- Submitted: Jun 15 2018 06:51 PM
- Last Updated: Jun 16 2018 01:59 PM
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Download DotA 6.85p LoD
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This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
v6.85p
General
- Reworked healing system. All active heals have multiplier for skills which can increase or decrease restoring health.
- Reworked Buyback system. Gold cost no longer rounded to 50 and has no cap, added proper alt-click notifications
- All blinks recoded, none of them requires flat landscape as target anymore, and by clicking on portrait you'll be moved as if fountain targeted
- Double clicking Dagger will no longer blink you anywhere else but toward your fountain
- Windwalk's bonus damage no longer prevents orb-effects from triggering
- Improved detection speed, it reveals invisible units much faster now
- Illusions now provide gold and exp bounty when killed by players, 2*Level
- Illusions from Wall of Replica, Juxtapose and Spirit Lance always grant 5 Gold&Exp, no matter what level they are
- Fountain Defender (6 spells only) will no longer harm heroes which didn't attempted an attack onto enemy heroes in last 2.5 seconds
- Visual: Fixed secondary base buildings appearing on minimap after glyph has been used
- Fixed not being able to use Ghost Scepter while magic immune
- Skadi no longer changes heros projectile
- Lifesteal no longer changes hero's projectile, except for Satanic's active ability
- Fixed Allied non-shared courier should getting upgraded when you buy Flying Courier recipe
- Fixed Mjollnir and Maelstrom's lightnings interacting with Linken's Sphere
- Fixed Shiva's Guard interacting with Linken's Sphere
- Fixed Disruption: created illusions no longer dispel Linken's Sphere buff from the enemy target
- Fixed Linken's Sphere buff being wasted if Hidden or Hexed at the moment when its off cooldown
- Fixed Quelling Blade couldn't be used on objects it can't destroy
- Fixed Crimson Guard to only passively block 20 damage on ranged heroes instead of 50 like on melee heroes
- Fixed Medallion of Courage: no longer has issues when multiple instances are used on the same target
- Blademail's cooldown increased from 18 to 22.
- Improved Shiva's Guard Blast perfomance
- Rework: Deafening Blast is now an ultimate skill : 150/250/350 dmg, 200/250/300 manacost, 1.5/1.75/2 sec knockback + 2/3/4 sec disarm, 800 range, 60 cooldown. Aghanim upgrade works same.
- Invulnerability interaction improved — invulnerability will only be lost after duration of all of them ended.
- Earth Splitter (Tauren Chieftain) stun reverted to slow. Damage 35% -> 30/40/50% (half as physical, half as magical). Earth Splitter debuffs are now dispelable by any dispel.
- Fixed creeps not being slowed when attacking Frost Armored non-player unit.
- Fixed Charge of Darkness not stunning the target on arrival
- Fixed Charge of Darkness revealing caster on minimap
- Added new visual for Charge of Darkness target.
- Adaptive Strike will take highest attribute now instead of primary
- Fixed Windrun activation dispeling some channel effects like Drain
- Reduced visual effect of Midnight Pulse to match real AoE.
- Greater Bash will no longer re-issue attack order for ranged attackers after proccing
- Fixed Vampiric Aura lifestealing off units which aren't supposed to be alive (wards)
- Ensnare is now blocked and/or reflected on landing instead of on cast
- Multicasted Ensnare now affects other enemies around (randomly) instead of the same target
- Fixed Witchcraft interactions with Astral Imprisonment and Disruption (selfcast)
- Aghanim can now be gifted to spell immune ally (Goblin's Greed)
- Fixed Laser and Drunken Haze not using correct hero duration for units with Resistant Skin
- Fixed Repel shouldn't dispell buffs from ally and debuffs from enemy anymore (Bloodlust, Rabid, Guardian Angel, etc.)
- Fixed Fissure having 0.2 longer castpoint than intended
- Fixed Ghost Walk slow can no longer be dispelled except for magic immunity (only magic immunity dispells it)
- Fixed Ice Wall slow being dispellable (only magic immunity dispells it)
- Fixed Goblin's greed not giving x3 bounty per bounty rune (was 3/3.5/4/4.5)
- Fixed Vital Strike shouldn't slow invulnerable enemies (if invulnerability came after Vital Strike cast).
- FixedVital Strike dealing very low dmg if the target's hp is lower 33%
- Fixed Spell lifesteal working on psi-blades.
- Fixed X-marks the spot Return can't multicast.
