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Huge Amounts of Attack speed/Damage/HP.


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#1 Meatmuffin

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Posted 29 August 2013 - 06:32 PM

If you have in your hero pool Ursa Warrior (yes I know that op combo), Windwalk/Blink characters and morphling, u've got yourself an awesome combination. Pick Ursa Warriors overpower, Morphlings morph, ANY windwalk or blink and Ursa Warriors Enrage as an ultimate. The Overpower skill will give you high ammounts of speed no matter that its attack limit is 6 at max, The windwalk or blink will allow you to bring you closer to opponents in a short period of time, or it can be used as an escape skill. Morph skill is both early and late game skill for this combination. In early game you should level it ONCE and at lvl1 and morph all your agility to strength, cause you got attack speed from overpower and from morph u will get damage and life. In late game this ability combines quite nicely with his ultimate skill. Enrage will give you 5/6/7% damage of your max HP giving you amazing ammounts of damage due to morph. The ganking/initiating of this hero should be like this = You use overpower, enrage near your opponent (still in his fog area) then you use windwalk or blink and just autoattack him. He will be dead in 1-2seconds depends on his survival abilities. The Overpower has short cooldown but for a strength chatacter this hero needs some mana. Bloodstone is not a bad idea for a second item after boots (Phase Boots/Power Threads (strength)) to raise your hp and you don't have to worry about your mana anymore. For second item Cranium Basher would not be a bad idea. But getting items shouldn't be hard because its a strong build.

 

NOTE: THIS BUILD ONLY WORKS ON STRENGHT HEROS!


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#2 sunnymarcell

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Posted 29 August 2013 - 08:05 PM

no stun/10

 

on a serious note, its a good idea, will try it.


resq lodo is best lodo, cast SoF, instant die lodo.


#3 Meatmuffin

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Posted 29 August 2013 - 08:14 PM

no stun/10

 

on a serious note, its a good idea, will try it.

 

stun isnt neccessary, you just come out of wind walk with 400damage and 400% more attack speed and the enemy is prolly too slow to react 


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#4 Grief-Code

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Posted 29 August 2013 - 08:22 PM

Probably im wondering where you are playing at :P

 

I'm playing always with well skilled people and in this case i can say that sunnymarcell is correct.

The build would suck at late game vs a multicast stunner (you think that morph will solve that? actually morph isnt a good spell for offensive playing, because it does reduce your armor a lot, many people joining a lane with complete morph and -1 or more -2 armor, and wondering why they going down so fast from casters).

The stunner ust need level 3 multicast with 3 stuns and can easily take you out/permstun you. Furtheremore a simple ghost scepter or a blink can counter your idea.

IMO you should have a minimum heading to a stun, no matter if you get basher first as item, or better replace morph with a good stun.

 

Also you cant kill an enemy tank build in 6 hits(12hits) with that, if he has also morph and reactive armor, you may get him on half hp, and then? Obviusly your morph slow down your attack speed that much on this point that you wont have a chance to kill him, he will escape or may kill you then easily.

 

Regards



#5 sunnymarcell

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Posted 29 August 2013 - 08:23 PM

stun isnt neccessary, you just come out of wind walk with 400damage and 400% more attack speed and the enemy is prolly too slow to react 

 

it was a joke, you listed 2 regular spells and an ultimate, you can easily pick a stun besides it.

 

 

Probably im wondering where you are playing at  :P

 

I'm playing always with well skilled people and in this case i can say that sunnymarcell is correct.

The build would suck at late game vs a multicast stunner (you think that morph will solve that? actually morph isnt a good spell for offensive playing, because it does reduce your armor a lot, many people joining a lane with complete morph and -1 or more -2 armor, and wondering why they going down so fast from casters).

The stunner ust need level 3 multicast with 3 stuns and can easily take you out/permstun you. Furtheremore a simple ghost scepter or a blink can counter your idea.

IMO you should have a minimum heading to a stun, no matter if you get basher first as item, or better replace morph with a good stun.

 

Also you cant kill an enemy tank build in 6 hits(12hits) with that, if he has also morph and reactive armor, you may get him on half hp, and then? Obviusly your morph slow down your attack speed that much on this point that you wont have a chance to kill him, he will escape or may kill you then easily.