- Fixed Icarus Dive not damaging creeps (still can't disarm them). Now affects Ancient creeps too
- Fixed Stasis Trap proccing on buildings
- Fixed Skewer affecting invulnerable or magic immune enemies
- Fixed Torrent affecting invulnerable enemies
- Fixed Cold Snap hotkey
- Fixed Crabe's LastWord Aura (classic/old) now doesn't work if Crabe is affected by Break, silence is also purgeable now
- Fixed Time Walk not correctly evading projectiles
- Fixed Trample slow not being dispellable
- Fixed Ensnare from Devoured Neutral Troll Warlord not giving vision on invisible targets.
- Fixed Corrosive Skin's debuff not being dispellable
- Corrosive Skin will no longer affect invulnerable enemies
- Corrosive Skin no longer requires damage to be higher than 2 after all reductions
- Fixed Caustic Finale visual remaining after reincarnation
- Static remnant no longer triggers on invulnerable targets; duration from 12 to 16; activation radius and damage radius are increased by 15%; damage increased 140/180/220/260 -> 120/190/260/330
- Feast values on ranged attackers reworked from 1.75/2.75/3.75/4.75% to 2.6/3.3/3.96/4.62% (2/3 of melee numbers)
- Fixed X Marks the Spot returning invulnerable units
- X Marks the Spot cooldown from 14/12/10/8 to 20/18/16/14
- Mana Burn from Devour Neutral Satyr manacost 100 -> 70/80/90/100
- Trample CP 0.2 -> 0.3
- Spin Web vision 0 -> 200 again
- Illuminate Cast Point improved: 0.3 -> 0.1
- Rabid and Bloodlust no longer increase unit size
- Soul Steal (Crabe) will not be available while Soul Steal End is available
- Soul Steal will stun enemy on 1/1.2/1.4/1.6 sec if ended at the end of duration without breaking link (7 seconds).
- Neutral Troll Heal (From Devour) Cooldown 0.5 -> 0, Cast Time 0 -> 0.5.
- Plague ward manacost 20 -> 30, HP 75/200/325/400 -> 100/200/300/400, max damage 11/22/32/42 -> 13/22/31/40.
- Suicide Squad, Attack! cast points 0.0 -> 0.25, can't be picked with Rearm.
- Suicide Squad, Attack! damage scales smoothly with increasing range from hero. Still deals full dmg in 200 AoE.
- Rescaled Storm Bolt: cast range 600 -> 550/575/600/625, cooldown 13 -> 12.5
- Hellfire Blast DPS (2 sec duration) 15/30/40/50 -> 20/35/50/65, cast range 525 -> 500/525/550/575
- Magic Missile cast range 500 -> 500/525/550/575
- Warcry Cooldown 32/26/20/14 -> 26/22/18/14, Duration 7 -> 8
- Laser with aghanim's jumping AoE 550 -> 400
- Spark Wraith activation delay 3 sec -> 2 sec, applies 100% ms slow for 0.4/0.5/0.6/0.7s on hit. Spark Wraith manacost 50 -> 80
- Fury Swipes on ranged hero dmg bonus 10/12/14/16 -> 8/11/14/17
- Torrent no longer uses deminishing return (again), Cast Range reduced by 10% (1500 -> 1350)
- Double Edge + Multicast formula improved, should damage caster only once now instead 2 times, total damage stays same and matched to additional manacost.
- Static Link CP 0.3 -> 0.25
- Doppelganger CP 0.1 -> 0.2
- Ice Vortex manacost 80/90/100/110 -> 75 always
- Psi blades spill length 640/680/720/760 -> 240/360/480/600, Spill damage 100% -> 50/60/70/80%
- Spectral Dagger cast range 2000 -> 1600, MS change +- 8/12/16/20% -> 6/10/14/18%
- Vacuum CP 0.4 -> 0.35
- Firefly (Batrider 3) attack range (375 -> 450) but base damage -6, matched to Batrider, base MS in form 310.
- Heartstopper Aura dmg 0.6/0.9/1.2/1.5% -> 0.6/1.0/1.4/1.8%
- Decay Upgraded manacost matched to normal Decay (it could be done without making skill OP after adding 0.4 Cast Points on Decay)
- Double Edge CP 0.3 -> 0.25, AoE 190 -> 200
- Gravekeeper's cloak armor per lvl per layer 1/2/4/5 -> 2/3/4/5, magic resistance 3/6/12/16% -> 4/8/12/16%
- Malefice stun duration 0.25/0.5/0.75/1 -> 0.4/0.6/0.8/1, manacost 110/130/150/160 -> 125/140/155/170
- Press The Attack cooldown 16/15/14/13 -> 15/14/13/12
- Press the attack basic heal decreased by 10 hp/sec. Now gives +5/10/15/20% health restoring from all active instances on duration.