 

Regards

 

 

The build is obviously early-game based, because your performance will rapidly go down hill as soon as you cant kill someone in 6 hits, and that is a huge window for him to skyrocket in farm and items, and get all the late-game items, which will make him carry in the late-game.


resq lodo is best lodo, cast SoF, instant die lodo.


#6 Meatmuffin

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Posted 29 August 2013 - 08:29 PM

Probably im wondering where you are playing at :P

 

I'm playing always with well skilled people and in this case i can say that sunnymarcell is correct.

The build would suck at late game vs a multicast stunner (you think that morph will solve that? actually morph isnt a good spell for offensive playing, because it does reduce your armor a lot, many people joining a lane with complete morph and -1 or more -2 armor, and wondering why they going down so fast from casters).

The stunner ust need level 3 multicast with 3 stuns and can easily take you out/permstun you. Furtheremore a simple ghost scepter or a blink can counter your idea.

IMO you should have a minimum heading to a stun, no matter if you get basher first as item, or better replace morph with a good stun.

 

Also you cant kill an enemy tank build in 6 hits(12hits) with that, if he has also morph and reactive armor, you may get him on half hp, and then? Obviusly your morph slow down your attack speed that much on this point that you wont have a chance to kill him, he will escape or may kill you then easily.

 

Regards

 

well if there is a tank, always he the last to focus, and because of that permastun thing, u got ww, u come out of it and kill him very fastly, cause casters dont have much hp


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#7 Meatmuffin

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Posted 29 August 2013 - 08:30 PM

besides i did this build and it turned out well in early AND in late game


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#8 Grief-Code

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Posted 29 August 2013 - 08:35 PM

gem is in my mind already a must have at the early game.

If im playing serius it is sometimes the second item i get (first is dagger)

 

A gem is really powerful and nearly destroy all enemy ideas/tatctics and this already after 10 min.

 

And still, i said im playing with well skilled players, we have no problems to cast a ghost scepter while a riki came out of invi and is casting duel. And rikis cast point is .5? We play a lot, and we have good mapawerness, no need to mention that we mostly sitting at teamspeak. If someone came out with such a build he has nearly already in the early game no chance.

 

The problem is that your suggestion is based on pub stomping. Ok, if you play vs noobs, it is a easy build to pwn the enemys part by part, but the problem is it will be very difficult on serius inhouse games. Without any stun and just the idea to came out of ww and run away would kill you. And lod is based on dota, and dota is still a teamgame, not a 1 man army :P



#9 sunnymarcell

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Posted 29 August 2013 - 08:37 PM

gem is in my mind already a must have at the early game.

If im playing serius it is sometimes the second item i get (first is dagger)

 

A gem is really powerful and nearly destroy all enemy ideas/tatctics and this already after 10 min.

 

And still, i said im playing with well skilled players, we have no problems to cast a ghost scepter while a riki came out of invi and is casting duel. And rikis cast point is .5? We play a lot, and we have good mapawerness, no need to mention that we mostly sitting at teamspeak. If someone came out with such a build he has nearly already in the early game no chance.

 

The problem is that your suggestion is based on pub stomping. Ok, if you play vs noobs, it is a easy build to pwn the enemys part by part, but the problem is it will be very difficult on serius inhouse games. Without any stun and just the idea to came out of ww and run away would kill you. And lod is based on dota, and dota is still a teamgame, not a 1 man army :P

 

well we are usually not playing full tryhard mode like you :D


resq lodo is best lodo, cast SoF, instant die lodo.


#10 Grief-Code

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Posted 29 August 2013 - 08:40 PM

:P 

Well it does make more fun to play some serius inhouse games, nothing is better to bash a m8t and hear him raging on teampseak :D



#11 MYSTATSOWNFILIP

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Posted 30 August 2013 - 02:05 PM

Yep our inhouses are awesome. Almost as much fun as having 5 people pick charge and just charge all game long:)

Getting a gem is one of the first things to do in pub games anyway as they cant kill us ;)

 

infact the pubbies are so bad i went 47 games without loosing untill grief thought it was funny to ruin my streak ;)



#12 Grief-Code

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Posted 30 August 2013 - 02:07 PM

xD 

Just remind you of my imba toss :D



#13 MYSTATSOWNFILIP

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Posted 30 August 2013 - 02:08 PM

yes that was a real pain in the..... And you suicided teak 22 times or something while you were flying around with a courier + dagon trying to ks me



#14 Grief-Code

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Posted 30 August 2013 - 02:33 PM

XD but i did this successfully :P






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