- Wild Axes Cooldown 13 -> 10
- Weave (without aghanim) +0.25 armor change at each level, (with aghanim) better cooldown. AoE improved per level instead with aghanim.
- Synergy on Frozen Sigil truesight AoE 100/150/200/250 -> 200/300/400/500
- Overload damage 30/50/70/90 -> 25/50/75/100, slow 80% MS, 50% AS -> 50/60/70/80% MS and AS, tooltip improved.
- Timber Chain CP 0.3 -> 0.2
- Sadist MP bonus per stack per second 2/4/6/12 -> 4/6/8/10, HP 1/2/3/6 -> 2/3/4/5
- Fiery Soul Attack Speed bonus 30/35/40/45 -> 25/35/45/55
- Rescaled Ghost Walk: cooldown 35 -> 30, manacost 80/90/100/110 -> 125, self ms -30/-10/+10/+30% -> -15/0/+15/+30%, enemy ms -20/-30/-40/-50% -> -5/-15/-25/-35%
- Rescaled Cold Snap: Old: 3/3.5/4/4.5 duration, 0.35 stun, 0.6 stun cd, 30/35/40/45 dmg. New: 4.5 duration, 0.35 stun, 0.75/0.7/0.65/0.6 stun cd, 20/28/36/44 dmg.
- Rescaled Reflection: Old: 2.5/3.5/4.5/5.5 duration, 50 manacost New: 3.5/4/4.5/5 duration, 100 manacost
- Rescaled Searing Chains. Old: 2/2/3/3 sec duration, 40/60/80/100 dps, 110 manacost, damages 1 time per second. New: 2/2.4/2.8/3.2 sec duration, 50/60/70/80 dps, 80/90/100/110 manacost, damages smooth.
- Rescaled: Poison Sting bonus damage based on max hp changed do -10% target healing.
- Sleight of Fist no longer jumps on Tombstone's zombies
- Sleight of Fist will now disjoint projectiles on cast
- Sleight of Fist is now melee only ability, manacost from 50 to 50/60/70/80
- Dragon Blood gives +2/4/6/8% healing from all active instances
- Heartstopper aura decreases enemy healing by 3%
- Fixed Thundergod's Wrath being blocked by Linken's Sphere
- Removed Wrath of Nature unit targeting
- Wrath of Nature will now jump onto spell immune units instead of completely ignoring them, deals no damage yet can place debuff when upgraded with Scepter
- Fixed Death Pact can not being able to target Dominated units
- Fixed Ghost Form having a dummy dot on minimap when it's on cooldown
- Fixed Remote Mines dealing 2x damage
- Fixed Primar Roar causing various bugs across the whole game, improved smoothness
- Fixed Duel causing disarmed state
- Reworked Spell Steal: now gives ability level base on spell steal instead ability level of caster. 2/3/4 lvls for normal skills, 1/2/3 for ultimates.
- Rescaled Multicast penalty: 75/100/125% -> 60/100/140%
- Multicast Chances on lvls 2 and 3 reduced by ~10-20%
- Fixed Shapeshift affecting couriers
- Fixed Assassinate having 3.5s CP instead of 2s
- Fixed Spell Steal: behavior with subabilities improved, should no longer lose primary abilities now in some cases (death or Spell Steal time ended).
- Fixed Winter Curse duration was matched up to 6.88 version in o5: 3/3.75/4.5 duration, 70% as bonus, 500 radius, secondary targets are invulnerable to all damage from enemy. Fixed tooltip and visual.
- Fixed Ice Blast Launcher not being visible. Ice blast aiming helper is still invisible to enemies.
- Fixed Track on heroes will stay on targets if they turn to Wraiths (dying under Reincarnation Aghanim's aura).
- Fixed Wraith Form: no longer interrupts unit, neither dispel things from him, acting like nothing happened
- Fixed Wraith Form being avoidable under some circumstances (splitting into illusions, etc)
- Wraith Form duration increased from 3 to 3.5
- Fixed Pulse nova without agh draining 25/40/55 mp/sec instead of 20/40/60
- Guardian Angel no longer gives +25 health regeneration and no longer affects Tombstone. AoE without agh down to 600.
- Fixed Mind Control working on units who stays on max range. Cast range reduced from 1000 to 625.
- Fixed Reaper's Scythe dealing damage after duration ended (1.5 sec) instead of after 1 sec.
- Fixed Eclipse (Luna ulti) with aghanim hit rate/sec not being updated to 0.3 (from 0.6)
- Fixed Pulse Nova (agh) icon position
- Fixed Psionic Trap leaving permanent slow aura if destroyed by attacks.
- Shapeshift no longer gives bonus hp.
- Reincarnation Max HP/MP increased from 80 to 100%. HP/MP formula improved greatly.
- Reincarnation cooldown 220/160/100 -> 200/150/100.
- Borrowed time duration without agh 3/3.2/3.4 -> 3/3.5/4, with agh same 3.5/4/4.5.
- Wall of Replica length increased by 12.5% at lvl 2 and by 25% at lvl 3. Illusion damage taking without agh 300% -> 325/300/275%.
- Marksmanship duration on melee heroes 3 -> 3/3.5/4.
- Wall of Replica Aghanim's decreases illusion's damage taking to 220/200/180% instead increasing their own damage.
- Sanity Eclipce cooldown 130 -> 120/110/100.
- Song of the Siren CP 1.0 -> 0.6
- Chakram CP 0.3 -> 0.2
- Poison Nova with aghanim: decreases active and passive healing by 50% (except for default regeneration) instead of freezing HP
- Chemical Rage cooldnown 45 -> 50
- Reality (Haunt subspell) CP 0 -> 0.2
- Ghost Ship cooldown 60/50/40 -> 70/60/50, delayed damage 50% -> 40/45/50%
- Mind Control (Space Orc) manacost 100/150/200 -> 150. Cast range 1000 -> 625.
- God's Strenght gives lower damage on ranged heroes (100/150/200% -> 80/120/160%).
- Hand of God (with aghanim) CD 30 -> 40, bonus heal 10% -> 5/7.5/10%, creep heal 100% -> 50/75/100%.
- Melee heroes attack range increased from 128 to 150 (some had 128, some 150, now everyone on 150, excluding Space Orc)
- Fixed Witch Doctor having wrong attack range (660 instead 650).
- Puck 1.5 base HP regen replaced by 1.6 BAT. HP regen back to normal (0.25). Attack Point 0.4 -> 0.3.
- Venomancer 0.75 base HP regen replaced by 1.6 BAT. HP regen back to normal now (0.25)
- Tormented Soul, Tidehunter, Tauren Chieftain, Shadow Fiend, Prophet, Winter Wyvern, Double Dragon, Phoenix, Chakk model size decreased a bit
- Crystal Maiden, Drow Ranger, Bone Fletcher, Goblin Techies, Wisp, Sniper, Clockwer Goblin model size increased a bit
- Most "Flying" heroes fly height reduced a bit
- Tidehunter base damage +3
- Batrider day vision 1200 -> 1800
- Thrall AGI Growth 1.4 -> 1.6, INT Growth 2.5 -> 2.8.
- Rhasta base MS 295 -> 300.
- QoP BAT 1.7 -> 1.6 again. Attack range still 550.
- Tiny STR Growth 3.3 -> 3.6
- Gyrocopter BAT reverted 1.8 -> 1.7
- Lich STR 18+1.55 -> 17+1.9, INT 21+3.25 -> 24+3.2
- Centaur STR 23+3.1 -> 24+3.2
- Enigma base intelligence +2, damage same
- Earth Spirit base strenght +2, damage same
- Chakk base strenght -2, damage same
- Ogre Mage STR Growth 3.2 -> 2.7, AGI growth 1.55 -> 1.5
- Oracle BAT 1.6 -> 1.7
- Furion BAT 1.6 -> 1.7
- Space Orc AGI Growth 2.4 -> 2.1
- Jakiro base MS 300 -> 295, Base AGI 17 -> 10
- Winter Wyvern base STR 24 -> 22, AGI growth 1.9 -> 1.6
- Tinker Base armor -1, base INT 27 -> 26
- Leshrac base MS 315 -> 310
- Sieger Attack range 550 -> 500.
- Syllabear base HPregen 0.5 -> 0.25, attack range 550 -> 500
- Obsidian Destroyer base armor decreased by 1.5, 3.9 starting armor now.
- Templar Assassin base armor decreased by 1, 3.2 starting armor now. INT growth 2.0 -> 1.8
- Ancient neutral Lizard will no longer use Frenzy when attacked which used to make pulling hard
- More tooltip fixes.
- Recoded: Ghost Walk, Primal Roar, Bloodlust, Wrath of Nature, Charge of Darkness, Shivas Guard, Mjollnir's, Maelstrom lightnings
- Fixed missing "Hex" label
- HCL -mdls mode: added missing -du
- Stasis Trap added to stunlist for -ls/-3ls
- Focused Detonate, Reality and Wisp Spirits Oscillate in/out skills position changed
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- 3 Total Authors
- 528 Total Downloads
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